jbousquie
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0de72c0eeb
added raw parameter to Path3D constructor : returns unnormalized Path3D
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10 年之前 |
David catuhe
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8b8238b567
Upgrading Plane and Ground to new model
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10 年之前 |
David catuhe
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12dde8a0f7
Cleaning recent PRs
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10 年之前 |
Raanan Weber
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d9c1cdcc10
Merge pull request #679 from jbousquie/fix.Path3D
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10 年之前 |
Raanan Weber
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2270a2a4e7
Merge pull request #678 from jbousquie/fix.RotationFromAxis
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10 年之前 |
jbousquie
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7e7446bac6
use of Engine.Epsilon instead of local epsilon variable
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10 年之前 |
jbousquie
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a9ebc77be8
use of Engine.Epsilon instead of local epsilon variable
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10 年之前 |
jbousquie
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aa89d1540b
added WithinEpsilon comparison to avoid normalization approximation problems
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10 年之前 |
Raanan Weber
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2f0061750b
Merge pull request #677 from jbousquie/fix.Path3D
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10 年之前 |
jbousquie
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7377c08f58
typo
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10 年之前 |
jbousquie
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66611ad843
variable sign : type coherence = float
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10 年之前 |
jbousquie
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5c55ade67f
fixed dot product returning values outside the range [-1, 1]
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10 年之前 |
David catuhe
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cfa678fdbc
Improving frustum computation
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10 年之前 |
David Catuhe
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7bba6c4c8c
Added scene.getLensFlareSystemByName()
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10 年之前 |
David catuhe
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cf35254fe7
StandardMaterial.useGlossinessFromSpecularMapAlpha to use specular map alpha as glossiness level
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10 年之前 |
David Catuhe
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699045fb3f
Folder reorg
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10 年之前 |