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Fixed getActiveMeshes name in babylon.scene.js

michael-korbas 11 years ago
parent
commit
fdd636af23
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Babylon/babylon.scene.js

+ 1 - 1
Babylon/babylon.scene.js

@@ -134,7 +134,7 @@ var BABYLON = BABYLON || {};
         return this._evaluateActiveMeshesDuration;
         return this._evaluateActiveMeshesDuration;
     };
     };
 
 
-    BABYLON.Scene.prototype.geActiveMeshes = function () {
+    BABYLON.Scene.prototype.getActiveMeshes = function () {
         return this._activeMeshes;
         return this._activeMeshes;
     };
     };