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@@ -18,6 +18,7 @@
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- Multi-platform Compressed Textures for Desktops & Mobile Devices with fall back. Batch (dos) scripts to convert entire directories of .jpg's & .png's [Doc](http://doc.babylonjs.com/tutorials/multi-platform_compressed_textures) ([jcpalmer](https://github.com/Palmer-JC))
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- All deprecated functions and properties were removed ([deltakosh](https://github.com/deltakosh))
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- New build system based on workloads. [More info here](http://doc.babylonjs.com/generals/how_to_start#custom-builds) ([deltakosh](https://github.com/deltakosh))
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+ - New `Cell Shading` material added into `Materials Library` [Demo](http://www.babylonjs.com/Demos/CellShading/) - ([Julien Moreau-Mathis](https://github.com/julien-moreau))
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### Updates
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- Added `FIXED_EQUIRECTANGULAR_MIRRORED_MODE` mode for reflection texture. [Demo here](http://www.babylonjs-playground.com/#11GAIH#22) ([deltakosh](https://github.com/deltakosh))
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@@ -51,6 +52,7 @@
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- Added `material.twoSidedLighting` to PBRMaterial and StandardMaterial to enable flipping normals when backfaceCulling is false ([BeardedGnome](https://github.com/BeardedGnome), [bghgary](https://github.com/bghgary))
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- Added a [HTML page](https://github.com/BabylonJS/Babylon.js/blob/master/Tools/Gulp/profiling.html) with embedded directions to improve the custom build process. ([jcpalmer](https://github.com/Palmer-JC))
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- Added glTF 2.0 loader with versioning support ([bghgary](https://github.com/bghgary), thanks to [BeardedGnome](https://github.com/BeardedGnome) for animation updates)
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+- New `Motion Blur` effect added into `StandardRenderingPipeline` [Demo](http://www.babylonjs.com/Demos/MotionBlur/) - ([Julien Moreau-Mathis](https://github.com/julien-moreau))
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### Bug fixes
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- Fixed a bug with spotlight direction ([deltakosh](https://github.com/deltakosh))
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