Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 0d77dde14d SceneOptimizer v0.1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe de2cd36a5a 2.0 alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 31681b34f2 Minor fixes %!s(int64=11) %!d(string=hai) anos
  julien-moreau 4aef561dbd Removed conflicts %!s(int64=11) %!d(string=hai) anos
  julien-moreau d54cb710e8 Merge https://github.com/BabylonJS/Babylon.js %!s(int64=11) %!d(string=hai) anos
  David Catuhe 3e55ace201 Fixing post process issue %!s(int64=11) %!d(string=hai) anos
  David Catuhe 14eaf8be6d new TextureAssetTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe e9a7f1c3b7 Adding effect for particles %!s(int64=11) %!d(string=hai) anos
  David Catuhe c626aab4ed Fixing light exclusion mechanism %!s(int64=11) %!d(string=hai) anos
  David Catuhe 9aad3dee68 Adding AssetsManager.addImageTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel %!s(int64=11) %!d(string=hai) anos
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial %!s(int64=11) %!d(string=hai) anos
  David Catuhe 50c2f9700c Fixing a bug with new cache engine %!s(int64=11) %!d(string=hai) anos
  julien-moreau f1b6544525 Create texture from result of a FileReader %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0f1c1e1329 Fresnel support step 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
  David Catuhe 583c5fb50b New Mesh.applyDisplacementMap function %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  Alex Bogartz 041d2351e9 created babylon.followCamera. A camera that smoothly follows a mesh using easing. %!s(int64=11) %!d(string=hai) anos
  David Catuhe e4af63f4b9 LinesMesh updates %!s(int64=11) %!d(string=hai) anos
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 5fd1574f3d Support for non-squared DDS %!s(int64=11) %!d(string=hai) anos
  David Catuhe 28b5802df5 New Engine.Version property %!s(int64=11) %!d(string=hai) anos
  David Catuhe b05f4630f7 Fixing DDS rendering issue %!s(int64=11) %!d(string=hai) anos
  David Catuhe 007b2be6e2 Bones animations for Max2Babylon %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1f9cf60c26 DDS: Support for RGB, Luminance and cube file format %!s(int64=11) %!d(string=hai) anos
  David Catuhe b6e150aeab Fixing nearest filter %!s(int64=11) %!d(string=hai) anos
  David Catuhe af1115eb93 Fixing big bug with instances %!s(int64=11) %!d(string=hai) anos
  David Catuhe a89bf35e14 New ```Mesh.forceSamplingMode``` function %!s(int64=11) %!d(string=hai) anos
  David Catuhe 24cfb774b1 Updating instances %!s(int64=11) %!d(string=hai) anos