Historique des commits

Auteur SHA1 Message Date
  David Catuhe eada442c57 Adding sounds export to Blender il y a 10 ans
  David Catuhe c37f483483 Various fixes il y a 10 ans
  Raanan Weber 0cf9882fda Remove callbacks il y a 10 ans
  Raanan Weber 18693e7edd Adding the changes to the specific nodes. il y a 10 ans
  David Catuhe 16f8606208 Restoring .js files il y a 10 ans
  jbousquie f6948c15c3 màj BJS il y a 10 ans
  David Catuhe 746e53320d Adding submeshId to PickingInfo il y a 10 ans
  David Catuhe 7a54aaddc5 Integrating RotationAlphaBetaGamma il y a 10 ans
  Raanan Weber 874ab819b2 Updating js file il y a 10 ans
  David Catuhe d7a08c8a03 Still fixing latest small issues il y a 10 ans
  David Catuhe f158465131 Fixing small issues il y a 10 ans
  Raanan Weber 427bbff292 Fix for imposter and options init il y a 10 ans
  David Catuhe d7203532d0 Fixing bug with CreateScreenshot il y a 10 ans
  David Catuhe 489a70efa1 new scene.createDefaultCameraOrLight() function il y a 10 ans
  David Catuhe ada879ec61 Fixing a bunch of bugs il y a 10 ans
  David Catuhe ace53742a9 Fixing issues with sprites and shadows il y a 10 ans
  David Catuhe 71f1a4eb0d DepthRenderer il y a 10 ans
  David Catuhe 7efb3eadb7 Moving to beta stage il y a 10 ans
  David Catuhe c11545eac8 Code cleanup il y a 10 ans
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR il y a 10 ans
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha il y a 10 ans
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function il y a 10 ans
  David Catuhe b2060b3c54 LOD il y a 10 ans
  David Catuhe 0d77dde14d SceneOptimizer v0.1 il y a 10 ans
  David Catuhe a47da246d7 OculusGamepadCamera il y a 11 ans
  David Catuhe abc9760177 Fixing loading bugs il y a 11 ans
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial il y a 11 ans
  David Catuhe 71ffc27007 New mesh.renderOutline feature il y a 11 ans
  David Catuhe 6943f11120 First version of Oimo plugin il y a 11 ans
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position il y a 11 ans