Commit History

Autor SHA1 Mensaxe Data
  David Catuhe c12415f158 Various fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe eada442c57 Adding sounds export to Blender %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8ff3d55332 Sprite can now have .width and .height properties %!s(int64=10) %!d(string=hai) anos
  David Catuhe ebf4506c24 Fixing occulus distorsion bug %!s(int64=10) %!d(string=hai) anos
  David Catuhe e6e9df65ff Getting things ready for action builder %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7ac9e33c44 Adding missing code for Extrude %!s(int64=10) %!d(string=hai) anos
  David Catuhe 6ae37e7311 Fixing bug %!s(int64=10) %!d(string=hai) anos
  David Catuhe c7131b2329 Fixing bias for VSM shadows %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1571359418 Better parenting cache system %!s(int64=10) %!d(string=hai) anos
  David Catuhe c37f483483 Various fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe e17aae5f6d renaming Curve3 functions %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3a43c9c6bc Improving shadows bias %!s(int64=10) %!d(string=hai) anos
  David Catuhe e98c6d93d8 Fixing bias for shadows filters %!s(int64=10) %!d(string=hai) anos
  David Catuhe e8a6994e87 Fixing math SIMD detection %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5127e21c9c SIMD.js - step 2 %!s(int64=10) %!d(string=hai) anos
  David Catuhe 8e211f5141 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 1ee600555c First support for SIMD.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 4fc7ced807 Fixing nearest sampling issue %!s(int64=10) %!d(string=hai) anos
  David Catuhe 77d51c86bf Integrating Jerome latest PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5eee708739 Integrating latest PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e44ba1038 Extrusion feature by Jerome %!s(int64=10) %!d(string=hai) anos
  David Catuhe 45fdbf5b6b Cleaning last PR code %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7c694d7ebd Fixing shadow projection handler %!s(int64=10) %!d(string=hai) anos
  David Catuhe db3708b841 New option for soft shadows. %!s(int64=10) %!d(string=hai) anos
  David Catuhe 51c82cb039 new BlurVarianceShadowMap filter for shadows %!s(int64=10) %!d(string=hai) anos
  David Catuhe a31312fef3 New tool for debugLayer: You can now dump renderTargets to see their content %!s(int64=10) %!d(string=hai) anos
  David Catuhe a70a574fb9 Cleaning code %!s(int64=10) %!d(string=hai) anos
  David Catuhe 38cda514d7 Adding current mesh to OnAfter/OnBeforeRender on meshes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 35ad949923 Integrating Jerome's work on DoubleSide %!s(int64=10) %!d(string=hai) anos
  David Catuhe c9362c4739 Improving shaders attributes handling %!s(int64=10) %!d(string=hai) anos