Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
  deltakosh 1023565da1 Merge pull request #286 from Palmer-JC/Automaton %!s(int64=11) %!d(string=hai) anos
  jeff Palmer bb48156802 Automatons Objects %!s(int64=11) %!d(string=hai) anos
  jeff Palmer de835fcdaf Automatons Objects; test code to follow %!s(int64=11) %!d(string=hai) anos
  David Catuhe 8b4add46ca Fix on TS version of WebVRCamera and VRDeviceOrientationCamera %!s(int64=11) %!d(string=hai) anos
  David Catuhe 7f26047cce Starting working on AssetsManager %!s(int64=11) %!d(string=hai) anos
  Abe Rodriguez f8fda58bf9 #256 add missing targetCamera to gulp %!s(int64=11) %!d(string=hai) anos
  David Catuhe ee511321fc Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=11) %!d(string=hai) anos
  David Catuhe 004b2f710c Adding outlineRender file %!s(int64=11) %!d(string=hai) anos
  Alex Bogartz 041d2351e9 created babylon.followCamera. A camera that smoothly follows a mesh using easing. %!s(int64=11) %!d(string=hai) anos
  David Catuhe 60abd9b5fb Fixing issue with instances and octrees %!s(int64=11) %!d(string=hai) anos
  David Catuhe b6a2789961 BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 698b57afdf New mesh type: BABYLON.LinesMesh %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1712b39975 Gulp update %!s(int64=11) %!d(string=hai) anos
  Dimitri Larue f1f6c8fa94 Add typescript support in gulp building process. %!s(int64=11) %!d(string=hai) anos
  Dimitri Larue 90cc85029b Update gulpfile (files list) %!s(int64=11) %!d(string=hai) anos
  Dimitri Larue 03b6379d25 Add name option for gulp-shaders %!s(int64=11) %!d(string=hai) anos
  Dimitri Larue 4b41b80f1d Add Gulp for buiding babylon cross platform %!s(int64=11) %!d(string=hai) anos