|
@@ -10,6 +10,7 @@
|
|
|
- Added support for Exponential Shadow maps to replace Variance Shadow maps. [more info here](http://www.babylonjs-playground.com/debug.html#1CXNXC#3) - [Demo](http://www.babylonjs.com/Demos/AdvancedShadows/) - [Demo](http://www.babylonjs-playground.com/#1CXNXC#4) ([deltakosh](https://github.com/deltakosh))
|
|
|
- Support for [Vertex Array Objects](https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt) ([deltakosh](https://github.com/deltakosh))
|
|
|
- Support for [Uniform Buffer Objects](https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.16) ([CraigFeldspar](https://github.com/CraigFeldspar))
|
|
|
+ - New [SSAO](https://en.wikipedia.org/wiki/Screen_space_ambient_occlusion) technique, using [MultiRenderTargets](https://en.wikipedia.org/wiki/Multiple_Render_Targets) ([CraigFeldspar](https://github.com/CraigFeldspar))
|
|
|
- Support for multisample render targets. [Demo](http://www.babylonjs-playground.com/#12MKMN) ([deltakosh](https://github.com/deltakosh))
|
|
|
- New Unity 5 Editor Toolkit. Complete pipeline integration [Doc](TODO) - ([MackeyK24](https://github.com/MackeyK24))
|
|
|
- New DebugLayer. [Doc](TODO) - ([temechon](https://github.com/temechon))
|