David Catuhe
|
c12415f158
Various fixes
|
10 years ago |
jeff Palmer
|
7920d8d8a7
added includeOnlyWithLayerMask for filtering meshes
|
10 years ago |
David Catuhe
|
c37f483483
Various fixes
|
10 years ago |
Raanan Weber
|
0cf9882fda
Remove callbacks
|
10 years ago |
Raanan Weber
|
18693e7edd
Adding the changes to the specific nodes.
|
10 years ago |
David Catuhe
|
db3708b841
New option for soft shadows.
|
10 years ago |
David Catuhe
|
51c82cb039
new BlurVarianceShadowMap filter for shadows
|
10 years ago |
David Catuhe
|
a31312fef3
New tool for debugLayer: You can now dump renderTargets to see their content
|
10 years ago |
David Catuhe
|
d03134a478
Performance improvements
|
10 years ago |
David Catuhe
|
c7af185d28
Fixing DebugLayer
|
10 years ago |
David Catuhe
|
c626aab4ed
Fixing light exclusion mechanism
|
11 years ago |
David Catuhe
|
1cd7c6f69f
New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light
|
11 years ago |
David Catuhe
|
2e1237fbea
First release of Max2Babylon exporter
|
11 years ago |
David Catuhe
|
8068325c97
TGA support
|
11 years ago |
David Catuhe
|
fa64e35da4
Actions
|
11 years ago |
David Catuhe
|
18d09ec94a
Port to Typescript step 3
|
11 years ago |
David Catuhe
|
0ba019b23f
Typescript port in progress
|
11 years ago |