Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 081cd6f579 PrepareAttributesForBones %!s(int64=9) %!d(string=hai) anos
  David Catuhe 15844401a9 Adding bones and fog as shared resources %!s(int64=9) %!d(string=hai) anos
  David Catuhe 01a82f5284 adding more code refactoring %!s(int64=9) %!d(string=hai) anos
  David Catuhe 606f3837d3 Factoring defines for lights %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2fb0850393 Integrating new fog include %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 1ab6531f7b Merge %!s(int64=9) %!d(string=hai) anos
  David Catuhe fbd70c747f More shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 6431c2c106 Merge fog includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 713d2425c1 First round of modifications to support shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4fdc108d83 Getting back to normal %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 5ea94a3264 Add PBR Refraction %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4c024c88a3 Adding options to specify UI for materials library %!s(int64=9) %!d(string=hai) anos