David Catuhe
|
030a1e648d
PrepareAttributesForInstances
|
9 年之前 |
David Catuhe
|
081cd6f579
PrepareAttributesForBones
|
9 年之前 |
David Catuhe
|
15844401a9
Adding bones and fog as shared resources
|
9 年之前 |
David Catuhe
|
01a82f5284
adding more code refactoring
|
9 年之前 |
David Catuhe
|
606f3837d3
Factoring defines for lights
|
9 年之前 |
David Catuhe
|
2fb0850393
Integrating new fog include
|
9 年之前 |
Sébastien Vandenberghe
|
1ab6531f7b
Merge
|
9 年之前 |
David Catuhe
|
fbd70c747f
More shaders includes
|
9 年之前 |
David Catuhe
|
6431c2c106
Merge fog includes
|
9 年之前 |
David Catuhe
|
713d2425c1
First round of modifications to support shaders includes
|
9 年之前 |
David Catuhe
|
67de58db6c
Add hdr cube texture support (moving from mat lib to core)
|
9 年之前 |
David Catuhe
|
4fdc108d83
Getting back to normal
|
9 年之前 |
Sébastien Vandenberghe
|
5ea94a3264
Add PBR Refraction
|
9 年之前 |
Sébastien Vandenberghe
|
c60b5f0e7c
PBR: Add HDR File support for environment lighting.
|
9 年之前 |
David Catuhe
|
4c024c88a3
Adding options to specify UI for materials library
|
9 年之前 |