David Catuhe
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5609fba8be
Adding new mesh.ellipsoidOffset property
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11 年之前 |
David Catuhe
|
292e3cd597
Fixing issues with left/right pick
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11 年之前 |
David Catuhe
|
0e7846ab44
Small fixes
|
11 年之前 |
David Catuhe
|
b81fdcf8ad
New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions
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11 年之前 |
David Catuhe
|
b94ad37c86
Wrong files
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11 年之前 |
David Catuhe
|
04fcd70407
Missing LinesMesh file
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11 年之前 |
David Catuhe
|
698b57afdf
New mesh type: BABYLON.LinesMesh
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11 年之前 |
David Catuhe
|
c4a71ed3a2
Optimizing ActionManager
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11 年之前 |
David Catuhe
|
0d6ed4636a
New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger
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11 年之前 |
David Catuhe
|
8d10e254b9
Integrating xhr bug fix
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11 年之前 |
David Catuhe
|
e7023cee73
Fixing another issue with instances and frustum
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11 年之前 |
David Catuhe
|
39d2404438
Fixing a bug when instances are used with a mesh with submeshes.length > 1
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11 年之前 |
David Catuhe
|
5fd1574f3d
Support for non-squared DDS
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11 年之前 |
David Catuhe
|
45ea03eb26
Right version
|
11 年之前 |
David Catuhe
|
e9bfc8e399
Fixing fxaa.fragment.fx
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11 年之前 |
David Catuhe
|
69e4b5f18e
fxaa takes now care of alpha
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11 年之前 |
David Catuhe
|
425b3e3a13
Fix for pointer position (Trying to check if this works better)
|
11 年之前 |
David Catuhe
|
28b5802df5
New Engine.Version property
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11 年之前 |