David Catuhe
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18fcc2a00b
Update babylon.solidParticleSystem.ts
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9 年之前 |
Raanan Weber
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da1f7a8d5b
Abstract object for physics
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9 年之前 |
David Catuhe
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4f20f4f5b0
Fixed a nasty bug with cube shadows and instances
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9 年之前 |
jbousquie
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130cc6c4be
API doc : MeshBuilder class completed + SPS cosmetic fixes
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9 年之前 |
David Catuhe
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5052ac0a00
Fix issue with onPointerUp with multiple cameras
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9 年之前 |
David Catuhe
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713d2425c1
First round of modifications to support shaders includes
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9 年之前 |
David Catuhe
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35b4def1e4
Fixing typo
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9 年之前 |
jbousquie
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ba67362b3f
Added the parameter delta to SPS.digest()
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9 年之前 |
jbousquie
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868e42c130
Removed now useless var vertexWorld
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9 年之前 |
jbousquie
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96dbd3bf69
Fixed the SPS BBox computation on computeBoundingBox = true
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9 年之前 |
David Catuhe
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67de58db6c
Add hdr cube texture support (moving from mat lib to core)
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9 年之前 |
jbousquie
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d953773eab
SPS added computeBoundingBox property
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9 年之前 |
David Catuhe
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2ccaaf497e
Adding fresnel support for Refraction channel
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9 年之前 |
jbousquie
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6535856765
fix : "options" is optional
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9 年之前 |
jbousquie
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df831cce57
SPS : Added the public method digest()
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9 年之前 |
David Catuhe
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0eb782a6c7
v2.3
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9 年之前 |
jbousquie
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c00aadfcd8
fix : returned shapeId by addShape()
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9 年之前 |
David Catuhe
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458f79c823
Fixing tiny issue with SPS
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9 年之前 |
jbousquie
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b942c6875f
Added SPS visibilty helpers : setVisibilityBox() and isVisibilityBoxLocked
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9 年之前 |
David Catuhe
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a9970e01d0
Fixing small bugs with multi-cameras
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9 年之前 |
jbousquie
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a989844e04
added comments for the API doc
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9 年之前 |
David Catuhe
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2d15e67b33
Fixing issues
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9 年之前 |
David Catuhe
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8220f1520a
Fixing file format
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9 年之前 |
David catuhe
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d2397bcce6
Improved lens pipeline
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9 年之前 |
jbousquie
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bf5d51c575
fix billboard mode : put back the invert matrix for mesh rotation cases
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9 年之前 |
David catuhe
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fb280ef0ec
Merging latest PR (correctly this time..)
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9 年之前 |
David catuhe
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270f5bb9eb
Merging
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9 年之前 |
jbousquie
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482d9da166
major fix : billboard mode recomputes now the normals
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9 年之前 |
David catuhe
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571dba4722
Fixing a couple of issues with shaders
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9 年之前 |
jbousquie
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0bc68100b6
major fix : in billboard mode the axis was inverted !
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9 年之前 |