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Move lightmpa color to linear space

David Catuhe 7 years ago
parent
commit
fdc34d17c9

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Playground/babylon.d.txt


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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


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dist/preview release/babylon.max.js


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dist/preview release/babylon.worker.js


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js


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dist/preview release/customConfigurations/minimalGLTFViewer/es6.js


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dist/preview release/es6.js


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dist/preview release/viewer/babylon.viewer.js


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src/Shaders/pbr.fragment.fx

@@ -602,7 +602,7 @@ void main(void) {
 #endif
 
 #ifdef LIGHTMAP
-	vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb * vLightmapInfos.y;
+	vec3 lightmapColor = toLinearSpace(texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb) * vLightmapInfos.y;
 #endif
 
 	lightingInfo info;