Commit History

Autor SHA1 Mensaxe Data
  Julien Barrois 0fd4224e45 fix typo %!s(int64=7) %!d(string=hai) anos
  Julien Barrois 88fbce28ae actually missing checks %!s(int64=7) %!d(string=hai) anos
  Julien Barrois 6cddc4734b fix typo + remove useless check + remove unwanted change %!s(int64=7) %!d(string=hai) anos
  Julien Barrois fc54fdd199 removeFromSceneRootNodes can be made private as it is node needed anymore by the Mesh class %!s(int64=7) %!d(string=hai) anos
  Julien Barrois a9aca43f68 remove the O(n) lookup for index in rootNodes array %!s(int64=7) %!d(string=hai) anos
  Julien Barrois d4b557cb61 fix performance issue when adding many nodes with parent %!s(int64=7) %!d(string=hai) anos
  David Catuhe 4ae72959db Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=7) %!d(string=hai) anos
  David Catuhe 63222c87c2 Fix #5167 %!s(int64=7) %!d(string=hai) anos
  David Catuhe ca56a4d5b9 Nightly + fire particle helper %!s(int64=7) %!d(string=hai) anos
  Trevor Baron d894bd1abc initialize world matrix to identity instead of zero %!s(int64=7) %!d(string=hai) anos
  David Catuhe ea26593f0c Fix #5112 %!s(int64=7) %!d(string=hai) anos
  David Catuhe 780d610f0c Tiny optim %!s(int64=7) %!d(string=hai) anos
  David Catuhe 3719de32ef unnecessary check %!s(int64=7) %!d(string=hai) anos
  David Catuhe 7e09d1a00f tiny improvement %!s(int64=7) %!d(string=hai) anos
  David Catuhe b0b82b0910 Restore performance %!s(int64=7) %!d(string=hai) anos
  David Catuhe 58d9fb064b Fix doc %!s(int64=7) %!d(string=hai) anos
  David Catuhe 2da5a9f101 Better light WM management %!s(int64=7) %!d(string=hai) anos
  David Catuhe f980e5fd54 Associated with #5050 %!s(int64=7) %!d(string=hai) anos
  David Catuhe 9094b709a5 add rootNodes array to scene (associated with #5050) %!s(int64=7) %!d(string=hai) anos
  David Catuhe 255d7d30c4 Nightly %!s(int64=7) %!d(string=hai) anos
  andi smithers ec59ccfb51 Minor change to node.ts so that we update the cache always in hasNewParent(). I tried using updateCache and pass it on through to hasNewParent but this did not work. hence TRUE. Doubled scene rendering performance for us with this change. %!s(int64=7) %!d(string=hai) anos
  David Catuhe 606f15d362 Fix animation range clone bug %!s(int64=7) %!d(string=hai) anos
  Trevor Baron e7834c2729 add spacing to attachToBoxBehavior to make it less dense, do not clear when applying post processes to utility layer %!s(int64=7) %!d(string=hai) anos
  David Catuhe 46b82f38e1 Dispatch cameras to specific files %!s(int64=7) %!d(string=hai) anos
  sebastien 4c846e918e Cache Fix %!s(int64=7) %!d(string=hai) anos
  Trevor Baron 2af828e5bb six dof drag parenting rotation fix %!s(int64=7) %!d(string=hai) anos
  David Catuhe 92fa953102 Added new GUI.Control3D %!s(int64=7) %!d(string=hai) anos
  Gary Hsu 27b872f064 Add support for cameras to glTF loader %!s(int64=7) %!d(string=hai) anos
  David Catuhe 7123eeea07 Nightly + introducing @hidden for comments %!s(int64=7) %!d(string=hai) anos
  David Catuhe 54bd696346 First try to update bone scaling mechanism %!s(int64=7) %!d(string=hai) anos