Commit History

Autor SHA1 Mensaxe Data
  nockawa 051e8f7019 Fixed Vector2.Transform to also use Translation info of the Matrix %!s(int64=9) %!d(string=hai) anos
  nockawa 37cdabee10 Moved the ISize interface to Maths.ts, added a Size class based from it. %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0a73722682 Nightly %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5b613afb85 Nightly %!s(int64=9) %!d(string=hai) anos
  David Catuhe 6774b57a80 Moved pbr to core %!s(int64=9) %!d(string=hai) anos
  David Catuhe 99bb973bee Global merge %!s(int64=9) %!d(string=hai) anos
  David Catuhe 8e66a6d564 Nightly %!s(int64=9) %!d(string=hai) anos
  David Catuhe 80e7a7763d Added NO_LOGGING as default for scene loading logging %!s(int64=9) %!d(string=hai) anos
  David Catuhe b513f0e53d Remove engine dependency from Math/babylon.math.ts %!s(int64=9) %!d(string=hai) anos
  David Catuhe 6dfb6036b7 Adding some autoanimate lines %!s(int64=9) %!d(string=hai) anos
  David Catuhe ce9f7a5a2e New scene.pointerDownPredicate, scene.pointerMovePredicate, scene.pointerUpPredicate to define your own predicates for meshes picking selection %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0cc45fc43c Animations blending %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5518bdf2ac Small patches %!s(int64=9) %!d(string=hai) anos
  David Catuhe 56a82fd701 Building with latest physics engine %!s(int64=9) %!d(string=hai) anos
  Raanan Weber 6e3630f65d Cleanup math and abstract mesh with rotation %!s(int64=9) %!d(string=hai) anos
  Raanan Weber 2ecee7b348 Further updates %!s(int64=9) %!d(string=hai) anos
  Raanan Weber f9b9e89972 Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into PhysicsEngine %!s(int64=9) %!d(string=hai) anos
  Raanan Weber 052431160a Introducing changable math objects %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5052ac0a00 Fix issue with onPointerUp with multiple cameras %!s(int64=9) %!d(string=hai) anos
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks %!s(int64=9) %!d(string=hai) anos
  David Catuhe 7c87bbe6a4 Code cleanup %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 9b8bc40d3f Merge Master in %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 5599228dfb Allow HdrTExture in gamma space and not full float %!s(int64=9) %!d(string=hai) anos
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools %!s(int64=9) %!d(string=hai) anos
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() %!s(int64=9) %!d(string=hai) anos
  David Catuhe 80185c7387 BoundingInfo can be locked and updated %!s(int64=9) %!d(string=hai) anos
  David Catuhe e6fd7f4254 Fixing some bugs %!s(int64=9) %!d(string=hai) anos
  David Catuhe d8854cca22 Migrate to new quaternionToAngle function %!s(int64=9) %!d(string=hai) anos
  David Catuhe 32a3ffa15b TouchCamera can now fallback to regular mouse/keyboard controls %!s(int64=9) %!d(string=hai) anos