Commit History

Autor SHA1 Mensaxe Data
  jbousquie 19c2576a48 normals aren't recomputed but rotated if the particles aren't morphed %!s(int64=9) %!d(string=hai) anos
  jbousquie b82b762951 Added the "vars" property in order to store user SPS scoped variables (GC concerns) %!s(int64=9) %!d(string=hai) anos
  jbousquie a9e56ba780 removed temp var in transformCoordinates computation in the render loop %!s(int64=9) %!d(string=hai) anos
  David Catuhe f2f01f7f33 Improved reflection when shadows are on %!s(int64=9) %!d(string=hai) anos
  David Catuhe fa45b0a8c0 Fixing instances and cache issue %!s(int64=9) %!d(string=hai) anos
  jbousquie 04fa7b576e fix : positionFunction and vertexFunction must be null by default in the process %!s(int64=9) %!d(string=hai) anos
  jbousquie c5a52d6634 typo %!s(int64=9) %!d(string=hai) anos
  jbousquie 7061ca2ac2 Added public rebuildMesh() method %!s(int64=9) %!d(string=hai) anos
  jbousquie 53f987abbb rename resetParticle() to rebuildParticle() %!s(int64=9) %!d(string=hai) anos
  jbousquie 605fd61b58 Added ShapeModel class and tweak resetParticle() %!s(int64=9) %!d(string=hai) anos
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects %!s(int64=9) %!d(string=hai) anos
  jbousquie fe69c80246 Added positionFunction + vertexFunction, + some fixes %!s(int64=9) %!d(string=hai) anos
  David Catuhe d610234e71 New cache mecanism for StandardMaterial %!s(int64=9) %!d(string=hai) anos
  Jérôme Bousquié cbfbee03fd Update babylon.solidParticleSystem.ts %!s(int64=9) %!d(string=hai) anos
  jbousquie 28a4f36d65 fix : removed useless indices32 array %!s(int64=9) %!d(string=hai) anos
  jbousquie 631f7a73fe added optional parameter to addShape : customBuilder function %!s(int64=9) %!d(string=hai) anos
  jbousquie 36992c41df added Float32Array + buildMesh() upgradable parameter %!s(int64=9) %!d(string=hai) anos
  David Catuhe d53493a57e Better reflection shader %!s(int64=9) %!d(string=hai) anos
  jbousquie 8b78fb80fb fix : scale then rotation, added missing coordinates %!s(int64=9) %!d(string=hai) anos
  jbousquie 3c38781c1c fix : scale particles first, then only rotate them %!s(int64=9) %!d(string=hai) anos
  jbousquie 50e1643c34 changed setParticleXXX properties, confusing since the getter/setter, to computeParticleXXX %!s(int64=9) %!d(string=hai) anos
  jbousquie a8b33667ed added missing types %!s(int64=9) %!d(string=hai) anos
  David catuhe 5ed026c0e8 Moving more code to MeshBuilder %!s(int64=10) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
  jbousquie d2197fdfd9 make sure colors are defined even when the colors array is defined %!s(int64=10) %!d(string=hai) anos
  jbousquie b83b900cb7 SPS.useParticleXXX properties are changed to SPS.setParticleXXX names : more pertinent %!s(int64=10) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  jbousquie 546b2bdeda fix : buildMesh creates now a single triangle particle if no shape were added before %!s(int64=10) %!d(string=hai) anos
  jbousquie 1fca3d067b Merge remote-tracking branch 'upstream/master' into feature.SPS %!s(int64=10) %!d(string=hai) anos
  jbousquie ee9bcd6128 fixed the uvs bug %!s(int64=10) %!d(string=hai) anos