jeff Palmer
|
58b9f4c046
Change Mesh default layerMask, such that special cameras can be built
|
10 年之前 |
David Catuhe
|
c37f483483
Various fixes
|
10 年之前 |
Raanan Weber
|
0cf9882fda
Remove callbacks
|
10 年之前 |
Raanan Weber
|
18693e7edd
Adding the changes to the specific nodes.
|
10 年之前 |
David Catuhe
|
746e53320d
Adding submeshId to PickingInfo
|
10 年之前 |
Raanan Weber
|
6b2ce5be56
Fixing options init
|
10 年之前 |
Raanan Weber
|
427bbff292
Fix for imposter and options init
|
10 年之前 |
David Catuhe
|
d7203532d0
Fixing bug with CreateScreenshot
|
10 年之前 |
David Catuhe
|
489a70efa1
new scene.createDefaultCameraOrLight() function
|
10 年之前 |
David Catuhe
|
ada879ec61
Fixing a bunch of bugs
|
10 年之前 |
jeff Palmer
|
3009b1f364
Added POV movement & rotation
|
10 年之前 |
David Catuhe
|
d03134a478
Performance improvements
|
10 年之前 |
David Catuhe
|
834d39ee17
Finalizing bones export from 3dsmax
|
10 年之前 |
Temechon
|
d292a1d42a
Update babylon.abstractMesh.ts
|
10 年之前 |
David Catuhe
|
2cf3427836
Fixing debugLayer positioning issues
|
10 年之前 |
David Catuhe
|
70e2d68f2c
New 3dsmax exporter with debug layer integrated
|
10 年之前 |
David Catuhe
|
90f41e2386
Fixing procedural textures
|
10 年之前 |
David Catuhe
|
e8c6dcbd09
LOD and instances are now working
|
10 年之前 |
David Catuhe
|
1d8a6d719e
Easing functions
|
10 年之前 |
David Catuhe
|
0865aa69ac
Support for vertex paint and vertex alpha
|
10 年之前 |
David Catuhe
|
79abec7eb5
New ```Texture.CreateFromBase64String``` function
|
10 年之前 |
David Catuhe
|
b2060b3c54
LOD
|
10 年之前 |
David Catuhe
|
0d77dde14d
SceneOptimizer v0.1
|
10 年之前 |
David Catuhe
|
a47da246d7
OculusGamepadCamera
|
11 年之前 |
David Catuhe
|
abc9760177
Fixing loading bugs
|
11 年之前 |
David Catuhe
|
cc1d8d90cc
New Fresnel parameters for StandardMaterial
|
11 年之前 |
David Catuhe
|
71ffc27007
New mesh.renderOutline feature
|
11 年之前 |
Temechon
|
491091a083
Bug fix
|
11 年之前 |
David Catuhe
|
6943f11120
First version of Oimo plugin
|
11 年之前 |
David Catuhe
|
d2bb421127
New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
|
11 年之前 |