David Catuhe
|
1284c852bc
Nightly
|
9 years ago |
David Catuhe
|
afd415ba0e
Nightly
|
9 years ago |
David Catuhe
|
86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
|
9 years ago |
David Catuhe
|
ac1f3fe1bd
Moving to "gulp-typescript": "~2.13.0"
|
9 years ago |
David Catuhe
|
5b613afb85
Nightly
|
9 years ago |
David Catuhe
|
6774b57a80
Moved pbr to core
|
9 years ago |
David Catuhe
|
99bb973bee
Global merge
|
9 years ago |
David Catuhe
|
8e66a6d564
Nightly
|
9 years ago |
David Catuhe
|
b5ddc0e715
Fixed issues with clone and VLS
|
9 years ago |
gleborgne
|
683f83f2f6
typescript build
|
9 years ago |
gleborgne
|
4b9f3fb1f0
Typescript rebuild
|
9 years ago |
gleborgne
|
238c3bbd62
refactoring for managing backward compatibility
|
9 years ago |
gleborgne
|
f89d69ac98
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
|
9 years ago |
gleborgne
|
8885716c5c
arc rotate camera => input manager
|
9 years ago |
David Catuhe
|
2cc0021ca6
Added Camera.ForceAttachControlToAlwaysPreventDefault
|
9 years ago |
gleborgne
|
60f528020e
cameras with composable inputs
|
9 years ago |
David Catuhe
|
0cc45fc43c
Animations blending
|
9 years ago |
David Catuhe
|
5518bdf2ac
Small patches
|
9 years ago |
David Catuhe
|
4a6a7f6394
Adding @serialize for cameras
|
9 years ago |
David Catuhe
|
ada2eb7f67
Fixed cameras serialization issue
|
9 years ago |
David Catuhe
|
72305fd782
Fixed issue with delayed loaded textures and callbacks
|
9 years ago |
David Catuhe
|
7c87bbe6a4
Code cleanup
|
9 years ago |
David Catuhe
|
305c4d9741
CubeTexture.CreateFromImages()
|
9 years ago |
David Catuhe
|
80185c7387
BoundingInfo can be locked and updated
|
9 years ago |
David catuhe
|
f9c3c85bd4
Introducing meshBuilder
|
10 years ago |
David catuhe
|
ab358d1ce4
Introducing babylon.core.js
|
10 years ago |
David catuhe
|
4dd6ca8192
Adding maerial.getBindedMeshes
|
10 years ago |
David Catuhe
|
2e6bc32694
Merging last PRs
|
10 years ago |
David Catuhe
|
0f082e3472
Setting files up for PBRMaterial
|
10 years ago |
David catuhe
|
2c71fe50b3
Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant
|
10 years ago |