David Catuhe
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67de58db6c
Add hdr cube texture support (moving from mat lib to core)
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David Catuhe
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305c4d9741
CubeTexture.CreateFromImages()
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David Catuhe
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80185c7387
BoundingInfo can be locked and updated
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David Catuhe
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e6fd7f4254
Fixing some bugs
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David Catuhe
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d8854cca22
Migrate to new quaternionToAngle function
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David Catuhe
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32a3ffa15b
TouchCamera can now fallback to regular mouse/keyboard controls
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David Catuhe
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93d9f8496c
Using Tmp variables in computeWorldMatrix
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David Catuhe
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a9970e01d0
Fixing small bugs with multi-cameras
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David Catuhe
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0f10e0c620
FIxing issue with Lens flares and postprocessess
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Raanan Weber
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e603176c2b
Parsing and Int32Array for indices
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David Catuhe
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97179d04da
Adding support for equirectangular not fixed
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David catuhe
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343cc67c1d
Second fix to Quaternion.toRotationMatrix
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David catuhe
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a2a6260f54
Fixing quaternion.fromRotationMatrix
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David catuhe
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409503f190
First merge
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David Catuhe
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534f87a3f7
Cleaning code for PBR
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David catuhe
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b18667e152
Added first PBR version to material library
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Raanan Weber
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41f19a7a97
MultInPlace-Fixed typo...
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David catuhe
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f9c3c85bd4
Introducing meshBuilder
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David catuhe
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ab358d1ce4
Introducing babylon.core.js
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David catuhe
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3637c98b49
Merging last changes
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David Catuhe
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2e6bc32694
Merging last PRs
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David Catuhe
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0f082e3472
Setting files up for PBRMaterial
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David catuhe
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2c71fe50b3
Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant
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David catuhe
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a8665a4f77
Fixing cullFace cache
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David Catuhe
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6303307ce7
Fixed bug with texture coordinates matrices
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David catuhe
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c6aae2264e
Added Material.sideOrientation
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David catuhe
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2931ae3e7c
Fixing LinesMesh cloning
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David catuhe
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8b8238b567
Upgrading Plane and Ground to new model
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David catuhe
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a0ae371d60
Fixing glossinessmap
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David catuhe
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c5873a70cb
New postprocess: Tone mapping
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