Popov72
|
00546fe2d2
Fix missing varyings in fragment shaders
|
4 年之前 |
sebavan
|
bd99a575ad
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU
|
5 年之前 |
Popov72
|
0fc375e566
Allow single comment syntax in #if constructs
|
5 年之前 |
sebavan
|
6765dfe363
Merge 'master' of into WebGPU
|
5 年之前 |
Popov72
|
6be6eff0f0
Allow "include inside include" in shader code
|
5 年之前 |
Popov72
|
aa7996960d
Allow parenthesis usage in #if expressions in shader code
|
5 年之前 |
sebavan
|
40266474bd
Merge branch 'master' into WebGPU
|
5 年之前 |
sebavan
|
1c4af33d15
Fix import case
|
5 年之前 |
sebavan
|
dad0c1327c
Import Fix
|
5 年之前 |
sebavan
|
e98e6012c5
FileTools optionnal
|
5 年之前 |
Sebastien Vandenberghe
|
0f4ec70610
Mange Left Over UBO for vertex and fragment
|
6 年之前 |
Sebastien Vandenberghe
|
16cc9478a2
Auto Upgrade Samplers
|
6 年之前 |
David Catuhe
|
9d83e4b1c7
Remove tools coupling with engine
|
6 年之前 |
David Catuhe
|
1421fedf48
Fix bug + better validation processing
|
6 年之前 |
David Catuhe
|
75f3d44c2d
ShaderNode reuse
|
6 年之前 |
David Catuhe
|
ea0c73248d
Nightly
|
6 年之前 |
David Catuhe
|
b2687aa034
Final merge
|
6 年之前 |
David Catuhe
|
eafe5551f5
add postProcessor
|
6 年之前 |
David Catuhe
|
bae2ea51ce
Almost working
|
6 年之前 |
David Catuhe
|
c244289601
More!
|
6 年之前 |
David Catuhe
|
1be0e50418
Step 2
|
6 年之前 |
David Catuhe
|
78d0b42035
step 2
|
6 年之前 |
David Catuhe
|
4615259bf4
ShaderProcessor first step
|
6 年之前 |
David Catuhe
|
5211378f98
Added first step shader processor
|
6 年之前 |