Commit History

Autor SHA1 Mensaxe Data
  jbousquie b63aa13800 fix : normal transformation instead of normal rotation %!s(int64=8) %!d(string=hai) anos
  Jérôme Bousquié 528334745e partitioning auto-adjustment + fix division by zero (#1678) %!s(int64=8) %!d(string=hai) anos
  jbousquie 49ddcf91ab fix SPS facetData : can't optimize in the same loop %!s(int64=8) %!d(string=hai) anos
  jbousquie d511506d59 facetData feature for the SPS internal mesh %!s(int64=8) %!d(string=hai) anos
  jbousquie f226448a98 Added SPS parameter : bSphereRadiusFactor %!s(int64=8) %!d(string=hai) anos
  jbousquie fd4f0289a5 Add bSphereOnly parameter + fix intersect/visibility %!s(int64=8) %!d(string=hai) anos
  jbousquie 077905c847 fixed SPS Bbox computation when particles intersect %!s(int64=8) %!d(string=hai) anos
  jbousquie 38507b704a SPS intersectsMesh() added for digested meshes %!s(int64=8) %!d(string=hai) anos
  jbousquie c58327a141 Added particle boundingInfo and instersectsMesh() %!s(int64=8) %!d(string=hai) anos
  jbousquie 45aa156440 fix SPS billboard bug when parenting %!s(int64=9) %!d(string=hai) anos
  László Matuska 6429445127 SPS .recalculateNormals %!s(int64=9) %!d(string=hai) anos
  jbousquie f49c8833cc fix SPS wrong normals on billboard %!s(int64=9) %!d(string=hai) anos
  jbousquie 2054ff0dd2 SPS billboard is computed on the camera direction %!s(int64=9) %!d(string=hai) anos
  jbousquie cadd90e629 SPS billboard doesn't use ComputeNormals() any longer %!s(int64=9) %!d(string=hai) anos
  jbousquie d8405911ad fix tiny bugs in SPS and MeshBuilder (2) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 8308b354c8 Nightly + bug fix %!s(int64=9) %!d(string=hai) anos
  jbousquie 8cb363a944 fix tiny bugs in SPS and MeshBuilder %!s(int64=9) %!d(string=hai) anos
  jbousquie 092c909ab3 API DOC ; fix some cosmetics in md parsing %!s(int64=9) %!d(string=hai) anos
  Jérôme Bousquié d4c3aed7f2 Added SPS per particle visibility + fix config (#1147) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter %!s(int64=9) %!d(string=hai) anos
  jbousquie 47847a6e01 Fixed links to Overviews part in the inline doc %!s(int64=9) %!d(string=hai) anos
  David Catuhe 18fcc2a00b Update babylon.solidParticleSystem.ts %!s(int64=9) %!d(string=hai) anos
  Raanan Weber da1f7a8d5b Abstract object for physics %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4f20f4f5b0 Fixed a nasty bug with cube shadows and instances %!s(int64=9) %!d(string=hai) anos
  jbousquie 130cc6c4be API doc : MeshBuilder class completed + SPS cosmetic fixes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5052ac0a00 Fix issue with onPointerUp with multiple cameras %!s(int64=9) %!d(string=hai) anos
  David Catuhe 713d2425c1 First round of modifications to support shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 35b4def1e4 Fixing typo %!s(int64=9) %!d(string=hai) anos
  jbousquie ba67362b3f Added the parameter delta to SPS.digest() %!s(int64=9) %!d(string=hai) anos
  jbousquie 868e42c130 Removed now useless var vertexWorld %!s(int64=9) %!d(string=hai) anos