提交历史

作者 SHA1 备注 提交日期
  jbousquie 19c2576a48 normals aren't recomputed but rotated if the particles aren't morphed 9 年之前
  jbousquie b82b762951 Added the "vars" property in order to store user SPS scoped variables (GC concerns) 9 年之前
  jbousquie a9e56ba780 removed temp var in transformCoordinates computation in the render loop 9 年之前
  David Catuhe f2f01f7f33 Improved reflection when shadows are on 9 年之前
  David Catuhe fa45b0a8c0 Fixing instances and cache issue 9 年之前
  jbousquie 04fa7b576e fix : positionFunction and vertexFunction must be null by default in the process 9 年之前
  jbousquie c5a52d6634 typo 9 年之前
  jbousquie 7061ca2ac2 Added public rebuildMesh() method 9 年之前
  jbousquie 53f987abbb rename resetParticle() to rebuildParticle() 9 年之前
  jbousquie 605fd61b58 Added ShapeModel class and tweak resetParticle() 9 年之前
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 9 年之前
  jbousquie fe69c80246 Added positionFunction + vertexFunction, + some fixes 9 年之前
  David Catuhe d610234e71 New cache mecanism for StandardMaterial 9 年之前
  Jérôme Bousquié cbfbee03fd Update babylon.solidParticleSystem.ts 9 年之前
  jbousquie 28a4f36d65 fix : removed useless indices32 array 9 年之前
  jbousquie 631f7a73fe added optional parameter to addShape : customBuilder function 9 年之前
  jbousquie 36992c41df added Float32Array + buildMesh() upgradable parameter 9 年之前
  David Catuhe d53493a57e Better reflection shader 9 年之前
  jbousquie 8b78fb80fb fix : scale then rotation, added missing coordinates 9 年之前
  jbousquie 3c38781c1c fix : scale particles first, then only rotate them 9 年之前
  jbousquie 50e1643c34 changed setParticleXXX properties, confusing since the getter/setter, to computeParticleXXX 9 年之前
  jbousquie a8b33667ed added missing types 9 年之前
  David catuhe 5ed026c0e8 Moving more code to MeshBuilder 10 年之前
  David catuhe f9c3c85bd4 Introducing meshBuilder 10 年之前
  jbousquie d2197fdfd9 make sure colors are defined even when the colors array is defined 10 年之前
  jbousquie b83b900cb7 SPS.useParticleXXX properties are changed to SPS.setParticleXXX names : more pertinent 10 年之前
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 年之前
  jbousquie 546b2bdeda fix : buildMesh creates now a single triangle particle if no shape were added before 10 年之前
  jbousquie 1fca3d067b Merge remote-tracking branch 'upstream/master' into feature.SPS 10 年之前
  jbousquie ee9bcd6128 fixed the uvs bug 10 年之前