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@@ -9,10 +9,6 @@ uniform sampler2D diffuseSampler;
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// Fog
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// Fog
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#include<fogFragmentDeclaration>
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#include<fogFragmentDeclaration>
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-// Deferred
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-#include<deferredDeclaration>[SCENE_MRT_COUNT]
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-
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-
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void main(void) {
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void main(void) {
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vec4 color = texture2D(diffuseSampler, vUV);
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vec4 color = texture2D(diffuseSampler, vUV);
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@@ -27,7 +23,4 @@ void main(void) {
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#include<fogFragment>
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#include<fogFragment>
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gl_FragColor = color;
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gl_FragColor = color;
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-
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-#include<deferredDefaultOutput>
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-
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}
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}
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