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@@ -461,8 +461,8 @@
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}
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//At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
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- var texture = new RenderTargetTexture("screenShot", size, engine.scenes[0], false, false);
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- texture.renderList = engine.scenes[0].meshes;
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+ var texture = new RenderTargetTexture("screenShot", size, scene, false, false);
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+ texture.renderList = scene.meshes;
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texture.onAfterRender = () => {
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// Read the contents of the framebuffer
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