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@@ -120,7 +120,7 @@ Please see the [Contributing Guidelines](./contributing.md)
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- Online [sandbox](https://www.babylonjs.com/sandbox) where you can test your .babylon and glTF scenes with a simple drag'n'drop
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- Online [shader creation tool](https://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders
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- 3DS Max [exporter](https://github.com/BabylonJS/Exporters/tree/master/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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-- Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from 3DS Max
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+- Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from Maya
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- Blender [exporter](https://github.com/BabylonJS/Exporters/tree/master/Blender) can be used to generate a .babylon file from Blender 3d
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- Unity 5[ (deprecated) exporter](https://github.com/BabylonJS/Exporters/tree/master/Unity) can be used to export your geometries from Unity 5 scene editor(animations are supported)
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- [glTF Tools](https://github.com/KhronosGroup/glTF#gltf-tools) by KhronosGroup
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