David catuhe
|
00d407b647
Adding support for ArrayBuffer to createTexture
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9 éve |
David catuhe
|
8d5bf8b642
Fixing cuberendering filters
|
9 éve |
David catuhe
|
da863d9e1b
Adding support for point light shadowing
|
9 éve |
David catuhe
|
41dcdc2fed
Improving postprocess pipeline thoughness
|
9 éve |
David catuhe
|
2b4acdec22
Integratring some fixes for SSAORenderingPipeline
|
9 éve |
David Catuhe
|
79b84e67a8
Improving reflection when used with shadows
|
9 éve |
David catuhe
|
a55dca842a
Fixing collisions issues with ArcRotateCamera
|
9 éve |
David catuhe
|
4a7b142a1e
Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value
|
9 éve |
David catuhe
|
17912c9931
Fixing issue with texture exporter with 3dsMax
|
9 éve |
David catuhe
|
ccebb77959
Improving dispose with animated objects
|
9 éve |
David Catuhe
|
ecf51dde45
Fixing equirectangular projection
|
9 éve |
David Catuhe
|
2fb6818785
Merging latest PR
|
9 éve |
David Catuhe
|
b7379b9916
Adding support for equirectangular mapping
|
9 éve |
David Catuhe
|
e195bfd5a9
Fixing spherical mapping model
|
9 éve |
David Catuhe
|
f0b0ed02ac
Introducing shaders library
|
9 éve |
David Catuhe
|
f6fb6da848
Renaming lightmaThreshold to useLightmapAsShadowmap
|
9 éve |
David Catuhe
|
fa45b0a8c0
Fixing instances and cache issue
|
9 éve |
David catuhe
|
b21ed62c24
Sprites and particles scheduler updated to be resolved before transparent objects
|
9 éve |
David Catuhe
|
ae8c51e238
Added `DirectionalLight.autoUpdateExtends` to prevent directional lights to adapt to scene extends
|
9 éve |
David Catuhe
|
d610234e71
New cache mecanism for StandardMaterial
|
9 éve |
David Catuhe
|
9330339a9e
Fixed a performance issue with clone and createInstance
|
9 éve |
David Catuhe
|
d53493a57e
Better reflection shader
|
9 éve |
David Catuhe
|
68f8d27789
Fixing GC bug
|
9 éve |
David Catuhe
|
3f46e08f16
Added a new parameter to `debugLayer.show()` to define root element to use
|
9 éve |
David catuhe
|
b7d573176a
All shapes moved to MeshBuilder
|
9 éve |
David catuhe
|
f9c3c85bd4
Introducing meshBuilder
|
10 éve |
David catuhe
|
ab358d1ce4
Introducing babylon.core.js
|
10 éve |
David Catuhe
|
5ff62f9205
Integrating PR
|
10 éve |
David catuhe
|
d5187657c6
Marking vertex data as number[] | Float32Array
|
10 éve |
David catuhe
|
d06c5d59c0
Merging latest PRs
|
10 éve |