Historique des commits

Auteur SHA1 Message Date
  noalak a1210fd430 Fix conversion quaternion to vector3 (use function in babylon instead of 3ds Max API) il y a 8 ans
  noalak 06eba9ae6b Fix hierarchy il y a 8 ans
  noalak 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials il y a 8 ans
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur il y a 9 ans
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR il y a 10 ans
  Simon Ferquel 568aa66de2 Hierarchy fixup for non-object nodes il y a 10 ans
  David Catuhe 6d33205ee3 Camera type can be exported from 3ds max il y a 10 ans
  Simon Ferquel 5a74ef1e06 merge + material fixes il y a 10 ans
  Simon Ferquel fd1bfe5269 All animations supported il y a 10 ans
  Simon Ferquel f05195787f Fixed cameras and Uvs il y a 10 ans
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated il y a 10 ans
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces il y a 10 ans
  David Catuhe aaaaeaf791 Max2Babylon: Support for Max2015 il y a 11 ans
  David Catuhe 8e505c87a6 Max2Babylon: Improving treeview report il y a 11 ans
  David Catuhe 1f9cf60c26 DDS: Support for RGB, Luminance and cube file format il y a 11 ans
  David Catuhe 9b8337cf4f New version of Max2Babylon with smoothing groups and new optimization algorithm il y a 11 ans
  David Catuhe d75355e6e5 Max2Babylon: il y a 11 ans
  David Catuhe 0123dabf58 Max2babylon: il y a 11 ans
  David Catuhe 2e1237fbea First release of Max2Babylon exporter il y a 11 ans