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@@ -13,12 +13,13 @@
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### Updates
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- `VertexBuffer.updatable` is now serialized ([deltakosh](https://github.com/deltakosh))
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- - Added intersectsMeshes to Ray ([abow](https://github.com/abow))
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- - New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) - ([abow](https://github.com/abow))
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- - `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
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- - Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
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- - `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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- - GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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+- Added intersectsMeshes to Ray ([abow](https://github.com/abow))
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+- New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) - ([abow](https://github.com/abow))
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+- `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
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+- Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
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+- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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+- GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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+- `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))
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### Canvas2D
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