David Catuhe 10 년 전
부모
커밋
fe21e07978
33개의 변경된 파일0개의 추가작업 그리고 3903개의 파일을 삭제
  1. 0 15
      Babylon/Materials/Textures/Procedurals/babylon.customProceduralTexture.d.ts
  2. 0 48
      Babylon/Materials/Textures/Procedurals/babylon.proceduralTexture.d.ts
  3. 0 81
      Babylon/Materials/Textures/Procedurals/babylon.standardProceduralTexture.d.ts
  4. 0 37
      Babylon/Materials/Textures/babylon.baseTexture.d.ts
  5. 0 13
      Babylon/Materials/Textures/babylon.cubeTexture.d.ts
  6. 0 14
      Babylon/Materials/Textures/babylon.dynamicTexture.d.ts
  7. 0 10
      Babylon/Materials/Textures/babylon.mirrorTexture.d.ts
  8. 0 10
      Babylon/Materials/Textures/babylon.rawTexture.d.ts
  9. 0 30
      Babylon/Materials/Textures/babylon.renderTargetTexture.d.ts
  10. 0 50
      Babylon/Materials/Textures/babylon.texture.d.ts
  11. 0 9
      Babylon/Materials/Textures/babylon.videoTexture.d.ts
  12. 0 142
      Babylon/Materials/textures/Procedurals/babylon.customProceduralTexture.js
  13. 0 134
      Babylon/Materials/textures/Procedurals/babylon.customProceduralTexture.ts
  14. 0 309
      Babylon/Materials/textures/Procedurals/babylon.proceduralTexture.js
  15. 0 322
      Babylon/Materials/textures/Procedurals/babylon.proceduralTexture.ts
  16. 0 491
      Babylon/Materials/textures/Procedurals/babylon.standardProceduralTexture.js
  17. 0 378
      Babylon/Materials/textures/Procedurals/babylon.standardProceduralTexture.ts
  18. 0 156
      Babylon/Materials/textures/babylon.baseTexture.js
  19. 0 157
      Babylon/Materials/textures/babylon.baseTexture.ts
  20. 0 74
      Babylon/Materials/textures/babylon.cubeTexture.js
  21. 0 70
      Babylon/Materials/textures/babylon.cubeTexture.ts
  22. 0 108
      Babylon/Materials/textures/babylon.dynamicTexture.js
  23. 0 97
      Babylon/Materials/textures/babylon.dynamicTexture.ts
  24. 0 56
      Babylon/Materials/textures/babylon.mirrorTexture.js
  25. 0 48
      Babylon/Materials/textures/babylon.mirrorTexture.ts
  26. 0 58
      Babylon/Materials/textures/babylon.rawTexture.js
  27. 0 30
      Babylon/Materials/textures/babylon.rawTexture.ts
  28. 0 190
      Babylon/Materials/textures/babylon.renderTargetTexture.js
  29. 0 182
      Babylon/Materials/textures/babylon.renderTargetTexture.ts
  30. 0 221
      Babylon/Materials/textures/babylon.texture.js
  31. 0 235
      Babylon/Materials/textures/babylon.texture.ts
  32. 0 68
      Babylon/Materials/textures/babylon.videoTexture.js
  33. 0 60
      Babylon/Materials/textures/babylon.videoTexture.ts

+ 0 - 15
Babylon/Materials/Textures/Procedurals/babylon.customProceduralTexture.d.ts

@@ -1,15 +0,0 @@
-declare module BABYLON {
-    class CustomProceduralTexture extends ProceduralTexture {
-        private _animate;
-        private _time;
-        private _config;
-        private _texturePath;
-        constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        private loadJson(jsonUrl);
-        public isReady(): boolean;
-        public render(useCameraPostProcess?: boolean): void;
-        public updateTextures(): void;
-        public updateShaderUniforms(): void;
-        public animate : boolean;
-    }
-}

+ 0 - 48
Babylon/Materials/Textures/Procedurals/babylon.proceduralTexture.d.ts

@@ -1,48 +0,0 @@
-declare module BABYLON {
-    class ProceduralTexture extends Texture {
-        private _size;
-        public _generateMipMaps: boolean;
-        private _doNotChangeAspectRatio;
-        private _currentRefreshId;
-        private _refreshRate;
-        private _vertexBuffer;
-        private _indexBuffer;
-        private _effect;
-        private _vertexDeclaration;
-        private _vertexStrideSize;
-        private _uniforms;
-        private _samplers;
-        private _fragment;
-        public _textures: Texture[];
-        private _floats;
-        private _floatsArrays;
-        private _colors3;
-        private _colors4;
-        private _vectors2;
-        private _vectors3;
-        private _matrices;
-        private _fallbackTexture;
-        private _fallbackTextureUsed;
-        constructor(name: string, size: any, fragment: any, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public reset(): void;
-        public isReady(): boolean;
-        public resetRefreshCounter(): void;
-        public setFragment(fragment: any): void;
-        public refreshRate : number;
-        public _shouldRender(): boolean;
-        public getRenderSize(): number;
-        public resize(size: any, generateMipMaps: any): void;
-        private _checkUniform(uniformName);
-        public setTexture(name: string, texture: Texture): ProceduralTexture;
-        public setFloat(name: string, value: number): ProceduralTexture;
-        public setFloats(name: string, value: number[]): ProceduralTexture;
-        public setColor3(name: string, value: Color3): ProceduralTexture;
-        public setColor4(name: string, value: Color4): ProceduralTexture;
-        public setVector2(name: string, value: Vector2): ProceduralTexture;
-        public setVector3(name: string, value: Vector3): ProceduralTexture;
-        public setMatrix(name: string, value: Matrix): ProceduralTexture;
-        public render(useCameraPostProcess?: boolean): void;
-        public clone(): ProceduralTexture;
-        public dispose(): void;
-    }
-}

+ 0 - 81
Babylon/Materials/Textures/Procedurals/babylon.standardProceduralTexture.d.ts

@@ -1,81 +0,0 @@
-declare module BABYLON {
-    class WoodProceduralTexture extends ProceduralTexture {
-        private _ampScale;
-        private _woodColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public ampScale : number;
-        public woodColor : Color3;
-    }
-    class FireProceduralTexture extends ProceduralTexture {
-        private _time;
-        private _speed;
-        private _shift;
-        private _autoGenerateTime;
-        private _fireColors;
-        private _alphaThreshold;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public render(useCameraPostProcess?: boolean): void;
-        static PurpleFireColors : Color3[];
-        static GreenFireColors : Color3[];
-        static RedFireColors : Color3[];
-        static BlueFireColors : Color3[];
-        public fireColors : Color3[];
-        public time : number;
-        public speed : Vector2;
-        public shift : number;
-        public alphaThreshold : number;
-    }
-    class CloudProceduralTexture extends ProceduralTexture {
-        private _skyColor;
-        private _cloudColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public skyColor : Color3;
-        public cloudColor : Color3;
-    }
-    class GrassProceduralTexture extends ProceduralTexture {
-        private _grassColors;
-        private _herb1;
-        private _herb2;
-        private _herb3;
-        private _groundColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public grassColors : Color3[];
-        public groundColor : Color3;
-    }
-    class RoadProceduralTexture extends ProceduralTexture {
-        private _roadColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public roadColor : Color3;
-    }
-    class BrickProceduralTexture extends ProceduralTexture {
-        private _numberOfBricksHeight;
-        private _numberOfBricksWidth;
-        private _jointColor;
-        private _brickColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public numberOfBricksHeight : number;
-        public cloudColor : number;
-        public numberOfBricksWidth : number;
-        public jointColor : Color3;
-        public brickColor : Color3;
-    }
-    class MarbleProceduralTexture extends ProceduralTexture {
-        private _numberOfTilesHeight;
-        private _numberOfTilesWidth;
-        private _amplitude;
-        private _marbleColor;
-        private _jointColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        public updateShaderUniforms(): void;
-        public numberOfTilesHeight : number;
-        public numberOfTilesWidth : number;
-        public jointColor : Color3;
-        public marbleColor : Color3;
-    }
-}

+ 0 - 37
Babylon/Materials/Textures/babylon.baseTexture.d.ts

@@ -1,37 +0,0 @@
-declare module BABYLON {
-    class BaseTexture {
-        public name: string;
-        public delayLoadState: number;
-        public hasAlpha: boolean;
-        public getAlphaFromRGB: boolean;
-        public level: number;
-        public isCube: boolean;
-        public isRenderTarget: boolean;
-        public animations: Animation[];
-        public onDispose: () => void;
-        public coordinatesIndex: number;
-        public coordinatesMode: number;
-        public wrapU: number;
-        public wrapV: number;
-        public anisotropicFilteringLevel: number;
-        public _cachedAnisotropicFilteringLevel: number;
-        private _scene;
-        public _texture: WebGLTexture;
-        constructor(scene: Scene);
-        public getScene(): Scene;
-        public getTextureMatrix(): Matrix;
-        public getReflectionTextureMatrix(): Matrix;
-        public getInternalTexture(): WebGLTexture;
-        public isReady(): boolean;
-        public getSize(): ISize;
-        public getBaseSize(): ISize;
-        public scale(ratio: number): void;
-        public canRescale : boolean;
-        public _removeFromCache(url: string, noMipmap: boolean): void;
-        public _getFromCache(url: string, noMipmap: boolean): WebGLTexture;
-        public delayLoad(): void;
-        public releaseInternalTexture(): void;
-        public clone(): BaseTexture;
-        public dispose(): void;
-    }
-}

+ 0 - 13
Babylon/Materials/Textures/babylon.cubeTexture.d.ts

@@ -1,13 +0,0 @@
-declare module BABYLON {
-    class CubeTexture extends BaseTexture {
-        public url: string;
-        public coordinatesMode: number;
-        private _noMipmap;
-        private _extensions;
-        private _textureMatrix;
-        constructor(rootUrl: string, scene: Scene, extensions?: string[], noMipmap?: boolean);
-        public clone(): CubeTexture;
-        public delayLoad(): void;
-        public getReflectionTextureMatrix(): Matrix;
-    }
-}

+ 0 - 14
Babylon/Materials/Textures/babylon.dynamicTexture.d.ts

@@ -1,14 +0,0 @@
-declare module BABYLON {
-    class DynamicTexture extends Texture {
-        private _generateMipMaps;
-        private _canvas;
-        private _context;
-        constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode?: number);
-        public canRescale : boolean;
-        public scale(ratio: number): void;
-        public getContext(): CanvasRenderingContext2D;
-        public update(invertY?: boolean): void;
-        public drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean): void;
-        public clone(): DynamicTexture;
-    }
-}

+ 0 - 10
Babylon/Materials/Textures/babylon.mirrorTexture.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class MirrorTexture extends RenderTargetTexture {
-        public mirrorPlane: Plane;
-        private _transformMatrix;
-        private _mirrorMatrix;
-        private _savedViewMatrix;
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
-        public clone(): MirrorTexture;
-    }
-}

+ 0 - 10
Babylon/Materials/Textures/babylon.rawTexture.d.ts

@@ -1,10 +0,0 @@
-declare module BABYLON {
-    class RawTexture extends Texture {
-        constructor(data: ArrayBufferView, width: number, height: number, format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number);
-        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
-    }
-}

+ 0 - 30
Babylon/Materials/Textures/babylon.renderTargetTexture.d.ts

@@ -1,30 +0,0 @@
-declare module BABYLON {
-    class RenderTargetTexture extends Texture {
-        public renderList: AbstractMesh[];
-        public renderParticles: boolean;
-        public renderSprites: boolean;
-        public coordinatesMode: number;
-        public onBeforeRender: () => void;
-        public onAfterRender: () => void;
-        public activeCamera: Camera;
-        public customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
-        private _size;
-        public _generateMipMaps: boolean;
-        private _renderingManager;
-        public _waitingRenderList: string[];
-        private _doNotChangeAspectRatio;
-        private _currentRefreshId;
-        private _refreshRate;
-        constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio?: boolean);
-        public resetRefreshCounter(): void;
-        public refreshRate : number;
-        public _shouldRender(): boolean;
-        public isReady(): boolean;
-        public getRenderSize(): number;
-        public canRescale : boolean;
-        public scale(ratio: number): void;
-        public resize(size: any, generateMipMaps?: boolean): void;
-        public render(useCameraPostProcess?: boolean): void;
-        public clone(): RenderTargetTexture;
-    }
-}

+ 0 - 50
Babylon/Materials/Textures/babylon.texture.d.ts

@@ -1,50 +0,0 @@
-declare module BABYLON {
-    class Texture extends BaseTexture {
-        static NEAREST_SAMPLINGMODE: number;
-        static BILINEAR_SAMPLINGMODE: number;
-        static TRILINEAR_SAMPLINGMODE: number;
-        static EXPLICIT_MODE: number;
-        static SPHERICAL_MODE: number;
-        static PLANAR_MODE: number;
-        static CUBIC_MODE: number;
-        static PROJECTION_MODE: number;
-        static SKYBOX_MODE: number;
-        static CLAMP_ADDRESSMODE: number;
-        static WRAP_ADDRESSMODE: number;
-        static MIRROR_ADDRESSMODE: number;
-        public url: string;
-        public uOffset: number;
-        public vOffset: number;
-        public uScale: number;
-        public vScale: number;
-        public uAng: number;
-        public vAng: number;
-        public wAng: number;
-        private _noMipmap;
-        public _invertY: boolean;
-        private _rowGenerationMatrix;
-        private _cachedTextureMatrix;
-        private _projectionModeMatrix;
-        private _t0;
-        private _t1;
-        private _t2;
-        private _cachedUOffset;
-        private _cachedVOffset;
-        private _cachedUScale;
-        private _cachedVScale;
-        private _cachedUAng;
-        private _cachedVAng;
-        private _cachedWAng;
-        private _cachedCoordinatesMode;
-        public _samplingMode: number;
-        private _buffer;
-        private _deleteBuffer;
-        constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void, buffer?: any, deleteBuffer?: boolean);
-        public delayLoad(): void;
-        private _prepareRowForTextureGeneration(x, y, z, t);
-        public getTextureMatrix(): Matrix;
-        public getReflectionTextureMatrix(): Matrix;
-        public clone(): Texture;
-        static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void): Texture;
-    }
-}

+ 0 - 9
Babylon/Materials/Textures/babylon.videoTexture.d.ts

@@ -1,9 +0,0 @@
-declare module BABYLON {
-    class VideoTexture extends Texture {
-        public video: HTMLVideoElement;
-        private _autoLaunch;
-        private _lastUpdate;
-        constructor(name: string, urls: string[], size: any, scene: Scene, generateMipMaps: boolean, invertY: boolean, samplingMode?: number);
-        public update(): boolean;
-    }
-}

+ 0 - 142
Babylon/Materials/textures/Procedurals/babylon.customProceduralTexture.js

@@ -1,142 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var CustomProceduralTexture = (function (_super) {
-        __extends(CustomProceduralTexture, _super);
-        function CustomProceduralTexture(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, null, scene, fallbackTexture, generateMipMaps);
-            this._animate = true;
-            this._time = 0;
-            this._texturePath = texturePath;
-
-            //Try to load json
-            this.loadJson(texturePath);
-            this.refreshRate = 1;
-        }
-        CustomProceduralTexture.prototype.loadJson = function (jsonUrl) {
-            var _this = this;
-            var that = this;
-
-            function noConfigFile() {
-                BABYLON.Tools.Log("No config file found in " + jsonUrl + " trying to use ShaderStore or DOM element");
-                try  {
-                    that.setFragment(that._texturePath);
-                } catch (ex) {
-                    BABYLON.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture");
-                }
-            }
-
-            var configFileUrl = jsonUrl + "/config.json";
-            var xhr = new XMLHttpRequest();
-
-            xhr.open("GET", configFileUrl, true);
-            xhr.addEventListener("load", function () {
-                if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
-                    try  {
-                        _this._config = JSON.parse(xhr.response);
-
-                        _this.updateShaderUniforms();
-                        _this.updateTextures();
-                        _this.setFragment(_this._texturePath + "/custom");
-
-                        _this._animate = _this._config.animate;
-                        _this.refreshRate = _this._config.refreshrate;
-                    } catch (ex) {
-                        noConfigFile();
-                    }
-                } else {
-                    noConfigFile();
-                }
-            }, false);
-
-            xhr.addEventListener("error", function (event) {
-                noConfigFile();
-            }, false);
-
-            try  {
-                xhr.send();
-            } catch (ex) {
-                BABYLON.Tools.Error("CustomProceduralTexture: Error on XHR send request.");
-            }
-        };
-
-        CustomProceduralTexture.prototype.isReady = function () {
-            if (!_super.prototype.isReady.call(this)) {
-                return false;
-            }
-
-            for (var name in this._textures) {
-                var texture = this._textures[name];
-
-                if (!texture.isReady()) {
-                    return false;
-                }
-            }
-
-            return true;
-        };
-
-        CustomProceduralTexture.prototype.render = function (useCameraPostProcess) {
-            if (this._animate) {
-                this._time += this.getScene().getAnimationRatio() * 0.03;
-                this.updateShaderUniforms();
-            }
-
-            _super.prototype.render.call(this, useCameraPostProcess);
-        };
-
-        CustomProceduralTexture.prototype.updateTextures = function () {
-            for (var i = 0; i < this._config.sampler2Ds.length; i++) {
-                this.setTexture(this._config.sampler2Ds[i].sample2Dname, new BABYLON.Texture(this._texturePath + "/" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));
-            }
-        };
-
-        CustomProceduralTexture.prototype.updateShaderUniforms = function () {
-            if (this._config) {
-                for (var j = 0; j < this._config.uniforms.length; j++) {
-                    var uniform = this._config.uniforms[j];
-
-                    switch (uniform.type) {
-                        case "float":
-                            this.setFloat(uniform.name, uniform.value);
-                            break;
-                        case "color3":
-                            this.setColor3(uniform.name, new BABYLON.Color3(uniform.r, uniform.g, uniform.b));
-                            break;
-                        case "color4":
-                            this.setColor4(uniform.name, new BABYLON.Color4(uniform.r, uniform.g, uniform.b, uniform.a));
-                            break;
-                        case "vector2":
-                            this.setVector2(uniform.name, new BABYLON.Vector2(uniform.x, uniform.y));
-                            break;
-                        case "vector3":
-                            this.setVector3(uniform.name, new BABYLON.Vector3(uniform.x, uniform.y, uniform.z));
-                            break;
-                    }
-                }
-            }
-
-            this.setFloat("time", this._time);
-        };
-
-        Object.defineProperty(CustomProceduralTexture.prototype, "animate", {
-            get: function () {
-                return this._animate;
-            },
-            set: function (value) {
-                this._animate = value;
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return CustomProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.CustomProceduralTexture = CustomProceduralTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.customProceduralTexture.js.map

+ 0 - 134
Babylon/Materials/textures/Procedurals/babylon.customProceduralTexture.ts

@@ -1,134 +0,0 @@
-module BABYLON {
-    export class CustomProceduralTexture extends ProceduralTexture {
-        private _animate: boolean = true;
-        private _time: number = 0;
-        private _config: any;
-        private _texturePath: any;
-
-        constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, null, scene, fallbackTexture, generateMipMaps);
-            this._texturePath = texturePath;
-
-            //Try to load json
-            this.loadJson(texturePath);
-            this.refreshRate = 1;
-        }
-
-        private loadJson(jsonUrl: string): void {
-            var that = this;
-
-            function noConfigFile() {
-                BABYLON.Tools.Log("No config file found in " + jsonUrl + " trying to use ShaderStore or DOM element");
-                try {
-                    that.setFragment(that._texturePath);
-                }
-                catch (ex) {
-                    BABYLON.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture");
-                }
-            }
-
-            var configFileUrl = jsonUrl + "/config.json";
-            var xhr: XMLHttpRequest = new XMLHttpRequest();
-
-            xhr.open("GET", configFileUrl, true);
-            xhr.addEventListener("load", () => {
-                if (xhr.status === 200 || BABYLON.Tools.ValidateXHRData(xhr, 1)) {
-                    try {
-                        this._config = JSON.parse(xhr.response);
-
-                        this.updateShaderUniforms();
-                        this.updateTextures();
-                        this.setFragment(this._texturePath + "/custom");
-
-                        this._animate = this._config.animate;
-                        this.refreshRate = this._config.refreshrate;
-                    }
-                    catch (ex) {
-                        noConfigFile();
-                    }
-                }
-                else {
-                    noConfigFile();
-                }
-            }, false);
-
-            xhr.addEventListener("error", event => {
-                noConfigFile();
-            }, false);
-
-            try {
-                xhr.send();
-            }
-            catch (ex) {
-                BABYLON.Tools.Error("CustomProceduralTexture: Error on XHR send request.");
-            }
-        }
-
-        public isReady(): boolean {
-            if (!super.isReady()) {
-                return false;
-            }
-
-            for (var name in this._textures) {
-                var texture = this._textures[name];
-
-                if (!texture.isReady()) {
-                    return false;
-                }
-            }
-
-            return true;
-        }
-
-        public render(useCameraPostProcess?: boolean): void {
-            if (this._animate) {
-                this._time += this.getScene().getAnimationRatio() * 0.03;
-                this.updateShaderUniforms();
-            }
-
-            super.render(useCameraPostProcess);
-        }
-
-        public updateTextures(): void {
-            for (var i = 0; i < this._config.sampler2Ds.length; i++) {
-                this.setTexture(this._config.sampler2Ds[i].sample2Dname, new Texture(this._texturePath + "/" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));
-            }
-        }
-
-        public updateShaderUniforms(): void {
-            if (this._config) {
-                for (var j = 0; j < this._config.uniforms.length; j++) {
-                    var uniform = this._config.uniforms[j];
-
-                    switch (uniform.type) {
-                        case "float":
-                            this.setFloat(uniform.name, uniform.value);
-                            break;
-                        case "color3":
-                            this.setColor3(uniform.name, new Color3(uniform.r, uniform.g, uniform.b));
-                            break;
-                        case "color4":
-                            this.setColor4(uniform.name, new Color4(uniform.r, uniform.g, uniform.b, uniform.a));
-                            break;
-                        case "vector2":
-                            this.setVector2(uniform.name, new Vector2(uniform.x, uniform.y));
-                            break;
-                        case "vector3":
-                            this.setVector3(uniform.name, new Vector3(uniform.x, uniform.y, uniform.z));
-                            break;
-                    }
-                }
-            }
-
-            this.setFloat("time", this._time);
-        }
-
-        public get animate(): boolean {
-            return this._animate;
-        }
-
-        public set animate(value: boolean) {
-            this._animate = value;
-        }
-    }
-}

+ 0 - 309
Babylon/Materials/textures/Procedurals/babylon.proceduralTexture.js

@@ -1,309 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var ProceduralTexture = (function (_super) {
-        __extends(ProceduralTexture, _super);
-        function ProceduralTexture(name, size, fragment, scene, fallbackTexture, generateMipMaps) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            _super.call(this, null, scene, !generateMipMaps);
-            this._currentRefreshId = -1;
-            this._refreshRate = 1;
-            this._vertexDeclaration = [2];
-            this._vertexStrideSize = 2 * 4;
-            this._uniforms = new Array();
-            this._samplers = new Array();
-            this._textures = new Array();
-            this._floats = new Array();
-            this._floatsArrays = {};
-            this._colors3 = new Array();
-            this._colors4 = new Array();
-            this._vectors2 = new Array();
-            this._vectors3 = new Array();
-            this._matrices = new Array();
-            this._fallbackTextureUsed = false;
-
-            scene._proceduralTextures.push(this);
-
-            this.name = name;
-            this.isRenderTarget = true;
-            this._size = size;
-            this._generateMipMaps = generateMipMaps;
-
-            this.setFragment(fragment);
-
-            this._fallbackTexture = fallbackTexture;
-
-            this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
-
-            // VBO
-            var vertices = [];
-            vertices.push(1, 1);
-            vertices.push(-1, 1);
-            vertices.push(-1, -1);
-            vertices.push(1, -1);
-
-            this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
-
-            // Indices
-            var indices = [];
-            indices.push(0);
-            indices.push(1);
-            indices.push(2);
-
-            indices.push(0);
-            indices.push(2);
-            indices.push(3);
-
-            this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
-        }
-        ProceduralTexture.prototype.reset = function () {
-            if (this._effect === undefined) {
-                return;
-            }
-            var engine = this.getScene().getEngine();
-            engine._releaseEffect(this._effect);
-        };
-
-        ProceduralTexture.prototype.isReady = function () {
-            var _this = this;
-            var engine = this.getScene().getEngine();
-            var shaders;
-
-            if (!this._fragment) {
-                return false;
-            }
-
-            if (this._fallbackTextureUsed) {
-                return true;
-            }
-
-            if (this._fragment.fragmentElement !== undefined) {
-                shaders = { vertex: "procedural", fragmentElement: this._fragment.fragmentElement };
-            } else {
-                shaders = { vertex: "procedural", fragment: this._fragment };
-            }
-
-            this._effect = engine.createEffect(shaders, ["position"], this._uniforms, this._samplers, "", null, null, function () {
-                _this.releaseInternalTexture();
-
-                if (_this._fallbackTexture) {
-                    _this._texture = _this._fallbackTexture._texture;
-                    _this._texture.references++;
-                }
-
-                _this._fallbackTextureUsed = true;
-            });
-
-            return this._effect.isReady();
-        };
-
-        ProceduralTexture.prototype.resetRefreshCounter = function () {
-            this._currentRefreshId = -1;
-        };
-
-        ProceduralTexture.prototype.setFragment = function (fragment) {
-            this._fragment = fragment;
-        };
-
-        Object.defineProperty(ProceduralTexture.prototype, "refreshRate", {
-            get: function () {
-                return this._refreshRate;
-            },
-            // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
-            set: function (value) {
-                this._refreshRate = value;
-                this.resetRefreshCounter();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        ProceduralTexture.prototype._shouldRender = function () {
-            if (!this.isReady() || !this._texture) {
-                return false;
-            }
-
-            if (this._fallbackTextureUsed) {
-                return false;
-            }
-
-            if (this._currentRefreshId === -1) {
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            if (this.refreshRate === this._currentRefreshId) {
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            this._currentRefreshId++;
-            return false;
-        };
-
-        ProceduralTexture.prototype.getRenderSize = function () {
-            return this._size;
-        };
-
-        ProceduralTexture.prototype.resize = function (size, generateMipMaps) {
-            if (this._fallbackTextureUsed) {
-                return;
-            }
-
-            this.releaseInternalTexture();
-            this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
-        };
-
-        ProceduralTexture.prototype._checkUniform = function (uniformName) {
-            if (this._uniforms.indexOf(uniformName) === -1) {
-                this._uniforms.push(uniformName);
-            }
-        };
-
-        ProceduralTexture.prototype.setTexture = function (name, texture) {
-            if (this._samplers.indexOf(name) === -1) {
-                this._samplers.push(name);
-            }
-            this._textures[name] = texture;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setFloat = function (name, value) {
-            this._checkUniform(name);
-            this._floats[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setFloats = function (name, value) {
-            this._checkUniform(name);
-            this._floatsArrays[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setColor3 = function (name, value) {
-            this._checkUniform(name);
-            this._colors3[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setColor4 = function (name, value) {
-            this._checkUniform(name);
-            this._colors4[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setVector2 = function (name, value) {
-            this._checkUniform(name);
-            this._vectors2[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setVector3 = function (name, value) {
-            this._checkUniform(name);
-            this._vectors3[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.setMatrix = function (name, value) {
-            this._checkUniform(name);
-            this._matrices[name] = value;
-
-            return this;
-        };
-
-        ProceduralTexture.prototype.render = function (useCameraPostProcess) {
-            var scene = this.getScene();
-            var engine = scene.getEngine();
-
-            engine.bindFramebuffer(this._texture);
-
-            // Clear
-            engine.clear(scene.clearColor, true, true);
-
-            // Render
-            engine.enableEffect(this._effect);
-            engine.setState(false);
-
-            for (var name in this._textures) {
-                this._effect.setTexture(name, this._textures[name]);
-            }
-
-            for (name in this._floats) {
-                this._effect.setFloat(name, this._floats[name]);
-            }
-
-            for (name in this._floatsArrays) {
-                this._effect.setArray(name, this._floatsArrays[name]);
-            }
-
-            for (name in this._colors3) {
-                this._effect.setColor3(name, this._colors3[name]);
-            }
-
-            for (name in this._colors4) {
-                var color = this._colors4[name];
-                this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
-            }
-
-            for (name in this._vectors2) {
-                this._effect.setVector2(name, this._vectors2[name]);
-            }
-
-            for (name in this._vectors3) {
-                this._effect.setVector3(name, this._vectors3[name]);
-            }
-
-            for (name in this._matrices) {
-                this._effect.setMatrix(name, this._matrices[name]);
-            }
-
-            // VBOs
-            engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
-
-            // Draw order
-            engine.draw(true, 0, 6);
-
-            // Unbind
-            engine.unBindFramebuffer(this._texture);
-        };
-
-        ProceduralTexture.prototype.clone = function () {
-            var textureSize = this.getSize();
-            var newTexture = new ProceduralTexture(this.name, textureSize.width, this._fragment, this.getScene(), this._fallbackTexture, this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // RenderTarget Texture
-            newTexture.coordinatesMode = this.coordinatesMode;
-
-            return newTexture;
-        };
-
-        ProceduralTexture.prototype.dispose = function () {
-            var index = this.getScene()._proceduralTextures.indexOf(this);
-
-            if (index >= 0) {
-                this.getScene()._proceduralTextures.splice(index, 1);
-            }
-            _super.prototype.dispose.call(this);
-        };
-        return ProceduralTexture;
-    })(BABYLON.Texture);
-    BABYLON.ProceduralTexture = ProceduralTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.proceduralTexture.js.map

+ 0 - 322
Babylon/Materials/textures/Procedurals/babylon.proceduralTexture.ts

@@ -1,322 +0,0 @@
-module BABYLON {
-    export class ProceduralTexture extends Texture {
-        private _size: number;
-        public _generateMipMaps: boolean;
-        private _doNotChangeAspectRatio: boolean;
-        private _currentRefreshId = -1;
-        private _refreshRate = 1;
-
-        private _vertexBuffer: WebGLBuffer;
-        private _indexBuffer: WebGLBuffer;
-        private _effect: Effect;
-
-        private _vertexDeclaration = [2];
-        private _vertexStrideSize = 2 * 4;
-
-        private _uniforms = new Array<string>();
-        private _samplers = new Array<string>();
-        private _fragment: any;
-
-        public _textures = new Array<Texture>();
-        private _floats = new Array<number>();
-        private _floatsArrays = {};
-        private _colors3 = new Array<Color3>();
-        private _colors4 = new Array<Color4>();
-        private _vectors2 = new Array<Vector2>();
-        private _vectors3 = new Array<Vector3>();
-        private _matrices = new Array<Matrix>();
-
-        private _fallbackTexture: Texture;
-
-        private _fallbackTextureUsed = false;
-
-        constructor(name: string, size: any, fragment: any, scene: Scene, fallbackTexture?: Texture, generateMipMaps = true) {
-            super(null, scene, !generateMipMaps);
-
-            scene._proceduralTextures.push(this);
-
-            this.name = name;
-            this.isRenderTarget = true;
-            this._size = size;
-            this._generateMipMaps = generateMipMaps;
-
-            this.setFragment(fragment);
-
-            this._fallbackTexture = fallbackTexture;
-
-            this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
-
-            // VBO
-            var vertices = [];
-            vertices.push(1, 1);
-            vertices.push(-1, 1);
-            vertices.push(-1, -1);
-            vertices.push(1, -1);
-
-            this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
-
-            // Indices
-            var indices = [];
-            indices.push(0);
-            indices.push(1);
-            indices.push(2);
-
-            indices.push(0);
-            indices.push(2);
-            indices.push(3);
-
-            this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
-        }
-
-        public reset(): void {
-            if (this._effect === undefined) {
-                return;
-            }
-            var engine = this.getScene().getEngine();
-            engine._releaseEffect(this._effect);
-        }
-
-
-        public isReady(): boolean {
-            var engine = this.getScene().getEngine();
-            var shaders;
-
-            if (!this._fragment) {
-                return false;
-            }
-
-            if (this._fallbackTextureUsed) {
-                return true;
-            }
-
-            if (this._fragment.fragmentElement !== undefined) {
-                shaders = { vertex: "procedural", fragmentElement: this._fragment.fragmentElement };
-            }
-            else {
-                shaders = { vertex: "procedural", fragment: this._fragment };
-            }
-
-            this._effect = engine.createEffect(shaders,
-                ["position"],
-                this._uniforms,
-                this._samplers,
-                "", null, null, () => {
-                    this.releaseInternalTexture();
-
-                    if (this._fallbackTexture) {
-                        this._texture = this._fallbackTexture._texture;
-                        this._texture.references++;
-                    }
-
-                    this._fallbackTextureUsed = true;
-                });
-
-            return this._effect.isReady();
-        }
-
-        public resetRefreshCounter(): void {
-            this._currentRefreshId = -1;
-        }
-
-        public setFragment(fragment: any) {
-            this._fragment = fragment;
-        }
-
-        public get refreshRate(): number {
-            return this._refreshRate;
-        }
-
-        // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
-        public set refreshRate(value: number) {
-            this._refreshRate = value;
-            this.resetRefreshCounter();
-        }
-
-        public _shouldRender(): boolean {
-            if (!this.isReady() || !this._texture) {
-                return false;
-            }
-
-            if (this._fallbackTextureUsed) {
-                return false;
-            }
-
-            if (this._currentRefreshId === -1) { // At least render once
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            if (this.refreshRate === this._currentRefreshId) {
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            this._currentRefreshId++;
-            return false;
-        }
-
-        public getRenderSize(): number {
-            return this._size;
-        }
-
-        public resize(size, generateMipMaps) {
-            if (this._fallbackTextureUsed) {
-                return;
-            }
-
-            this.releaseInternalTexture();
-            this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
-        }
-
-        private _checkUniform(uniformName): void {
-            if (this._uniforms.indexOf(uniformName) === -1) {
-                this._uniforms.push(uniformName);
-            }
-        }
-
-        public setTexture(name: string, texture: Texture): ProceduralTexture {
-            if (this._samplers.indexOf(name) === -1) {
-                this._samplers.push(name);
-            }
-            this._textures[name] = texture;
-
-            return this;
-        }
-
-        public setFloat(name: string, value: number): ProceduralTexture {
-            this._checkUniform(name);
-            this._floats[name] = value;
-
-            return this;
-        }
-
-        public setFloats(name: string, value: number[]): ProceduralTexture {
-            this._checkUniform(name);
-            this._floatsArrays[name] = value;
-
-            return this;
-        }
-
-        public setColor3(name: string, value: Color3): ProceduralTexture {
-            this._checkUniform(name);
-            this._colors3[name] = value;
-
-            return this;
-        }
-
-        public setColor4(name: string, value: Color4): ProceduralTexture {
-            this._checkUniform(name);
-            this._colors4[name] = value;
-
-            return this;
-        }
-
-        public setVector2(name: string, value: Vector2): ProceduralTexture {
-            this._checkUniform(name);
-            this._vectors2[name] = value;
-
-            return this;
-        }
-
-        public setVector3(name: string, value: Vector3): ProceduralTexture {
-            this._checkUniform(name);
-            this._vectors3[name] = value;
-
-            return this;
-        }
-
-        public setMatrix(name: string, value: Matrix): ProceduralTexture {
-            this._checkUniform(name);
-            this._matrices[name] = value;
-
-            return this;
-        }
-
-        public render(useCameraPostProcess?: boolean) {
-            var scene = this.getScene();
-            var engine = scene.getEngine();
-
-            engine.bindFramebuffer(this._texture);
-
-            // Clear
-            engine.clear(scene.clearColor, true, true);
-
-            // Render
-            engine.enableEffect(this._effect);
-            engine.setState(false);
-
-            // Texture
-            for (var name in this._textures) {
-                this._effect.setTexture(name, this._textures[name]);
-            }
-
-            // Float    
-            for (name in this._floats) {
-                this._effect.setFloat(name, this._floats[name]);
-            }
-
-            // Floats   
-            for (name in this._floatsArrays) {
-                this._effect.setArray(name, this._floatsArrays[name]);
-            }
-
-            // Color3        
-            for (name in this._colors3) {
-                this._effect.setColor3(name, this._colors3[name]);
-            }
-
-            // Color4      
-            for (name in this._colors4) {
-                var color = this._colors4[name];
-                this._effect.setFloat4(name, color.r, color.g, color.b, color.a);
-            }
-
-            // Vector2        
-            for (name in this._vectors2) {
-                this._effect.setVector2(name, this._vectors2[name]);
-            }
-
-            // Vector3        
-            for (name in this._vectors3) {
-                this._effect.setVector3(name, this._vectors3[name]);
-            }
-
-            // Matrix      
-            for (name in this._matrices) {
-                this._effect.setMatrix(name, this._matrices[name]);
-            }
-
-            // VBOs
-            engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, this._effect);
-
-            // Draw order
-            engine.draw(true, 0, 6);
-
-            // Unbind
-            engine.unBindFramebuffer(this._texture);
-        }
-
-        public clone(): ProceduralTexture {
-            var textureSize = this.getSize();
-            var newTexture = new ProceduralTexture(this.name, textureSize.width, this._fragment, this.getScene(), this._fallbackTexture, this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // RenderTarget Texture
-            newTexture.coordinatesMode = this.coordinatesMode;
-
-            return newTexture;
-        }
-
-        public dispose(): void {
-            var index = this.getScene()._proceduralTextures.indexOf(this);
-
-            if (index >= 0) {
-                this.getScene()._proceduralTextures.splice(index, 1);
-            }
-            super.dispose();
-        }
-    }
-} 

+ 0 - 491
Babylon/Materials/textures/Procedurals/babylon.standardProceduralTexture.js

@@ -1,491 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var WoodProceduralTexture = (function (_super) {
-        __extends(WoodProceduralTexture, _super);
-        function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "wood", scene, fallbackTexture, generateMipMaps);
-            this._ampScale = 100.0;
-            this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        WoodProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("ampScale", this._ampScale);
-            this.setColor3("woodColor", this._woodColor);
-        };
-
-        Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
-            get: function () {
-                return this._ampScale;
-            },
-            set: function (value) {
-                this._ampScale = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
-            get: function () {
-                return this._woodColor;
-            },
-            set: function (value) {
-                this._woodColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return WoodProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.WoodProceduralTexture = WoodProceduralTexture;
-
-    var FireProceduralTexture = (function (_super) {
-        __extends(FireProceduralTexture, _super);
-        function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "fire", scene, fallbackTexture, generateMipMaps);
-            this._time = 0.0;
-            this._speed = new BABYLON.Vector2(0.5, 0.3);
-            this._shift = 1.6;
-            this._autoGenerateTime = true;
-            this._alphaThreshold = 0.5;
-            this._fireColors = FireProceduralTexture.RedFireColors;
-            this.updateShaderUniforms();
-            this.refreshRate = 1;
-        }
-        FireProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("time", this._time);
-            this.setVector2("speed", this._speed);
-            this.setFloat("shift", this._shift);
-            this.setColor3("c1", this._fireColors[0]);
-            this.setColor3("c2", this._fireColors[1]);
-            this.setColor3("c3", this._fireColors[2]);
-            this.setColor3("c4", this._fireColors[3]);
-            this.setColor3("c5", this._fireColors[4]);
-            this.setColor3("c6", this._fireColors[5]);
-            this.setFloat("alphaThreshold", this._alphaThreshold);
-        };
-
-        FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
-            if (this._autoGenerateTime) {
-                this._time += this.getScene().getAnimationRatio() * 0.03;
-                this.updateShaderUniforms();
-            }
-            _super.prototype.render.call(this, useCameraPostProcess);
-        };
-
-        Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.5, 0.0, 1.0),
-                    new BABYLON.Color3(0.9, 0.0, 1.0),
-                    new BABYLON.Color3(0.2, 0.0, 1.0),
-                    new BABYLON.Color3(1.0, 0.9, 1.0),
-                    new BABYLON.Color3(0.1, 0.1, 1.0),
-                    new BABYLON.Color3(0.9, 0.9, 1.0)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.5, 1.0, 0.0),
-                    new BABYLON.Color3(0.5, 1.0, 0.0),
-                    new BABYLON.Color3(0.3, 0.4, 0.0),
-                    new BABYLON.Color3(0.5, 1.0, 0.0),
-                    new BABYLON.Color3(0.2, 0.0, 0.0),
-                    new BABYLON.Color3(0.5, 1.0, 0.0)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        Object.defineProperty(FireProceduralTexture, "RedFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.5, 0.0, 0.1),
-                    new BABYLON.Color3(0.9, 0.0, 0.0),
-                    new BABYLON.Color3(0.2, 0.0, 0.0),
-                    new BABYLON.Color3(1.0, 0.9, 0.0),
-                    new BABYLON.Color3(0.1, 0.1, 0.1),
-                    new BABYLON.Color3(0.9, 0.9, 0.9)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.1, 0.0, 0.5),
-                    new BABYLON.Color3(0.0, 0.0, 0.5),
-                    new BABYLON.Color3(0.1, 0.0, 0.2),
-                    new BABYLON.Color3(0.0, 0.0, 1.0),
-                    new BABYLON.Color3(0.1, 0.2, 0.3),
-                    new BABYLON.Color3(0.0, 0.2, 0.9)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
-            get: function () {
-                return this._fireColors;
-            },
-            set: function (value) {
-                this._fireColors = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(FireProceduralTexture.prototype, "time", {
-            get: function () {
-                return this._time;
-            },
-            set: function (value) {
-                this._time = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(FireProceduralTexture.prototype, "speed", {
-            get: function () {
-                return this._speed;
-            },
-            set: function (value) {
-                this._speed = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(FireProceduralTexture.prototype, "shift", {
-            get: function () {
-                return this._shift;
-            },
-            set: function (value) {
-                this._shift = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
-            get: function () {
-                return this._alphaThreshold;
-            },
-            set: function (value) {
-                this._alphaThreshold = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return FireProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.FireProceduralTexture = FireProceduralTexture;
-
-    var CloudProceduralTexture = (function (_super) {
-        __extends(CloudProceduralTexture, _super);
-        function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "cloud", scene, fallbackTexture, generateMipMaps);
-            this._skyColor = new BABYLON.Color3(0.15, 0.68, 1.0);
-            this._cloudColor = new BABYLON.Color3(1, 1, 1);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        CloudProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setColor3("skyColor", this._skyColor);
-            this.setColor3("cloudColor", this._cloudColor);
-        };
-
-        Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
-            get: function () {
-                return this._skyColor;
-            },
-            set: function (value) {
-                this._skyColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
-            get: function () {
-                return this._cloudColor;
-            },
-            set: function (value) {
-                this._cloudColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return CloudProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.CloudProceduralTexture = CloudProceduralTexture;
-
-    var GrassProceduralTexture = (function (_super) {
-        __extends(GrassProceduralTexture, _super);
-        function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "grass", scene, fallbackTexture, generateMipMaps);
-            this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02);
-            this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09);
-            this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28);
-            this._groundColor = new BABYLON.Color3(1, 1, 1);
-
-            this._grassColors = [
-                new BABYLON.Color3(0.29, 0.38, 0.02),
-                new BABYLON.Color3(0.36, 0.49, 0.09),
-                new BABYLON.Color3(0.51, 0.6, 0.28)
-            ];
-
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        GrassProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setColor3("herb1Color", this._grassColors[0]);
-            this.setColor3("herb2Color", this._grassColors[1]);
-            this.setColor3("herb3Color", this._grassColors[2]);
-            this.setColor3("groundColor", this._groundColor);
-        };
-
-        Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
-            get: function () {
-                return this._grassColors;
-            },
-            set: function (value) {
-                this._grassColors = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
-            get: function () {
-                return this._groundColor;
-            },
-            set: function (value) {
-                this.groundColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return GrassProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.GrassProceduralTexture = GrassProceduralTexture;
-
-    var RoadProceduralTexture = (function (_super) {
-        __extends(RoadProceduralTexture, _super);
-        function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "road", scene, fallbackTexture, generateMipMaps);
-            this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        RoadProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setColor3("roadColor", this._roadColor);
-        };
-
-        Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
-            get: function () {
-                return this._roadColor;
-            },
-            set: function (value) {
-                this._roadColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return RoadProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.RoadProceduralTexture = RoadProceduralTexture;
-
-    var BrickProceduralTexture = (function (_super) {
-        __extends(BrickProceduralTexture, _super);
-        function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "brick", scene, fallbackTexture, generateMipMaps);
-            this._numberOfBricksHeight = 15;
-            this._numberOfBricksWidth = 5;
-            this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
-            this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        BrickProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
-            this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
-            this.setColor3("brickColor", this._brickColor);
-            this.setColor3("jointColor", this._jointColor);
-        };
-
-        Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
-            get: function () {
-                return this._numberOfBricksHeight;
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        Object.defineProperty(BrickProceduralTexture.prototype, "cloudColor", {
-            set: function (value) {
-                this._numberOfBricksHeight = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
-            get: function () {
-                return this._numberOfBricksWidth;
-            },
-            set: function (value) {
-                this._numberOfBricksHeight = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
-            get: function () {
-                return this._jointColor;
-            },
-            set: function (value) {
-                this._jointColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
-            get: function () {
-                return this._brickColor;
-            },
-            set: function (value) {
-                this._brickColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return BrickProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.BrickProceduralTexture = BrickProceduralTexture;
-
-    var MarbleProceduralTexture = (function (_super) {
-        __extends(MarbleProceduralTexture, _super);
-        function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "marble", scene, fallbackTexture, generateMipMaps);
-            this._numberOfTilesHeight = 3;
-            this._numberOfTilesWidth = 3;
-            this._amplitude = 9.0;
-            this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40);
-            this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
-            this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
-            this.setFloat("amplitude", this._amplitude);
-            this.setColor3("marbleColor", this._marbleColor);
-            this.setColor3("jointColor", this._jointColor);
-        };
-
-        Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
-            get: function () {
-                return this._numberOfTilesHeight;
-            },
-            set: function (value) {
-                this._numberOfTilesHeight = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
-            get: function () {
-                return this._numberOfTilesWidth;
-            },
-            set: function (value) {
-                this._numberOfTilesWidth = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
-            get: function () {
-                return this._jointColor;
-            },
-            set: function (value) {
-                this._jointColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", {
-            get: function () {
-                return this._marbleColor;
-            },
-            set: function (value) {
-                this._marbleColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        return MarbleProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.standardProceduralTexture.js.map

+ 0 - 378
Babylon/Materials/textures/Procedurals/babylon.standardProceduralTexture.ts

@@ -1,378 +0,0 @@
-module BABYLON {
-    export class WoodProceduralTexture extends ProceduralTexture {
-        private _ampScale: number = 100.0;
-        private _woodColor: Color3 = new Color3(0.32, 0.17, 0.09);
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "wood", scene, fallbackTexture, generateMipMaps);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-
-        public updateShaderUniforms() {
-            this.setFloat("ampScale", this._ampScale);
-            this.setColor3("woodColor", this._woodColor);
-        }
-
-        public get ampScale(): number {
-            return this._ampScale;
-        }
-
-        public set ampScale(value: number) {
-            this._ampScale = value;
-            this.updateShaderUniforms();
-        }
-
-        public get woodColor(): Color3 {
-            return this._woodColor;
-        }
-
-        public set woodColor(value: Color3) {
-            this._woodColor = value;
-            this.updateShaderUniforms();
-        }
-    }
-
-    export class FireProceduralTexture extends ProceduralTexture {
-        private _time: number = 0.0;
-        private _speed = new Vector2(0.5, 0.3);
-        private _shift: number = 1.6;
-        private _autoGenerateTime: boolean = true;
-        private _fireColors: Color3[];
-        private _alphaThreshold: number = 0.5;
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "fire", scene, fallbackTexture, generateMipMaps);
-            this._fireColors = FireProceduralTexture.RedFireColors;
-            this.updateShaderUniforms();
-            this.refreshRate = 1;
-        }
-
-        public updateShaderUniforms() {
-            this.setFloat("time", this._time);
-            this.setVector2("speed", this._speed);
-            this.setFloat("shift", this._shift);
-            this.setColor3("c1", this._fireColors[0]);
-            this.setColor3("c2", this._fireColors[1]);
-            this.setColor3("c3", this._fireColors[2]);
-            this.setColor3("c4", this._fireColors[3]);
-            this.setColor3("c5", this._fireColors[4]);
-            this.setColor3("c6", this._fireColors[5]);
-            this.setFloat("alphaThreshold", this._alphaThreshold);
-        }
-
-        public render(useCameraPostProcess?: boolean) {
-            if (this._autoGenerateTime) {
-                this._time += this.getScene().getAnimationRatio() * 0.03;
-                this.updateShaderUniforms();
-            }
-            super.render(useCameraPostProcess);
-        }
-
-        public static get PurpleFireColors(): Color3[] {
-            return [
-                new Color3(0.5, 0.0, 1.0),
-                new Color3(0.9, 0.0, 1.0),
-                new Color3(0.2, 0.0, 1.0),
-                new Color3(1.0, 0.9, 1.0),
-                new Color3(0.1, 0.1, 1.0),
-                new Color3(0.9, 0.9, 1.0)
-            ];
-        }
-
-        public static get GreenFireColors(): Color3[] {
-            return [
-                new Color3(0.5, 1.0, 0.0),
-                new Color3(0.5, 1.0, 0.0),
-                new Color3(0.3, 0.4, 0.0),
-                new Color3(0.5, 1.0, 0.0),
-                new Color3(0.2, 0.0, 0.0),
-                new Color3(0.5, 1.0, 0.0)
-            ];
-        }
-
-        public static get RedFireColors(): Color3[] {
-            return [
-                new Color3(0.5, 0.0, 0.1),
-                new Color3(0.9, 0.0, 0.0),
-                new Color3(0.2, 0.0, 0.0),
-                new Color3(1.0, 0.9, 0.0),
-                new Color3(0.1, 0.1, 0.1),
-                new Color3(0.9, 0.9, 0.9)
-            ];
-        }
-
-        public static get BlueFireColors(): Color3[] {
-            return [
-                new Color3(0.1, 0.0, 0.5),
-                new Color3(0.0, 0.0, 0.5),
-                new Color3(0.1, 0.0, 0.2),
-                new Color3(0.0, 0.0, 1.0),
-                new Color3(0.1, 0.2, 0.3),
-                new Color3(0.0, 0.2, 0.9)
-            ];
-        }
-
-        public get fireColors(): Color3[] {
-            return this._fireColors;
-        }
-
-        public set fireColors(value: Color3[]) {
-            this._fireColors = value;
-            this.updateShaderUniforms();
-        }
-
-        public get time(): number {
-            return this._time;
-        }
-
-        public set time(value: number) {
-            this._time = value;
-            this.updateShaderUniforms();
-        }
-
-        public get speed(): Vector2 {
-            return this._speed;
-        }
-
-        public set speed(value: Vector2) {
-            this._speed = value;
-            this.updateShaderUniforms();
-        }
-
-        public get shift(): number {
-            return this._shift;
-        }
-
-        public set shift(value: number) {
-            this._shift = value;
-            this.updateShaderUniforms();
-        }
-
-        public get alphaThreshold(): number {
-            return this._alphaThreshold;
-        }
-
-        public set alphaThreshold(value: number) {
-            this._alphaThreshold = value;
-            this.updateShaderUniforms();
-        }
-    }
-
-    export class CloudProceduralTexture extends ProceduralTexture {
-        private _skyColor = new Color3(0.15, 0.68, 1.0);
-        private _cloudColor = new Color3(1, 1, 1);
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "cloud", scene, fallbackTexture, generateMipMaps);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-
-        public updateShaderUniforms() {
-            this.setColor3("skyColor", this._skyColor);
-            this.setColor3("cloudColor", this._cloudColor);
-        }
-
-        public get skyColor(): Color3 {
-            return this._skyColor;
-        }
-
-        public set skyColor(value: Color3) {
-            this._skyColor = value;
-            this.updateShaderUniforms();
-        }
-
-        public get cloudColor(): Color3 {
-            return this._cloudColor;
-        }
-
-        public set cloudColor(value: Color3) {
-            this._cloudColor = value;
-            this.updateShaderUniforms();
-        }
-    }
-
-    export class GrassProceduralTexture extends ProceduralTexture {
-        private _grassColors: Color3[];
-        private _herb1 = new Color3(0.29, 0.38, 0.02);
-        private _herb2 = new Color3(0.36, 0.49, 0.09);
-        private _herb3 = new Color3(0.51, 0.6, 0.28);
-        private _groundColor = new Color3(1, 1, 1);
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "grass", scene, fallbackTexture, generateMipMaps);
-
-            this._grassColors = [
-                new Color3(0.29, 0.38, 0.02),
-                new Color3(0.36, 0.49, 0.09),
-                new Color3(0.51, 0.6, 0.28)
-            ];
-
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-
-        public updateShaderUniforms() {
-            this.setColor3("herb1Color", this._grassColors[0]);
-            this.setColor3("herb2Color", this._grassColors[1]);
-            this.setColor3("herb3Color", this._grassColors[2]);
-            this.setColor3("groundColor", this._groundColor);
-        }
-
-        public get grassColors(): Color3[] {
-            return this._grassColors;
-        }
-
-        public set grassColors(value: Color3[]) {
-            this._grassColors = value;
-            this.updateShaderUniforms();
-        }
-
-        public get groundColor(): Color3 {
-            return this._groundColor;
-        }
-
-        public set groundColor(value: Color3) {
-            this.groundColor = value;
-            this.updateShaderUniforms();
-        }
-    }
-
-    export class RoadProceduralTexture extends ProceduralTexture {
-        private _roadColor = new Color3(0.53, 0.53, 0.53);
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "road", scene, fallbackTexture, generateMipMaps);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-
-        public updateShaderUniforms() {
-            this.setColor3("roadColor", this._roadColor);
-        }
-
-        public get roadColor(): Color3 {
-            return this._roadColor;
-        }
-
-        public set roadColor(value: Color3) {
-            this._roadColor = value;
-            this.updateShaderUniforms();
-        }
-    }
-
-    export class BrickProceduralTexture extends ProceduralTexture {
-        private _numberOfBricksHeight: number = 15;
-        private _numberOfBricksWidth: number = 5;
-        private _jointColor = new Color3(0.72, 0.72, 0.72);
-        private _brickColor = new Color3(0.77, 0.47, 0.40);
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "brick", scene, fallbackTexture, generateMipMaps);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-
-        public updateShaderUniforms() {
-            this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
-            this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
-            this.setColor3("brickColor", this._brickColor);
-            this.setColor3("jointColor", this._jointColor);
-        }
-
-        public get numberOfBricksHeight(): number {
-            return this._numberOfBricksHeight;
-        }
-
-        public set cloudColor(value: number) {
-            this._numberOfBricksHeight = value;
-            this.updateShaderUniforms();
-        }
-
-        public get numberOfBricksWidth(): number {
-            return this._numberOfBricksWidth;
-        }
-
-        public set numberOfBricksWidth(value: number) {
-            this._numberOfBricksHeight = value;
-            this.updateShaderUniforms();
-        }
-
-        public get jointColor(): Color3 {
-            return this._jointColor;
-        }
-
-        public set jointColor(value: Color3) {
-            this._jointColor = value;
-            this.updateShaderUniforms();
-        }
-
-        public get brickColor(): Color3 {
-            return this._brickColor;
-        }
-
-        public set brickColor(value: Color3) {
-            this._brickColor = value;
-            this.updateShaderUniforms();
-        }
-    }
-
-    export class MarbleProceduralTexture extends ProceduralTexture {
-        private _numberOfTilesHeight: number = 3;
-        private _numberOfTilesWidth: number = 3;
-        private _amplitude: number = 9.0;
-        private _marbleColor = new Color3(0.77, 0.47, 0.40);
-        private _jointColor = new Color3(0.72, 0.72, 0.72);
-
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {
-            super(name, size, "marble", scene, fallbackTexture, generateMipMaps);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-
-        public updateShaderUniforms() {
-            this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
-            this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
-            this.setFloat("amplitude", this._amplitude);
-            this.setColor3("marbleColor", this._marbleColor);
-            this.setColor3("jointColor", this._jointColor);
-        }
-
-        public get numberOfTilesHeight(): number {
-            return this._numberOfTilesHeight;
-        }
-
-        public set numberOfTilesHeight(value: number) {
-            this._numberOfTilesHeight = value;
-            this.updateShaderUniforms();
-        }
-
-        public get numberOfTilesWidth(): number {
-            return this._numberOfTilesWidth;
-        }
-
-        public set numberOfTilesWidth(value: number) {
-            this._numberOfTilesWidth = value;
-            this.updateShaderUniforms();
-        }
-
-        public get jointColor(): Color3 {
-            return this._jointColor;
-        }
-
-        public set jointColor(value: Color3) {
-            this._jointColor = value;
-            this.updateShaderUniforms();
-        }
-
-        public get marbleColor(): Color3 {
-            return this._marbleColor;
-        }
-
-        public set marbleColor(value: Color3) {
-            this._marbleColor = value;
-            this.updateShaderUniforms();
-        }
-    }
-}

+ 0 - 156
Babylon/Materials/textures/babylon.baseTexture.js

@@ -1,156 +0,0 @@
-var BABYLON;
-(function (BABYLON) {
-    var BaseTexture = (function () {
-        function BaseTexture(scene) {
-            this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
-            this.hasAlpha = false;
-            this.getAlphaFromRGB = false;
-            this.level = 1;
-            this.isCube = false;
-            this.isRenderTarget = false;
-            this.animations = new Array();
-            this.coordinatesIndex = 0;
-            this.coordinatesMode = BABYLON.Texture.EXPLICIT_MODE;
-            this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
-            this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
-            this.anisotropicFilteringLevel = 4;
-            this._scene = scene;
-            this._scene.textures.push(this);
-        }
-        BaseTexture.prototype.getScene = function () {
-            return this._scene;
-        };
-
-        BaseTexture.prototype.getTextureMatrix = function () {
-            return null;
-        };
-
-        BaseTexture.prototype.getReflectionTextureMatrix = function () {
-            return null;
-        };
-
-        BaseTexture.prototype.getInternalTexture = function () {
-            return this._texture;
-        };
-
-        BaseTexture.prototype.isReady = function () {
-            if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
-                return true;
-            }
-
-            if (this._texture) {
-                return this._texture.isReady;
-            }
-
-            return false;
-        };
-
-        BaseTexture.prototype.getSize = function () {
-            if (this._texture._width) {
-                return { width: this._texture._width, height: this._texture._height };
-            }
-
-            if (this._texture._size) {
-                return { width: this._texture._size, height: this._texture._size };
-            }
-
-            return { width: 0, height: 0 };
-        };
-
-        BaseTexture.prototype.getBaseSize = function () {
-            if (!this.isReady())
-                return { width: 0, height: 0 };
-
-            if (this._texture._size) {
-                return { width: this._texture._size, height: this._texture._size };
-            }
-
-            return { width: this._texture._baseWidth, height: this._texture._baseHeight };
-        };
-
-        BaseTexture.prototype.scale = function (ratio) {
-        };
-
-        Object.defineProperty(BaseTexture.prototype, "canRescale", {
-            get: function () {
-                return false;
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        BaseTexture.prototype._removeFromCache = function (url, noMipmap) {
-            var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
-            for (var index = 0; index < texturesCache.length; index++) {
-                var texturesCacheEntry = texturesCache[index];
-
-                if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
-                    texturesCache.splice(index, 1);
-                    return;
-                }
-            }
-        };
-
-        BaseTexture.prototype._getFromCache = function (url, noMipmap) {
-            var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
-            for (var index = 0; index < texturesCache.length; index++) {
-                var texturesCacheEntry = texturesCache[index];
-
-                if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
-                    texturesCacheEntry.references++;
-                    return texturesCacheEntry;
-                }
-            }
-
-            return null;
-        };
-
-        BaseTexture.prototype.delayLoad = function () {
-        };
-
-        BaseTexture.prototype.releaseInternalTexture = function () {
-            if (!this._texture) {
-                return;
-            }
-            var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
-            this._texture.references--;
-
-            // Final reference ?
-            if (this._texture.references === 0) {
-                var index = texturesCache.indexOf(this._texture);
-                texturesCache.splice(index, 1);
-
-                this._scene.getEngine()._releaseTexture(this._texture);
-
-                delete this._texture;
-            }
-        };
-
-        BaseTexture.prototype.clone = function () {
-            return null;
-        };
-
-        BaseTexture.prototype.dispose = function () {
-            // Remove from scene
-            var index = this._scene.textures.indexOf(this);
-
-            if (index >= 0) {
-                this._scene.textures.splice(index, 1);
-            }
-
-            if (this._texture === undefined) {
-                return;
-            }
-
-            this.releaseInternalTexture();
-
-            // Callback
-            if (this.onDispose) {
-                this.onDispose();
-            }
-        };
-        return BaseTexture;
-    })();
-    BABYLON.BaseTexture = BaseTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.baseTexture.js.map

+ 0 - 157
Babylon/Materials/textures/babylon.baseTexture.ts

@@ -1,157 +0,0 @@
-module BABYLON {
-    export class BaseTexture {
-        public name: string;
-        public delayLoadState = Engine.DELAYLOADSTATE_NONE;
-        public hasAlpha = false;
-        public getAlphaFromRGB = false;
-        public level = 1;
-        public isCube = false;
-        public isRenderTarget = false;
-        public animations = new Array<Animation>();
-        public onDispose: () => void;
-        public coordinatesIndex = 0;
-        public coordinatesMode = Texture.EXPLICIT_MODE;
-        public wrapU = Texture.WRAP_ADDRESSMODE;
-        public wrapV = Texture.WRAP_ADDRESSMODE;
-        public anisotropicFilteringLevel = 4;
-        public _cachedAnisotropicFilteringLevel: number;
-
-        private _scene: Scene;
-        public _texture: WebGLTexture;
-
-        constructor(scene: Scene) {
-            this._scene = scene;
-            this._scene.textures.push(this);
-        }
-
-        public getScene(): Scene {
-            return this._scene;
-        }
-
-        public getTextureMatrix(): Matrix {
-            return null;
-        }
-
-        public getReflectionTextureMatrix(): Matrix {
-            return null;
-        }
-
-        public getInternalTexture(): WebGLTexture {
-            return this._texture;
-        }
-
-        public isReady(): boolean {
-            if (this.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) {
-                return true;
-            }
-
-            if (this._texture) {
-                return this._texture.isReady;
-            }
-
-            return false;
-        }
-
-        public getSize(): ISize  {
-            if (this._texture._width) {
-                return { width: this._texture._width, height: this._texture._height };
-            }
-
-            if (this._texture._size) {
-                return { width: this._texture._size, height: this._texture._size };
-            }
-
-            return { width: 0, height: 0 };
-        }
-
-        public getBaseSize(): ISize {
-            if (!this.isReady())
-                return { width: 0, height: 0 };
-
-            if (this._texture._size) {
-                return { width: this._texture._size, height: this._texture._size };
-            }
-
-            return { width: this._texture._baseWidth, height: this._texture._baseHeight };
-        }
-
-        public scale(ratio: number): void {
-        }
-
-        public get canRescale(): boolean {
-            return false;
-        }
-
-        public _removeFromCache(url: string, noMipmap: boolean): void {
-            var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
-            for (var index = 0; index < texturesCache.length; index++) {
-                var texturesCacheEntry = texturesCache[index];
-
-                if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
-                    texturesCache.splice(index, 1);
-                    return;
-                }
-            }
-        }
-
-        public _getFromCache(url: string, noMipmap: boolean): WebGLTexture {
-            var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
-            for (var index = 0; index < texturesCache.length; index++) {
-                var texturesCacheEntry = texturesCache[index];
-
-                if (texturesCacheEntry.url === url && texturesCacheEntry.noMipmap === noMipmap) {
-                    texturesCacheEntry.references++;
-                    return texturesCacheEntry;
-                }
-            }
-
-            return null;
-        }
-
-        public delayLoad(): void {
-        }
-
-        public releaseInternalTexture(): void {
-            if (!this._texture) {
-                return;
-            }
-            var texturesCache = this._scene.getEngine().getLoadedTexturesCache();
-            this._texture.references--;
-
-            // Final reference ?
-            if (this._texture.references === 0) {
-                var index = texturesCache.indexOf(this._texture);
-                texturesCache.splice(index, 1);
-
-                this._scene.getEngine()._releaseTexture(this._texture);
-
-                delete this._texture;
-            }
-        }
-
-        public clone(): BaseTexture {
-            return null;
-        }
-
-        public dispose(): void {
-            // Remove from scene
-            var index = this._scene.textures.indexOf(this);
-
-            if (index >= 0) {
-                this._scene.textures.splice(index, 1);
-            }
-
-            if (this._texture === undefined) {
-                return;
-            }
-
-            this.releaseInternalTexture();
-
-
-            // Callback
-            if (this.onDispose) {
-                this.onDispose();
-            }
-        }
-    }
-} 

+ 0 - 74
Babylon/Materials/textures/babylon.cubeTexture.js

@@ -1,74 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var CubeTexture = (function (_super) {
-        __extends(CubeTexture, _super);
-        function CubeTexture(rootUrl, scene, extensions, noMipmap) {
-            _super.call(this, scene);
-            this.coordinatesMode = BABYLON.Texture.CUBIC_MODE;
-
-            this.name = rootUrl;
-            this.url = rootUrl;
-            this._noMipmap = noMipmap;
-            this.hasAlpha = false;
-
-            this._texture = this._getFromCache(rootUrl, noMipmap);
-
-            if (!extensions) {
-                extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
-            }
-
-            this._extensions = extensions;
-
-            if (!this._texture) {
-                if (!scene.useDelayedTextureLoading) {
-                    this._texture = scene.getEngine().createCubeTexture(rootUrl, scene, extensions, noMipmap);
-                } else {
-                    this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
-                }
-            }
-
-            this.isCube = true;
-
-            this._textureMatrix = BABYLON.Matrix.Identity();
-        }
-        CubeTexture.prototype.clone = function () {
-            var newTexture = new BABYLON.CubeTexture(this.url, this.getScene(), this._extensions, this._noMipmap);
-
-            // Base texture
-            newTexture.level = this.level;
-            newTexture.wrapU = this.wrapU;
-            newTexture.wrapV = this.wrapV;
-            newTexture.coordinatesIndex = this.coordinatesIndex;
-            newTexture.coordinatesMode = this.coordinatesMode;
-
-            return newTexture;
-        };
-
-        // Methods
-        CubeTexture.prototype.delayLoad = function () {
-            if (this.delayLoadState != BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
-                return;
-            }
-
-            this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
-            this._texture = this._getFromCache(this.url, this._noMipmap);
-
-            if (!this._texture) {
-                this._texture = this.getScene().getEngine().createCubeTexture(this.url, this.getScene(), this._extensions);
-            }
-        };
-
-        CubeTexture.prototype.getReflectionTextureMatrix = function () {
-            return this._textureMatrix;
-        };
-        return CubeTexture;
-    })(BABYLON.BaseTexture);
-    BABYLON.CubeTexture = CubeTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.cubeTexture.js.map

+ 0 - 70
Babylon/Materials/textures/babylon.cubeTexture.ts

@@ -1,70 +0,0 @@
-module BABYLON {
-    export class CubeTexture extends BaseTexture {
-        public url: string;
-        public coordinatesMode = BABYLON.Texture.CUBIC_MODE;
-
-        private _noMipmap: boolean;
-        private _extensions: string[];
-        private _textureMatrix: Matrix;
-
-        constructor(rootUrl: string, scene: Scene, extensions?: string[], noMipmap?: boolean) {
-            super(scene);
-
-            this.name = rootUrl;
-            this.url = rootUrl;
-            this._noMipmap = noMipmap;
-            this.hasAlpha = false;
-
-            this._texture = this._getFromCache(rootUrl, noMipmap);
-
-            if (!extensions) {
-                extensions = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"];
-            }
-
-            this._extensions = extensions;
-
-            if (!this._texture) {
-                if (!scene.useDelayedTextureLoading) {
-                    this._texture = scene.getEngine().createCubeTexture(rootUrl, scene, extensions, noMipmap);
-                } else {
-                    this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
-                }
-            }
-
-            this.isCube = true;
-
-            this._textureMatrix = BABYLON.Matrix.Identity();
-        }
-
-        public clone(): CubeTexture {
-            var newTexture = new BABYLON.CubeTexture(this.url, this.getScene(), this._extensions, this._noMipmap);
-
-            // Base texture
-            newTexture.level = this.level;
-            newTexture.wrapU = this.wrapU;
-            newTexture.wrapV = this.wrapV;
-            newTexture.coordinatesIndex = this.coordinatesIndex;
-            newTexture.coordinatesMode = this.coordinatesMode;
-
-            return newTexture;
-        }
-
-        // Methods
-        public delayLoad(): void {
-            if (this.delayLoadState != BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
-                return;
-            }
-
-            this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
-            this._texture = this._getFromCache(this.url, this._noMipmap);
-
-            if (!this._texture) {
-                this._texture = this.getScene().getEngine().createCubeTexture(this.url, this.getScene(), this._extensions);
-            }
-        }
-
-        public getReflectionTextureMatrix(): Matrix {
-            return this._textureMatrix;
-        }
-    }
-} 

+ 0 - 108
Babylon/Materials/textures/babylon.dynamicTexture.js

@@ -1,108 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var DynamicTexture = (function (_super) {
-        __extends(DynamicTexture, _super);
-        function DynamicTexture(name, options, scene, generateMipMaps, samplingMode) {
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            _super.call(this, null, scene, !generateMipMaps);
-
-            this.name = name;
-
-            this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
-            this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
-
-            this._generateMipMaps = generateMipMaps;
-
-            if (options.getContext) {
-                this._canvas = options;
-                this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
-            } else {
-                this._canvas = document.createElement("canvas");
-
-                if (options.width) {
-                    this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
-                } else {
-                    this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode);
-                }
-            }
-
-            var textureSize = this.getSize();
-
-            this._canvas.width = textureSize.width;
-            this._canvas.height = textureSize.height;
-            this._context = this._canvas.getContext("2d");
-        }
-        Object.defineProperty(DynamicTexture.prototype, "canRescale", {
-            get: function () {
-                return true;
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        DynamicTexture.prototype.scale = function (ratio) {
-            var textureSize = this.getSize();
-
-            textureSize.width *= ratio;
-            textureSize.height *= ratio;
-
-            this._canvas.width = textureSize.width;
-            this._canvas.height = textureSize.height;
-
-            this.releaseInternalTexture();
-
-            this._texture = this.getScene().getEngine().createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this._samplingMode);
-        };
-
-        DynamicTexture.prototype.getContext = function () {
-            return this._context;
-        };
-
-        DynamicTexture.prototype.update = function (invertY) {
-            this.getScene().getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY);
-        };
-
-        DynamicTexture.prototype.drawText = function (text, x, y, font, color, clearColor, invertY) {
-            var size = this.getSize();
-            if (clearColor) {
-                this._context.fillStyle = clearColor;
-                this._context.fillRect(0, 0, size.width, size.height);
-            }
-
-            this._context.font = font;
-            if (x === null) {
-                var textSize = this._context.measureText(text);
-                x = (size.width - textSize.width) / 2;
-            }
-
-            this._context.fillStyle = color;
-            this._context.fillText(text, x, y);
-
-            this.update(invertY);
-        };
-
-        DynamicTexture.prototype.clone = function () {
-            var textureSize = this.getSize();
-            var newTexture = new BABYLON.DynamicTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // Dynamic Texture
-            newTexture.wrapU = this.wrapU;
-            newTexture.wrapV = this.wrapV;
-
-            return newTexture;
-        };
-        return DynamicTexture;
-    })(BABYLON.Texture);
-    BABYLON.DynamicTexture = DynamicTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.dynamicTexture.js.map

+ 0 - 97
Babylon/Materials/textures/babylon.dynamicTexture.ts

@@ -1,97 +0,0 @@
-module BABYLON {
-    export class DynamicTexture extends Texture {
-        private _generateMipMaps: boolean;
-        private _canvas: HTMLCanvasElement;
-        private _context: CanvasRenderingContext2D;
-
-        constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
-            super(null, scene, !generateMipMaps);
-
-            this.name = name;
-
-            this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
-            this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
-
-            this._generateMipMaps = generateMipMaps;
-
-            if (options.getContext) {
-                this._canvas = options;
-                this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
-            } else {
-                this._canvas = document.createElement("canvas");
-
-                if (options.width) {
-                    this._texture = scene.getEngine().createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);
-                } else {
-                    this._texture = scene.getEngine().createDynamicTexture(options, options, generateMipMaps, samplingMode);
-                }
-            }
-
-            var textureSize = this.getSize();
-
-            this._canvas.width = textureSize.width;
-            this._canvas.height = textureSize.height;
-            this._context = this._canvas.getContext("2d");
-        }
-
-        public get canRescale(): boolean {
-            return true;
-        }
-
-        public scale(ratio: number): void {
-            var textureSize = this.getSize();
-
-            textureSize.width *= ratio;
-            textureSize.height *= ratio;
-
-            this._canvas.width = textureSize.width;
-            this._canvas.height = textureSize.height;
-
-            this.releaseInternalTexture();
-
-            this._texture = this.getScene().getEngine().createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this._samplingMode);
-        }
-
-        public getContext(): CanvasRenderingContext2D {
-            return this._context;
-        }
-
-        public update(invertY?: boolean): void {
-            this.getScene().getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY);
-        }
-
-        public drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean) {
-            var size = this.getSize();
-            if (clearColor) {
-                this._context.fillStyle = clearColor;
-                this._context.fillRect(0, 0, size.width, size.height);
-            }
-
-            this._context.font = font;
-            if (x === null) {
-                var textSize = this._context.measureText(text);
-                x = (size.width - textSize.width) / 2;
-            }
-
-            this._context.fillStyle = color;
-            this._context.fillText(text, x, y);
-
-            this.update(invertY);
-        }
-
-        public clone(): DynamicTexture {
-            var textureSize = this.getSize();
-            var newTexture = new BABYLON.DynamicTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // Dynamic Texture
-            newTexture.wrapU = this.wrapU;
-            newTexture.wrapV = this.wrapV;
-
-            return newTexture;
-        }
-    }
-} 

+ 0 - 56
Babylon/Materials/textures/babylon.mirrorTexture.js

@@ -1,56 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var MirrorTexture = (function (_super) {
-        __extends(MirrorTexture, _super);
-        function MirrorTexture(name, size, scene, generateMipMaps) {
-            var _this = this;
-            _super.call(this, name, size, scene, generateMipMaps, true);
-            this.mirrorPlane = new BABYLON.Plane(0, 1, 0, 1);
-            this._transformMatrix = BABYLON.Matrix.Zero();
-            this._mirrorMatrix = BABYLON.Matrix.Zero();
-
-            this.onBeforeRender = function () {
-                BABYLON.Matrix.ReflectionToRef(_this.mirrorPlane, _this._mirrorMatrix);
-                _this._savedViewMatrix = scene.getViewMatrix();
-
-                _this._mirrorMatrix.multiplyToRef(_this._savedViewMatrix, _this._transformMatrix);
-
-                scene.setTransformMatrix(_this._transformMatrix, scene.getProjectionMatrix());
-
-                scene.clipPlane = _this.mirrorPlane;
-
-                scene.getEngine().cullBackFaces = false;
-            };
-
-            this.onAfterRender = function () {
-                scene.setTransformMatrix(_this._savedViewMatrix, scene.getProjectionMatrix());
-                scene.getEngine().cullBackFaces = true;
-
-                delete scene.clipPlane;
-            };
-        }
-        MirrorTexture.prototype.clone = function () {
-            var textureSize = this.getSize();
-            var newTexture = new BABYLON.MirrorTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // Mirror Texture
-            newTexture.mirrorPlane = this.mirrorPlane.clone();
-            newTexture.renderList = this.renderList.slice(0);
-
-            return newTexture;
-        };
-        return MirrorTexture;
-    })(BABYLON.RenderTargetTexture);
-    BABYLON.MirrorTexture = MirrorTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.mirrorTexture.js.map

+ 0 - 48
Babylon/Materials/textures/babylon.mirrorTexture.ts

@@ -1,48 +0,0 @@
-module BABYLON {
-    export class MirrorTexture extends RenderTargetTexture {
-        public mirrorPlane = new BABYLON.Plane(0, 1, 0, 1);
-
-        private _transformMatrix = BABYLON.Matrix.Zero();
-        private _mirrorMatrix = BABYLON.Matrix.Zero();
-        private _savedViewMatrix: Matrix;
-
-        constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean) {
-            super(name, size, scene, generateMipMaps, true);
-
-            this.onBeforeRender = () => {
-                BABYLON.Matrix.ReflectionToRef(this.mirrorPlane, this._mirrorMatrix);
-                this._savedViewMatrix = scene.getViewMatrix();
-
-                this._mirrorMatrix.multiplyToRef(this._savedViewMatrix, this._transformMatrix);
-
-                scene.setTransformMatrix(this._transformMatrix, scene.getProjectionMatrix());
-
-                scene.clipPlane = this.mirrorPlane;
-
-                scene.getEngine().cullBackFaces = false;
-            }
-
-            this.onAfterRender = () => {
-                scene.setTransformMatrix(this._savedViewMatrix, scene.getProjectionMatrix());
-                scene.getEngine().cullBackFaces = true;
-
-                delete scene.clipPlane;
-            }
-        }
-
-        public clone(): MirrorTexture {
-            var textureSize = this.getSize();
-            var newTexture = new BABYLON.MirrorTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // Mirror Texture
-            newTexture.mirrorPlane = this.mirrorPlane.clone();
-            newTexture.renderList = this.renderList.slice(0);
-
-            return newTexture;
-        }
-    }
-} 

+ 0 - 58
Babylon/Materials/textures/babylon.rawTexture.js

@@ -1,58 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var RawTexture = (function (_super) {
-        __extends(RawTexture, _super);
-        function RawTexture(data, width, height, format, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            if (typeof invertY === "undefined") { invertY = false; }
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            _super.call(this, null, scene, !generateMipMaps, invertY);
-
-            this._texture = scene.getEngine().createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode);
-        }
-        // Statics
-        RawTexture.CreateLuminanceTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            if (typeof invertY === "undefined") { invertY = false; }
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE, scene, generateMipMaps, invertY, samplingMode);
-        };
-
-        RawTexture.CreateLuminanceAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            if (typeof invertY === "undefined") { invertY = false; }
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_LUMINANCE_ALPHA, scene, generateMipMaps, invertY, samplingMode);
-        };
-
-        RawTexture.CreateAlphaTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            if (typeof invertY === "undefined") { invertY = false; }
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_ALPHA, scene, generateMipMaps, invertY, samplingMode);
-        };
-
-        RawTexture.CreateRGBTexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            if (typeof invertY === "undefined") { invertY = false; }
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGB, scene, generateMipMaps, invertY, samplingMode);
-        };
-
-        RawTexture.CreateRGBATexture = function (data, width, height, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof generateMipMaps === "undefined") { generateMipMaps = true; }
-            if (typeof invertY === "undefined") { invertY = false; }
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            return new RawTexture(data, width, height, BABYLON.Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
-        };
-        return RawTexture;
-    })(BABYLON.Texture);
-    BABYLON.RawTexture = RawTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.rawTexture.js.map

+ 0 - 30
Babylon/Materials/textures/babylon.rawTexture.ts

@@ -1,30 +0,0 @@
-module BABYLON {
-    export class RawTexture extends Texture {
-        constructor(data: ArrayBufferView, width: number, height: number, format: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
-            super(null, scene, !generateMipMaps, invertY);
-
-            this._texture = scene.getEngine().createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode);
-        }
-
-        // Statics
-        public static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
-            return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_LUMINANCE, scene, generateMipMaps, invertY, samplingMode);
-        }
-
-        public static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
-            return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_LUMINANCE_ALPHA, scene, generateMipMaps, invertY, samplingMode);
-        }
-
-        public static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
-            return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_ALPHA, scene, generateMipMaps, invertY, samplingMode);
-        }
-
-        public static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
-            return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_RGB, scene, generateMipMaps, invertY, samplingMode);
-        }
-
-        public static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
-            return new RawTexture(data, width, height, Engine.TEXTUREFORMAT_RGBA, scene, generateMipMaps, invertY, samplingMode);
-        }
-    }
-}

+ 0 - 190
Babylon/Materials/textures/babylon.renderTargetTexture.js

@@ -1,190 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var RenderTargetTexture = (function (_super) {
-        __extends(RenderTargetTexture, _super);
-        function RenderTargetTexture(name, size, scene, generateMipMaps, doNotChangeAspectRatio) {
-            if (typeof doNotChangeAspectRatio === "undefined") { doNotChangeAspectRatio = true; }
-            _super.call(this, null, scene, !generateMipMaps);
-            this.renderList = new Array();
-            this.renderParticles = true;
-            this.renderSprites = false;
-            this.coordinatesMode = BABYLON.Texture.PROJECTION_MODE;
-            this._currentRefreshId = -1;
-            this._refreshRate = 1;
-
-            this.name = name;
-            this.isRenderTarget = true;
-            this._size = size;
-            this._generateMipMaps = generateMipMaps;
-            this._doNotChangeAspectRatio = doNotChangeAspectRatio;
-
-            this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
-
-            // Rendering groups
-            this._renderingManager = new BABYLON.RenderingManager(scene);
-        }
-        RenderTargetTexture.prototype.resetRefreshCounter = function () {
-            this._currentRefreshId = -1;
-        };
-
-        Object.defineProperty(RenderTargetTexture.prototype, "refreshRate", {
-            get: function () {
-                return this._refreshRate;
-            },
-            // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
-            set: function (value) {
-                this._refreshRate = value;
-                this.resetRefreshCounter();
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-
-        RenderTargetTexture.prototype._shouldRender = function () {
-            if (this._currentRefreshId === -1) {
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            if (this.refreshRate == this._currentRefreshId) {
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            this._currentRefreshId++;
-            return false;
-        };
-
-        RenderTargetTexture.prototype.isReady = function () {
-            if (!this.getScene().renderTargetsEnabled) {
-                return false;
-            }
-            return _super.prototype.isReady.call(this);
-        };
-
-        RenderTargetTexture.prototype.getRenderSize = function () {
-            return this._size;
-        };
-
-        Object.defineProperty(RenderTargetTexture.prototype, "canRescale", {
-            get: function () {
-                return true;
-            },
-            enumerable: true,
-            configurable: true
-        });
-
-        RenderTargetTexture.prototype.scale = function (ratio) {
-            var newSize = this._size * ratio;
-
-            this.resize(newSize, this._generateMipMaps);
-        };
-
-        RenderTargetTexture.prototype.resize = function (size, generateMipMaps) {
-            this.releaseInternalTexture();
-            this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
-        };
-
-        RenderTargetTexture.prototype.render = function (useCameraPostProcess) {
-            var scene = this.getScene();
-            var engine = scene.getEngine();
-
-            if (this._waitingRenderList) {
-                this.renderList = [];
-                for (var index = 0; index < this._waitingRenderList.length; index++) {
-                    var id = this._waitingRenderList[index];
-                    this.renderList.push(scene.getMeshByID(id));
-                }
-
-                delete this._waitingRenderList;
-            }
-
-            if (!this.renderList) {
-                return;
-            }
-
-            // Bind
-            if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
-                engine.bindFramebuffer(this._texture);
-            }
-
-            // Clear
-            engine.clear(scene.clearColor, true, true);
-
-            this._renderingManager.reset();
-
-            for (var meshIndex = 0; meshIndex < this.renderList.length; meshIndex++) {
-                var mesh = this.renderList[meshIndex];
-
-                if (mesh) {
-                    if (!mesh.isReady() || (mesh.material && !mesh.material.isReady())) {
-                        // Reset _currentRefreshId
-                        this.resetRefreshCounter();
-                        continue;
-                    }
-
-                    if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) != 0)) {
-                        mesh._activate(scene.getRenderId());
-
-                        for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
-                            var subMesh = mesh.subMeshes[subIndex];
-                            scene._activeVertices += subMesh.indexCount;
-                            this._renderingManager.dispatch(subMesh);
-                        }
-                    }
-                }
-            }
-
-            if (!this._doNotChangeAspectRatio) {
-                scene.updateTransformMatrix(true);
-            }
-
-            if (this.onBeforeRender) {
-                this.onBeforeRender();
-            }
-
-            // Render
-            this._renderingManager.render(this.customRenderFunction, this.renderList, this.renderParticles, this.renderSprites);
-
-            if (useCameraPostProcess) {
-                scene.postProcessManager._finalizeFrame(false, this._texture);
-            }
-
-            if (this.onAfterRender) {
-                this.onAfterRender();
-            }
-
-            // Unbind
-            engine.unBindFramebuffer(this._texture);
-
-            if (!this._doNotChangeAspectRatio) {
-                scene.updateTransformMatrix(true);
-            }
-        };
-
-        RenderTargetTexture.prototype.clone = function () {
-            var textureSize = this.getSize();
-            var newTexture = new BABYLON.RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // RenderTarget Texture
-            newTexture.coordinatesMode = this.coordinatesMode;
-            newTexture.renderList = this.renderList.slice(0);
-
-            return newTexture;
-        };
-        return RenderTargetTexture;
-    })(BABYLON.Texture);
-    BABYLON.RenderTargetTexture = RenderTargetTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.renderTargetTexture.js.map

+ 0 - 182
Babylon/Materials/textures/babylon.renderTargetTexture.ts

@@ -1,182 +0,0 @@
-module BABYLON {
-    export class RenderTargetTexture extends Texture {
-        public renderList = new Array<AbstractMesh>();
-        public renderParticles = true;
-        public renderSprites = false;
-        public coordinatesMode = BABYLON.Texture.PROJECTION_MODE;
-        public onBeforeRender: () => void;
-        public onAfterRender: () => void;
-        public activeCamera: Camera;
-        public customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
-
-        private _size: number;
-        public _generateMipMaps: boolean;
-        private _renderingManager: RenderingManager;
-        public _waitingRenderList: string[];
-        private _doNotChangeAspectRatio: boolean;
-        private _currentRefreshId = -1;
-        private _refreshRate = 1;
-
-        constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true) {
-            super(null, scene, !generateMipMaps);
-
-            this.name = name;
-            this.isRenderTarget = true;
-            this._size = size;
-            this._generateMipMaps = generateMipMaps;
-            this._doNotChangeAspectRatio = doNotChangeAspectRatio;
-
-            this._texture = scene.getEngine().createRenderTargetTexture(size, generateMipMaps);
-
-            // Rendering groups
-            this._renderingManager = new BABYLON.RenderingManager(scene);
-        }
-
-        public resetRefreshCounter(): void {
-            this._currentRefreshId = -1;
-        }
-
-        public get refreshRate(): number {
-            return this._refreshRate;
-        }
-
-        // Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
-        public set refreshRate(value: number) {
-            this._refreshRate = value;
-            this.resetRefreshCounter();
-        }
-
-        public _shouldRender(): boolean {
-            if (this._currentRefreshId === -1) { // At least render once
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            if (this.refreshRate == this._currentRefreshId) {
-                this._currentRefreshId = 1;
-                return true;
-            }
-
-            this._currentRefreshId++;
-            return false;
-        }
-
-        public isReady(): boolean {
-            if (!this.getScene().renderTargetsEnabled) {
-                return false;
-            }
-            return super.isReady();
-        }
-
-        public getRenderSize(): number {
-            return this._size;
-        }
-
-        public get canRescale(): boolean {
-            return true;
-        }
-
-        public scale(ratio: number): void {
-            var newSize = this._size * ratio;
-
-            this.resize(newSize, this._generateMipMaps);
-        }
-
-        public resize(size:any, generateMipMaps?: boolean) {
-            this.releaseInternalTexture();
-            this._texture = this.getScene().getEngine().createRenderTargetTexture(size, generateMipMaps);
-        }
-
-        public render(useCameraPostProcess?: boolean) {
-            var scene = this.getScene();
-            var engine = scene.getEngine();
-
-            if (this._waitingRenderList) {
-                this.renderList = [];
-                for (var index = 0; index < this._waitingRenderList.length; index++) {
-                    var id = this._waitingRenderList[index];
-                    this.renderList.push(scene.getMeshByID(id));
-                }
-
-                delete this._waitingRenderList;
-            }
-
-            if (!this.renderList) {
-                return;
-            }
-
-            // Bind
-            if (!useCameraPostProcess || !scene.postProcessManager._prepareFrame(this._texture)) {
-                engine.bindFramebuffer(this._texture);
-            }
-
-            // Clear
-            engine.clear(scene.clearColor, true, true);
-
-            this._renderingManager.reset();
-
-            for (var meshIndex = 0; meshIndex < this.renderList.length; meshIndex++) {
-                var mesh = this.renderList[meshIndex];
-
-                if (mesh) {
-                    if (!mesh.isReady() || (mesh.material && !mesh.material.isReady())) {
-                        // Reset _currentRefreshId
-                        this.resetRefreshCounter();
-                        continue;
-                    }
-
-                    if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) != 0)) {
-                        mesh._activate(scene.getRenderId());
-
-                        for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
-                            var subMesh = mesh.subMeshes[subIndex];
-                            scene._activeVertices += subMesh.indexCount;
-                            this._renderingManager.dispatch(subMesh);
-                        }
-                    }
-                }
-            }
-
-            if (!this._doNotChangeAspectRatio) {
-                scene.updateTransformMatrix(true);
-            }
-
-            if (this.onBeforeRender) {
-                this.onBeforeRender();
-            }
-
-            // Render
-            this._renderingManager.render(this.customRenderFunction, this.renderList, this.renderParticles, this.renderSprites);
-
-            if (useCameraPostProcess) {
-                scene.postProcessManager._finalizeFrame(false, this._texture);
-            }
-
-            if (this.onAfterRender) {
-                this.onAfterRender();
-            }
-
-            // Unbind
-            engine.unBindFramebuffer(this._texture);
-
-            if (!this._doNotChangeAspectRatio) {
-                scene.updateTransformMatrix(true);
-            }
-        }
-
-        public clone(): RenderTargetTexture {
-            var textureSize = this.getSize();
-            var newTexture = new BABYLON.RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-
-            // RenderTarget Texture
-            newTexture.coordinatesMode = this.coordinatesMode;
-            newTexture.renderList = this.renderList.slice(0);
-
-            return newTexture;
-        }
-    }
-} 

+ 0 - 221
Babylon/Materials/textures/babylon.texture.js

@@ -1,221 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var Texture = (function (_super) {
-        __extends(Texture, _super);
-        function Texture(url, scene, noMipmap, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer) {
-            if (typeof samplingMode === "undefined") { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
-            if (typeof onLoad === "undefined") { onLoad = null; }
-            if (typeof onError === "undefined") { onError = null; }
-            if (typeof buffer === "undefined") { buffer = null; }
-            if (typeof deleteBuffer === "undefined") { deleteBuffer = false; }
-            _super.call(this, scene);
-            this.uOffset = 0;
-            this.vOffset = 0;
-            this.uScale = 1.0;
-            this.vScale = 1.0;
-            this.uAng = 0;
-            this.vAng = 0;
-            this.wAng = 0;
-
-            this.name = url;
-            this.url = url;
-            this._noMipmap = noMipmap;
-            this._invertY = invertY;
-            this._samplingMode = samplingMode;
-            this._buffer = buffer;
-            this._deleteBuffer = deleteBuffer;
-
-            if (!url) {
-                return;
-            }
-
-            this._texture = this._getFromCache(url, noMipmap);
-
-            if (!this._texture) {
-                if (!scene.useDelayedTextureLoading) {
-                    this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode, onLoad, onError, this._buffer);
-                    if (deleteBuffer) {
-                        delete this._buffer;
-                    }
-                } else {
-                    this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
-                }
-            }
-        }
-        Texture.prototype.delayLoad = function () {
-            if (this.delayLoadState != BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
-                return;
-            }
-
-            this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
-            this._texture = this._getFromCache(this.url, this._noMipmap);
-
-            if (!this._texture) {
-                this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap, this._invertY, this.getScene(), this._samplingMode, null, null, this._buffer);
-                if (this._deleteBuffer) {
-                    delete this._buffer;
-                }
-            }
-        };
-
-        Texture.prototype._prepareRowForTextureGeneration = function (x, y, z, t) {
-            x -= this.uOffset + 0.5;
-            y -= this.vOffset + 0.5;
-            z -= 0.5;
-
-            BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix, t);
-
-            t.x *= this.uScale;
-            t.y *= this.vScale;
-
-            t.x += 0.5;
-            t.y += 0.5;
-            t.z += 0.5;
-        };
-
-        Texture.prototype.getTextureMatrix = function () {
-            if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.uAng === this._cachedUAng && this.vAng === this._cachedVAng && this.wAng === this._cachedWAng) {
-                return this._cachedTextureMatrix;
-            }
-
-            this._cachedUOffset = this.uOffset;
-            this._cachedVOffset = this.vOffset;
-            this._cachedUScale = this.uScale;
-            this._cachedVScale = this.vScale;
-            this._cachedUAng = this.uAng;
-            this._cachedVAng = this.vAng;
-            this._cachedWAng = this.wAng;
-
-            if (!this._cachedTextureMatrix) {
-                this._cachedTextureMatrix = BABYLON.Matrix.Zero();
-                this._rowGenerationMatrix = new BABYLON.Matrix();
-                this._t0 = BABYLON.Vector3.Zero();
-                this._t1 = BABYLON.Vector3.Zero();
-                this._t2 = BABYLON.Vector3.Zero();
-            }
-
-            BABYLON.Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix);
-
-            this._prepareRowForTextureGeneration(0, 0, 0, this._t0);
-            this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1);
-            this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2);
-
-            this._t1.subtractInPlace(this._t0);
-            this._t2.subtractInPlace(this._t0);
-
-            BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-            this._cachedTextureMatrix.m[0] = this._t1.x;
-            this._cachedTextureMatrix.m[1] = this._t1.y;
-            this._cachedTextureMatrix.m[2] = this._t1.z;
-            this._cachedTextureMatrix.m[4] = this._t2.x;
-            this._cachedTextureMatrix.m[5] = this._t2.y;
-            this._cachedTextureMatrix.m[6] = this._t2.z;
-            this._cachedTextureMatrix.m[8] = this._t0.x;
-            this._cachedTextureMatrix.m[9] = this._t0.y;
-            this._cachedTextureMatrix.m[10] = this._t0.z;
-
-            return this._cachedTextureMatrix;
-        };
-
-        Texture.prototype.getReflectionTextureMatrix = function () {
-            if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.coordinatesMode === this._cachedCoordinatesMode) {
-                return this._cachedTextureMatrix;
-            }
-
-            if (!this._cachedTextureMatrix) {
-                this._cachedTextureMatrix = BABYLON.Matrix.Zero();
-                this._projectionModeMatrix = BABYLON.Matrix.Zero();
-            }
-
-            this._cachedCoordinatesMode = this.coordinatesMode;
-
-            switch (this.coordinatesMode) {
-                case BABYLON.Texture.SPHERICAL_MODE:
-                    BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-                    this._cachedTextureMatrix[0] = -0.5 * this.uScale;
-                    this._cachedTextureMatrix[5] = -0.5 * this.vScale;
-                    this._cachedTextureMatrix[12] = 0.5 + this.uOffset;
-                    this._cachedTextureMatrix[13] = 0.5 + this.vOffset;
-                    break;
-                case BABYLON.Texture.PLANAR_MODE:
-                    BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-                    this._cachedTextureMatrix[0] = this.uScale;
-                    this._cachedTextureMatrix[5] = this.vScale;
-                    this._cachedTextureMatrix[12] = this.uOffset;
-                    this._cachedTextureMatrix[13] = this.vOffset;
-                    break;
-                case BABYLON.Texture.PROJECTION_MODE:
-                    BABYLON.Matrix.IdentityToRef(this._projectionModeMatrix);
-
-                    this._projectionModeMatrix.m[0] = 0.5;
-                    this._projectionModeMatrix.m[5] = -0.5;
-                    this._projectionModeMatrix.m[10] = 0.0;
-                    this._projectionModeMatrix.m[12] = 0.5;
-                    this._projectionModeMatrix.m[13] = 0.5;
-                    this._projectionModeMatrix.m[14] = 1.0;
-                    this._projectionModeMatrix.m[15] = 1.0;
-
-                    this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);
-                    break;
-                default:
-                    BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-                    break;
-            }
-            return this._cachedTextureMatrix;
-        };
-
-        Texture.prototype.clone = function () {
-            var newTexture = new BABYLON.Texture(this._texture.url, this.getScene(), this._noMipmap, this._invertY);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-            newTexture.wrapU = this.wrapU;
-            newTexture.wrapV = this.wrapV;
-            newTexture.coordinatesIndex = this.coordinatesIndex;
-            newTexture.coordinatesMode = this.coordinatesMode;
-
-            // Texture
-            newTexture.uOffset = this.uOffset;
-            newTexture.vOffset = this.vOffset;
-            newTexture.uScale = this.uScale;
-            newTexture.vScale = this.vScale;
-            newTexture.uAng = this.uAng;
-            newTexture.vAng = this.vAng;
-            newTexture.wAng = this.wAng;
-
-            return newTexture;
-        };
-
-        // Statics
-        Texture.CreateFromBase64String = function (data, name, scene, noMipmap, invertY, samplingMode, onLoad, onError) {
-            if (typeof samplingMode === "undefined") { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
-            if (typeof onLoad === "undefined") { onLoad = null; }
-            if (typeof onError === "undefined") { onError = null; }
-            return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
-        };
-        Texture.NEAREST_SAMPLINGMODE = 1;
-        Texture.BILINEAR_SAMPLINGMODE = 2;
-        Texture.TRILINEAR_SAMPLINGMODE = 3;
-
-        Texture.EXPLICIT_MODE = 0;
-        Texture.SPHERICAL_MODE = 1;
-        Texture.PLANAR_MODE = 2;
-        Texture.CUBIC_MODE = 3;
-        Texture.PROJECTION_MODE = 4;
-        Texture.SKYBOX_MODE = 5;
-
-        Texture.CLAMP_ADDRESSMODE = 0;
-        Texture.WRAP_ADDRESSMODE = 1;
-        Texture.MIRROR_ADDRESSMODE = 2;
-        return Texture;
-    })(BABYLON.BaseTexture);
-    BABYLON.Texture = Texture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.texture.js.map

+ 0 - 235
Babylon/Materials/textures/babylon.texture.ts

@@ -1,235 +0,0 @@
-module BABYLON {
-    export class Texture extends BaseTexture {
-        // Constants
-        public static NEAREST_SAMPLINGMODE = 1;
-        public static BILINEAR_SAMPLINGMODE = 2;
-        public static TRILINEAR_SAMPLINGMODE = 3;
-
-        public static EXPLICIT_MODE = 0;
-        public static SPHERICAL_MODE = 1;
-        public static PLANAR_MODE = 2;
-        public static CUBIC_MODE = 3;
-        public static PROJECTION_MODE = 4;
-        public static SKYBOX_MODE = 5;
-
-        public static CLAMP_ADDRESSMODE = 0;
-        public static WRAP_ADDRESSMODE = 1;
-        public static MIRROR_ADDRESSMODE = 2;
-
-        // Members
-        public url: string;
-        public uOffset = 0;
-        public vOffset = 0;
-        public uScale = 1.0;
-        public vScale = 1.0;
-        public uAng = 0;
-        public vAng = 0;
-        public wAng = 0;
-
-        private _noMipmap: boolean;
-        public _invertY: boolean;
-        private _rowGenerationMatrix: Matrix;
-        private _cachedTextureMatrix: Matrix;
-        private _projectionModeMatrix: Matrix;
-        private _t0: Vector3;
-        private _t1: Vector3;
-        private _t2: Vector3;
-
-        private _cachedUOffset: number;
-        private _cachedVOffset: number;
-        private _cachedUScale: number;
-        private _cachedVScale: number;
-        private _cachedUAng: number;
-        private _cachedVAng: number;
-        private _cachedWAng: number;
-        private _cachedCoordinatesMode: number;
-        public _samplingMode: number;
-        private _buffer: any;
-        private _deleteBuffer: boolean;
-
-        constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = null, onError: () => void = null, buffer: any = null, deleteBuffer: boolean = false) {
-            super(scene);
-
-            this.name = url;
-            this.url = url;
-            this._noMipmap = noMipmap;
-            this._invertY = invertY;
-            this._samplingMode = samplingMode;
-            this._buffer = buffer;
-            this._deleteBuffer = deleteBuffer;
-
-            if (!url) {
-                return;
-            }
-
-            this._texture = this._getFromCache(url, noMipmap);
-
-            if (!this._texture) {
-                if (!scene.useDelayedTextureLoading) {
-                    this._texture = scene.getEngine().createTexture(url, noMipmap, invertY, scene, this._samplingMode, onLoad, onError, this._buffer);
-                    if (deleteBuffer) {
-                        delete this._buffer;
-                    }
-                } else {
-                    this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
-                }
-            }
-        }
-
-        public delayLoad(): void {
-            if (this.delayLoadState != BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
-                return;
-            }
-
-            this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
-            this._texture = this._getFromCache(this.url, this._noMipmap);
-
-            if (!this._texture) {
-                this._texture = this.getScene().getEngine().createTexture(this.url, this._noMipmap, this._invertY, this.getScene(), this._samplingMode, null, null, this._buffer);
-                if (this._deleteBuffer) {
-                    delete this._buffer;
-                }
-            }
-        }
-
-        private _prepareRowForTextureGeneration(x: number, y: number, z: number, t: Vector3): void {
-            x -= this.uOffset + 0.5;
-            y -= this.vOffset + 0.5;
-            z -= 0.5;
-
-            Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix, t);
-
-            t.x *= this.uScale;
-            t.y *= this.vScale;
-
-            t.x += 0.5;
-            t.y += 0.5;
-            t.z += 0.5;
-        }
-
-        public getTextureMatrix(): Matrix {
-            if (
-                this.uOffset === this._cachedUOffset &&
-                this.vOffset === this._cachedVOffset &&
-                this.uScale === this._cachedUScale &&
-                this.vScale === this._cachedVScale &&
-                this.uAng === this._cachedUAng &&
-                this.vAng === this._cachedVAng &&
-                this.wAng === this._cachedWAng) {
-                return this._cachedTextureMatrix;
-            }
-
-            this._cachedUOffset = this.uOffset;
-            this._cachedVOffset = this.vOffset;
-            this._cachedUScale = this.uScale;
-            this._cachedVScale = this.vScale;
-            this._cachedUAng = this.uAng;
-            this._cachedVAng = this.vAng;
-            this._cachedWAng = this.wAng;
-
-            if (!this._cachedTextureMatrix) {
-                this._cachedTextureMatrix = BABYLON.Matrix.Zero();
-                this._rowGenerationMatrix = new BABYLON.Matrix();
-                this._t0 = BABYLON.Vector3.Zero();
-                this._t1 = BABYLON.Vector3.Zero();
-                this._t2 = BABYLON.Vector3.Zero();
-            }
-
-            BABYLON.Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix);
-
-            this._prepareRowForTextureGeneration(0, 0, 0, this._t0);
-            this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1);
-            this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2);
-
-            this._t1.subtractInPlace(this._t0);
-            this._t2.subtractInPlace(this._t0);
-
-            BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-            this._cachedTextureMatrix.m[0] = this._t1.x; this._cachedTextureMatrix.m[1] = this._t1.y; this._cachedTextureMatrix.m[2] = this._t1.z;
-            this._cachedTextureMatrix.m[4] = this._t2.x; this._cachedTextureMatrix.m[5] = this._t2.y; this._cachedTextureMatrix.m[6] = this._t2.z;
-            this._cachedTextureMatrix.m[8] = this._t0.x; this._cachedTextureMatrix.m[9] = this._t0.y; this._cachedTextureMatrix.m[10] = this._t0.z;
-
-            return this._cachedTextureMatrix;
-        }
-
-        public getReflectionTextureMatrix(): Matrix {
-            if (
-                this.uOffset === this._cachedUOffset &&
-                this.vOffset === this._cachedVOffset &&
-                this.uScale === this._cachedUScale &&
-                this.vScale === this._cachedVScale &&
-                this.coordinatesMode === this._cachedCoordinatesMode) {
-                return this._cachedTextureMatrix;
-            }
-
-            if (!this._cachedTextureMatrix) {
-                this._cachedTextureMatrix = BABYLON.Matrix.Zero();
-                this._projectionModeMatrix = BABYLON.Matrix.Zero();
-            }
-
-            this._cachedCoordinatesMode = this.coordinatesMode;
-
-            switch (this.coordinatesMode) {
-                case BABYLON.Texture.SPHERICAL_MODE:
-                    BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-                    this._cachedTextureMatrix[0] = -0.5 * this.uScale;
-                    this._cachedTextureMatrix[5] = -0.5 * this.vScale;
-                    this._cachedTextureMatrix[12] = 0.5 + this.uOffset;
-                    this._cachedTextureMatrix[13] = 0.5 + this.vOffset;
-                    break;
-                case BABYLON.Texture.PLANAR_MODE:
-                    BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-                    this._cachedTextureMatrix[0] = this.uScale;
-                    this._cachedTextureMatrix[5] = this.vScale;
-                    this._cachedTextureMatrix[12] = this.uOffset;
-                    this._cachedTextureMatrix[13] = this.vOffset;
-                    break;
-                case BABYLON.Texture.PROJECTION_MODE:
-                    BABYLON.Matrix.IdentityToRef(this._projectionModeMatrix);
-
-                    this._projectionModeMatrix.m[0] = 0.5;
-                    this._projectionModeMatrix.m[5] = -0.5;
-                    this._projectionModeMatrix.m[10] = 0.0;
-                    this._projectionModeMatrix.m[12] = 0.5;
-                    this._projectionModeMatrix.m[13] = 0.5;
-                    this._projectionModeMatrix.m[14] = 1.0;
-                    this._projectionModeMatrix.m[15] = 1.0;
-
-                    this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);
-                    break;
-                default:
-                    BABYLON.Matrix.IdentityToRef(this._cachedTextureMatrix);
-                    break;
-            }
-            return this._cachedTextureMatrix;
-        }
-
-        public clone(): Texture {
-            var newTexture = new BABYLON.Texture(this._texture.url, this.getScene(), this._noMipmap, this._invertY);
-
-            // Base texture
-            newTexture.hasAlpha = this.hasAlpha;
-            newTexture.level = this.level;
-            newTexture.wrapU = this.wrapU;
-            newTexture.wrapV = this.wrapV;
-            newTexture.coordinatesIndex = this.coordinatesIndex;
-            newTexture.coordinatesMode = this.coordinatesMode;
-
-            // Texture
-            newTexture.uOffset = this.uOffset;
-            newTexture.vOffset = this.vOffset;
-            newTexture.uScale = this.uScale;
-            newTexture.vScale = this.vScale;
-            newTexture.uAng = this.uAng;
-            newTexture.vAng = this.vAng;
-            newTexture.wAng = this.wAng;
-
-            return newTexture;
-        }
-
-        // Statics
-        public static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = null, onError: () => void = null): Texture {
-            return new Texture("data:" + name, scene, noMipmap, invertY, samplingMode, onLoad, onError, data);
-        }
-    }
-} 

+ 0 - 68
Babylon/Materials/textures/babylon.videoTexture.js

@@ -1,68 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var VideoTexture = (function (_super) {
-        __extends(VideoTexture, _super);
-        function VideoTexture(name, urls, size, scene, generateMipMaps, invertY, samplingMode) {
-            if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
-            var _this = this;
-            _super.call(this, null, scene, !generateMipMaps, invertY);
-            this._autoLaunch = true;
-
-            this.name = name;
-
-            this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
-            this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
-
-            var requiredWidth = size.width || size;
-            var requiredHeight = size.height || size;
-
-            this._texture = scene.getEngine().createDynamicTexture(requiredWidth, requiredHeight, generateMipMaps, samplingMode);
-            var textureSize = this.getSize();
-
-            this.video = document.createElement("video");
-            this.video.width = textureSize.width;
-            this.video.height = textureSize.height;
-            this.video.autoplay = false;
-            this.video.loop = true;
-
-            this.video.addEventListener("canplaythrough", function () {
-                if (_this._texture) {
-                    _this._texture.isReady = true;
-                }
-            });
-
-            urls.forEach(function (url) {
-                var source = document.createElement("source");
-                source.src = url;
-                _this.video.appendChild(source);
-            });
-
-            this._lastUpdate = BABYLON.Tools.Now;
-        }
-        VideoTexture.prototype.update = function () {
-            if (this._autoLaunch) {
-                this._autoLaunch = false;
-                this.video.play();
-            }
-
-            var now = BABYLON.Tools.Now;
-
-            if (now - this._lastUpdate < 15) {
-                return false;
-            }
-
-            this._lastUpdate = now;
-            this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY);
-            return true;
-        };
-        return VideoTexture;
-    })(BABYLON.Texture);
-    BABYLON.VideoTexture = VideoTexture;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.videoTexture.js.map

+ 0 - 60
Babylon/Materials/textures/babylon.videoTexture.ts

@@ -1,60 +0,0 @@
-module BABYLON {
-    export class VideoTexture extends Texture {
-        public video: HTMLVideoElement;
-
-        private _autoLaunch = true;
-        private _lastUpdate: number;
-
-        constructor(name: string, urls: string[], size: any, scene: Scene, generateMipMaps: boolean, invertY: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
-            super(null, scene, !generateMipMaps, invertY);
-
-            this.name = name;
-
-            this.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE;
-            this.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE;
-
-            var requiredWidth = size.width || size;
-            var requiredHeight = size.height || size;
-
-            this._texture = scene.getEngine().createDynamicTexture(requiredWidth, requiredHeight, generateMipMaps, samplingMode);
-            var textureSize = this.getSize();
-
-            this.video = document.createElement("video");
-            this.video.width = textureSize.width;
-            this.video.height = textureSize.height;
-            this.video.autoplay = false;
-            this.video.loop = true;
-
-            this.video.addEventListener("canplaythrough", () => {
-                if (this._texture) {
-                    this._texture.isReady = true;
-                }
-            });
-
-            urls.forEach(url => {
-                var source = document.createElement("source");
-                source.src = url;
-                this.video.appendChild(source);
-            });
-
-            this._lastUpdate = Tools.Now;
-        }
-
-        public update(): boolean {
-            if (this._autoLaunch) {
-                this._autoLaunch = false;
-                this.video.play();
-            }
-
-            var now = Tools.Now;
-
-            if (now - this._lastUpdate < 15) {
-                return false;
-            }
-
-            this._lastUpdate = now;
-            this.getScene().getEngine().updateVideoTexture(this._texture, this.video, this._invertY);
-            return true;
-        }
-    }
-}