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@@ -100,9 +100,6 @@ varying vec3 vNormalW;
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// Fog
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#include<fogFragmentDeclaration>
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-// Deferred
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-#include<deferredDeclaration>[SCENE_MRT_COUNT]
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-
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#ifdef REFLECTIONFRESNEL
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#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
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@@ -304,7 +301,4 @@ vec4 color = vec4(finalColor, finalAlpha);
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#endif
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gl_FragColor = color;
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-
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-#include<deferredDefaultOutput>
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-
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}
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