Historique des commits

Auteur SHA1 Message Date
  David Catuhe e98c6d93d8 Fixing bias for shadows filters il y a 10 ans
  David Catuhe 5127e21c9c SIMD.js - step 2 il y a 10 ans
  David Catuhe 77d51c86bf Integrating Jerome latest PR il y a 10 ans
  David Catuhe 5eee708739 Integrating latest PR il y a 10 ans
  David Catuhe 45fdbf5b6b Cleaning last PR code il y a 10 ans
  David Catuhe 51c82cb039 new BlurVarianceShadowMap filter for shadows il y a 10 ans
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content il y a 10 ans
  David Catuhe a363619c6e Adding sprites to debugLayer il y a 10 ans
  David Catuhe 7edd9a0ddb Fixing issues with debuglayer and multiple cameras il y a 10 ans
  David Catuhe 91c2dbc71b Code cleanup il y a 10 ans
  David Catuhe d03134a478 Performance improvements il y a 10 ans
  David Catuhe fa6932985c Updating debug layer UI il y a 10 ans
  David Catuhe c516793fda Fixing RawTexture il y a 10 ans
  David Catuhe fe16904584 New ParticleSystem.updateFunction il y a 10 ans
  David Catuhe b7df3680a8 new MergeMeshesOptimization for sceneOptimizer il y a 10 ans
  David Catuhe c7af185d28 Fixing DebugLayer il y a 10 ans
  David Catuhe a89dfa1ca0 Better responsive design for debugLayer il y a 10 ans
  David Catuhe 8485093c3b Damn it! fixing (again) positioning of debugLayer il y a 10 ans
  David Catuhe c5d731ce8c Fixing pointerEvents issue with debugLayer il y a 10 ans
  David Catuhe 0dbb1dba65 Adding missing files il y a 10 ans