Commit történet

Szerző SHA1 Üzenet Dátum
  David catuhe 00d407b647 Adding support for ArrayBuffer to createTexture 9 éve
  David catuhe 8d5bf8b642 Fixing cuberendering filters 9 éve
  David catuhe da863d9e1b Adding support for point light shadowing 9 éve
  David catuhe 41dcdc2fed Improving postprocess pipeline thoughness 9 éve
  David catuhe 2b4acdec22 Integratring some fixes for SSAORenderingPipeline 9 éve
  David Catuhe 79b84e67a8 Improving reflection when used with shadows 9 éve
  David catuhe a55dca842a Fixing collisions issues with ArcRotateCamera 9 éve
  David catuhe 4a7b142a1e Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value 9 éve
  David catuhe 17912c9931 Fixing issue with texture exporter with 3dsMax 9 éve
  David catuhe ccebb77959 Improving dispose with animated objects 9 éve
  David Catuhe ecf51dde45 Fixing equirectangular projection 9 éve
  David Catuhe 2fb6818785 Merging latest PR 9 éve
  David Catuhe b7379b9916 Adding support for equirectangular mapping 9 éve
  David Catuhe e195bfd5a9 Fixing spherical mapping model 9 éve
  David Catuhe f0b0ed02ac Introducing shaders library 9 éve
  David Catuhe f6fb6da848 Renaming lightmaThreshold to useLightmapAsShadowmap 9 éve
  David Catuhe fa45b0a8c0 Fixing instances and cache issue 9 éve
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 9 éve
  David Catuhe ae8c51e238 Added `DirectionalLight.autoUpdateExtends` to prevent directional lights to adapt to scene extends 9 éve
  David Catuhe d610234e71 New cache mecanism for StandardMaterial 9 éve
  David Catuhe 9330339a9e Fixed a performance issue with clone and createInstance 9 éve
  David Catuhe d53493a57e Better reflection shader 9 éve
  David Catuhe 68f8d27789 Fixing GC bug 9 éve
  David Catuhe 3f46e08f16 Added a new parameter to `debugLayer.show()` to define root element to use 9 éve
  David catuhe b7d573176a All shapes moved to MeshBuilder 9 éve
  David catuhe f9c3c85bd4 Introducing meshBuilder 10 éve
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 éve
  David Catuhe 5ff62f9205 Integrating PR 10 éve
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array 10 éve
  David catuhe d06c5d59c0 Merging latest PRs 10 éve