deltakosh
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130150d8f9
Update readme.md
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David Catuhe
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5609fba8be
Adding new mesh.ellipsoidOffset property
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David Catuhe
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292e3cd597
Fixing issues with left/right pick
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David Catuhe
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0e7846ab44
Small fixes
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deltakosh
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eb27546ba6
Merge pull request #230 from Temechon/patch-4
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deltakosh
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ce29cde978
Merge pull request #228 from clementlevasseur/patch-1
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Temechon
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2a86a79eca
Removed useless semicolon
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Clément Levasseur
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10c4710a9c
BugFix SubMesh with CreateFromIndices
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deltakosh
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7d29851ab7
Merge pull request #225 from kostar111/master
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celian
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c43d225a53
CreateCylinder() : add subdivisions parameter and fix normals bug
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David Catuhe
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b81fdcf8ad
New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions
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David Catuhe
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b94ad37c86
Wrong files
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David Catuhe
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04fcd70407
Missing LinesMesh file
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David Catuhe
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698b57afdf
New mesh type: BABYLON.LinesMesh
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David Catuhe
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c4a71ed3a2
Optimizing ActionManager
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David Catuhe
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0d6ed4636a
New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger
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David Catuhe
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8d10e254b9
Integrating xhr bug fix
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deltakosh
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7d453e1d54
Merge pull request #224 from Temechon/patch-1
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David Catuhe
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e7023cee73
Fixing another issue with instances and frustum
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Temechon
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525155fb11
XMLHttpRequest is looking first in the cache
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David Catuhe
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92160462c2
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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David Catuhe
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39d2404438
Fixing a bug when instances are used with a mesh with submeshes.length > 1
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deltakosh
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a7b0aec6ae
Merge pull request #223 from gwenael-hagenmuller/fix-loader
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David Catuhe
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4b49fa11bb
Moving pointer position evaluation to getBoundingClientRect
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David Catuhe
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95470694ae
Fixing an issue with flat shaded multimat meshes
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Gwenaël Hagenmuller
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9946aedbca
Fixed primitives loading
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David Catuhe
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8190acbb36
Max2Babylon: Fixing WebServer issue
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David Catuhe
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5fd1574f3d
Support for non-squared DDS
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deltakosh
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1222096859
Update readme.md
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David Catuhe
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b2f4a8f867
Max2Babylon: fixing UI and default light
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