Historique des commits

Auteur SHA1 Message Date
  David Catuhe 1b8c6f646d 3dsmax 0.15 il y a 8 ans
  noalak 4505b570e7 Fix babylon instanciation il y a 8 ans
  noalak a1210fd430 Fix conversion quaternion to vector3 (use function in babylon instead of 3ds Max API) il y a 8 ans
  noalak 06eba9ae6b Fix hierarchy il y a 8 ans
  noalak 9a316636be Format code il y a 8 ans
  noalak ff01f8f2eb Fix instantiation il y a 8 ans
  noalak 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials il y a 8 ans
  David Catuhe 266d4091e2 Nightly + 3dsmax exporter il y a 8 ans
  David Catuhe 732bdab22a Updated 3dsmax exporter to 0.6 il y a 8 ans
  David Catuhe 6c54628781 fix max exporter + nightly il y a 9 ans
  David Catuhe f18ab68f1b Fixed issue with 3ds max 2017 and bones il y a 9 ans
  David Catuhe 34cfc8f663 Small issue with bones exporter with 3dsmax 2017 il y a 9 ans
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter il y a 9 ans
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur il y a 9 ans
  luaacro 21c8c33bdc Fixing mesh instances positions and export quaternions / euler angles il y a 10 ans
  David Catuhe e6e9df65ff Getting things ready for action builder il y a 10 ans
  David Catuhe 5328446d3f Fixing vertex alpha for 3dsmax exporter il y a 10 ans
  David Catuhe 5af37ecfc5 Fixing NEAREST texture filter il y a 10 ans
  David Catuhe 75d4ec2500 3dsmax exporter: Fixing issue with mesh with no material il y a 10 ans
  David Catuhe b618148cb5 Improving 3dsmax exportation speed il y a 10 ans
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR il y a 10 ans
  Simon Ferquel e9ccf03110 merge coreteam -> simon ferquel il y a 10 ans
  David Catuhe 6d33205ee3 Camera type can be exported from 3ds max il y a 10 ans
  Simon Ferquel 6687292fed Max2Babylon Fixed a problem with hierarchies and non-object scene nodes il y a 10 ans
  Simon Ferquel ccb9ad0c9f Merge with core repository il y a 10 ans
  Simon Ferquel 64c5afd936 Max2Babylon - fixup for unordered bone hierarchies and non-bone item in a skeleton hierarchy il y a 10 ans
  Simon Ferquel ce76dbc62c [Max2Babylon] - export crash when a skin modifier is not really a bone il y a 10 ans
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax il y a 10 ans
  Simon Ferquel 5a74ef1e06 merge + material fixes il y a 10 ans
  Simon Ferquel fd1bfe5269 All animations supported il y a 10 ans