jbousquie
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b63aa13800
fix : normal transformation instead of normal rotation
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%!s(int64=8) %!d(string=hai) anos |
Jérôme Bousquié
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528334745e
partitioning auto-adjustment + fix division by zero (#1678)
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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49ddcf91ab
fix SPS facetData : can't optimize in the same loop
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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d511506d59
facetData feature for the SPS internal mesh
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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f226448a98
Added SPS parameter : bSphereRadiusFactor
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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fd4f0289a5
Add bSphereOnly parameter + fix intersect/visibility
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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077905c847
fixed SPS Bbox computation when particles intersect
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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38507b704a
SPS intersectsMesh() added for digested meshes
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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c58327a141
Added particle boundingInfo and instersectsMesh()
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%!s(int64=8) %!d(string=hai) anos |
jbousquie
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45aa156440
fix SPS billboard bug when parenting
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%!s(int64=9) %!d(string=hai) anos |
László Matuska
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6429445127
SPS .recalculateNormals
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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f49c8833cc
fix SPS wrong normals on billboard
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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2054ff0dd2
SPS billboard is computed on the camera direction
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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cadd90e629
SPS billboard doesn't use ComputeNormals() any longer
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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d8405911ad
fix tiny bugs in SPS and MeshBuilder (2)
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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8308b354c8
Nightly + bug fix
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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8cb363a944
fix tiny bugs in SPS and MeshBuilder
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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092c909ab3
API DOC ; fix some cosmetics in md parsing
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%!s(int64=9) %!d(string=hai) anos |
Jérôme Bousquié
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d4c3aed7f2
Added SPS per particle visibility + fix config (#1147)
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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47847a6e01
Fixed links to Overviews part in the inline doc
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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18fcc2a00b
Update babylon.solidParticleSystem.ts
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%!s(int64=9) %!d(string=hai) anos |
Raanan Weber
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da1f7a8d5b
Abstract object for physics
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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4f20f4f5b0
Fixed a nasty bug with cube shadows and instances
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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130cc6c4be
API doc : MeshBuilder class completed + SPS cosmetic fixes
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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5052ac0a00
Fix issue with onPointerUp with multiple cameras
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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713d2425c1
First round of modifications to support shaders includes
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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35b4def1e4
Fixing typo
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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ba67362b3f
Added the parameter delta to SPS.digest()
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%!s(int64=9) %!d(string=hai) anos |
jbousquie
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868e42c130
Removed now useless var vertexWorld
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%!s(int64=9) %!d(string=hai) anos |