Commit History

Author SHA1 Message Date
  David Catuhe 030a1e648d PrepareAttributesForInstances 9 years ago
  David Catuhe 081cd6f579 PrepareAttributesForBones 9 years ago
  David Catuhe 15844401a9 Adding bones and fog as shared resources 9 years ago
  David Catuhe 01a82f5284 adding more code refactoring 9 years ago
  David Catuhe 606f3837d3 Factoring defines for lights 9 years ago
  David Catuhe 2fb0850393 Integrating new fog include 9 years ago
  Sébastien Vandenberghe 1ab6531f7b Merge 9 years ago
  David Catuhe fbd70c747f More shaders includes 9 years ago
  David Catuhe 6431c2c106 Merge fog includes 9 years ago
  David Catuhe 713d2425c1 First round of modifications to support shaders includes 9 years ago
  David Catuhe 35b4def1e4 Fixing typo 9 years ago
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) 9 years ago
  David Catuhe dd5bfe07df Adding missing parameters to stdmaterial clone/serialize 9 years ago
  David Catuhe b099e61ef9 Fixing stupid bug with ArcRotateCamera.setPosition 9 years ago
  David Catuhe 13830d64ab Fixed bug with ArcRotateCamera.setTarget 9 years ago
  David Catuhe cb79235c07 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 9 years ago
  David Catuhe bb9032b5ef Factoring getInternalFormat for RawTexture functions 9 years ago
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. 9 years ago
  David Catuhe cc02f19223 refractionTExture is a separate file 9 years ago
  David Catuhe 35ab91ac7c Adding missing case for sprite OnpointerOut 9 years ago
  David Catuhe afad87a5e1 Added support for OnPointerOver and OnPointerOut for sprites. 9 years ago
  David Catuhe a7c61e02cc Added OnPickOut trigger 9 years ago
  David Catuhe e0e937b8f6 Fixed a bug with OnPickUp trigger which was not triggered everytime 9 years ago
  David Catuhe b58d3e4a72 Fixing Y direction issue with cubemap and Refraction 9 years ago
  David Catuhe 7cb4102140 Introducing RefractionTexture 9 years ago
  David Catuhe 8bef42caae Updating refraction shader 9 years ago
  David Catuhe 2ccaaf497e Adding fresnel support for Refraction channel 9 years ago
  David Catuhe 05c324bd4d New refraction channel for Standardd material 9 years ago
  David Catuhe eefc1faaf1 Switched to TS 1.7.5 9 years ago
  David Catuhe 0eb782a6c7 v2.3 9 years ago