Cronologia Commit

Autore SHA1 Messaggio Data
  jeff Palmer 58b9f4c046 Change Mesh default layerMask, such that special cameras can be built 10 anni fa
  David Catuhe c37f483483 Various fixes 10 anni fa
  Raanan Weber 0cf9882fda Remove callbacks 10 anni fa
  Raanan Weber 18693e7edd Adding the changes to the specific nodes. 10 anni fa
  David Catuhe 746e53320d Adding submeshId to PickingInfo 10 anni fa
  Raanan Weber 6b2ce5be56 Fixing options init 10 anni fa
  Raanan Weber 427bbff292 Fix for imposter and options init 10 anni fa
  David Catuhe d7203532d0 Fixing bug with CreateScreenshot 10 anni fa
  David Catuhe 489a70efa1 new scene.createDefaultCameraOrLight() function 10 anni fa
  David Catuhe ada879ec61 Fixing a bunch of bugs 10 anni fa
  jeff Palmer 3009b1f364 Added POV movement & rotation 10 anni fa
  David Catuhe d03134a478 Performance improvements 10 anni fa
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax 10 anni fa
  Temechon d292a1d42a Update babylon.abstractMesh.ts 10 anni fa
  David Catuhe 2cf3427836 Fixing debugLayer positioning issues 10 anni fa
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated 10 anni fa
  David Catuhe 90f41e2386 Fixing procedural textures 10 anni fa
  David Catuhe e8c6dcbd09 LOD and instances are now working 10 anni fa
  David Catuhe 1d8a6d719e Easing functions 10 anni fa
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha 10 anni fa
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function 10 anni fa
  David Catuhe b2060b3c54 LOD 10 anni fa
  David Catuhe 0d77dde14d SceneOptimizer v0.1 10 anni fa
  David Catuhe a47da246d7 OculusGamepadCamera 11 anni fa
  David Catuhe abc9760177 Fixing loading bugs 11 anni fa
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial 11 anni fa
  David Catuhe 71ffc27007 New mesh.renderOutline feature 11 anni fa
  Temechon 491091a083 Bug fix 11 anni fa
  David Catuhe 6943f11120 First version of Oimo plugin 11 anni fa
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 anni fa