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@@ -1,35 +1,159 @@
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import * as React from "react";
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import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
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-import { faTimes } from "@fortawesome/free-solid-svg-icons";
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+import { faTimes, faPlusCircle } from "@fortawesome/free-solid-svg-icons";
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import { Animation } from 'babylonjs/Animations/animation';
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import { Vector2 } from 'babylonjs/Maths/math.vector';
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-import { EasingFunction } from 'babylonjs/Animations/easing';
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+import { EasingFunction, BezierCurveEase } from 'babylonjs/Animations/easing';
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import { IAnimationKey } from 'babylonjs/Animations/animationKey';
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-import { AnchorSvgPoint } from './anchorSvgPoint';
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-import { KeyframeSvgPoint } from './keyframeSvgPoint';
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+import { IKeyframeSvgPoint } from './keyframeSvgPoint';
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+import { SvgDraggableArea } from './svgDraggableArea';
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+import { Scene } from "babylonjs/scene";
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+import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
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require("./curveEditor.scss");
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interface IAnimationCurveEditorComponentProps {
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close: (event: any) => void;
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+ playOrPause: () => void;
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title: string;
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animations: Animation[];
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entityName: string;
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+ scene: Scene;
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+ entity: IAnimatable;
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}
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-export class AnimationCurveEditorComponent extends React.Component<IAnimationCurveEditorComponentProps, { isOpen: boolean, selected: Animation, currentPathData: string | undefined, anchorPoints: { point: Vector2, anchor: Vector2 }[] | null, keyframes: Vector2[] | null }> {
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+export class AnimationCurveEditorComponent extends React.Component<IAnimationCurveEditorComponentProps, { animations: Animation[], animationName: string, animationTargetProperty: string, isOpen: boolean, selected: Animation, currentPathData: string | undefined, svgKeyframes: IKeyframeSvgPoint[] | undefined }> {
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- private _anchorPoints: { point: Vector2, anchor: Vector2 }[] = [];
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- private _keyframes: Vector2[] = [];
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+ readonly _heightScale: number = 100;
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+ private _newAnimations: Animation[] = [];
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+ private _svgKeyframes: IKeyframeSvgPoint[] = [];
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+ private _frames: Vector2[] = [];
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+ private _isPlaying: boolean = false;
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constructor(props: IAnimationCurveEditorComponentProps) {
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super(props);
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- this.state = { selected: this.props.animations[0], isOpen: true, currentPathData: this.getPathData(this.props.animations[0]), anchorPoints: this._anchorPoints, keyframes: this._keyframes }
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+ this.state = { animations: this._newAnimations, selected: this.props.animations[0], isOpen: true, currentPathData: this.getPathData(this.props.animations[0]), svgKeyframes: this._svgKeyframes, animationTargetProperty: 'position.x', animationName: "" }
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+
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+ }
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+
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+ handleNameChange(event: React.ChangeEvent<HTMLInputElement>) {
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+ event.preventDefault();
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+ this.setState({ animationName: event.target.value });
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+ }
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+
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+ handlePropertyChange(event: React.ChangeEvent<HTMLInputElement>) {
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+ event.preventDefault();
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+ this.setState({ animationTargetProperty: event.target.value });
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+ }
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+
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+ addAnimation(event: React.MouseEvent<HTMLDivElement>) {
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+ event.preventDefault();
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+ if (this.state.animationName != "" && this.state.animationTargetProperty != "") {
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+ let animation = new Animation(this.state.animationName, this.state.animationTargetProperty, 30, Animation.ANIMATIONTYPE_FLOAT, Animation.ANIMATIONLOOPMODE_CYCLE);
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+
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+ var keys = [];
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+ keys.push({
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+ frame: 0,
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+ value: 1
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+ });
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+
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+ keys.push({
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+ frame: 100,
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+ value: 1
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+ });
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+
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+
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+ animation.setKeys(keys);
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+
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+ var bezierEase = new BezierCurveEase(10, 0, 10, 0);
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+ bezierEase.setEasingMode(EasingFunction.EASINGMODE_EASEINOUT);
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+ animation.setEasingFunction((bezierEase as unknown) as EasingFunction);
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+
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+ // Need to redefine/refactor not to update the prop collection
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+ (this.props.entity as IAnimatable).animations?.push(animation);
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+
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+ }
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+ }
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+
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+ addKeyFrame(event: React.MouseEvent<SVGSVGElement>) {
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+
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+ event.preventDefault();
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+
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+ if (event.button === 2) {
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+
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+ var svg = event.target as SVGSVGElement;
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+
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+ var pt = svg.createSVGPoint();
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+
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+ pt.x = event.clientX;
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+ pt.y = event.clientY;
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+
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+ var inverse = svg.getScreenCTM()?.inverse();
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+
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+ var cursorpt = pt.matrixTransform(inverse);
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+
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+ var currentAnimation = this.state.selected;
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+
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+ var keys = currentAnimation.getKeys();
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+
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+ var height = 100;
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+ var middle = (height / 2);
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+
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+ var keyValue;
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+
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+ if (cursorpt.y < middle) {
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+ keyValue = 1 + ((100 / cursorpt.y) * .1)
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+ }
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+
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+ if (cursorpt.y > middle) {
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+ keyValue = 1 - ((100 / cursorpt.y) * .1)
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+ }
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+
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+ keys.push({ frame: cursorpt.x, value: keyValue });
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+
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+ currentAnimation.setKeys(keys);
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+
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+ this.selectAnimation(currentAnimation);
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+ }
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+ }
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+
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+ updateKeyframe(keyframe: Vector2, index: number) {
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+
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+ let anim = this.state.selected as Animation;
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+ var keys: IAnimationKey[] = [];
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+
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+ var svgKeyframes = this.state.svgKeyframes?.map((k, i) => {
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+ if (i === index) {
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+ k.keyframePoint.x = keyframe.x;
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+ k.keyframePoint.y = keyframe.y;
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+ }
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+
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+ var height = 100;
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+ var middle = (height / 2);
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+
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+ var keyValue;
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+
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+ if (k.keyframePoint.y < middle) {
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+ keyValue = 1 + ((100 / k.keyframePoint.y) * .1)
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+ }
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+
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+ if (k.keyframePoint.y > middle) {
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+ keyValue = 1 - ((100 / k.keyframePoint.y) * .1)
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+ }
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+
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+
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+ keys.push({ frame: k.keyframePoint.x, value: keyValue })
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+ return k;
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+ });
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+ anim.setKeys(keys);
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+
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+ this.setState({ svgKeyframes: svgKeyframes })
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+
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}
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getAnimationProperties(animation: Animation) {
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let easingType, easingMode;
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let easingFunction: EasingFunction = animation.getEasingFunction() as EasingFunction;
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- if (easingFunction === undefined){
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+ if (easingFunction === undefined) {
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easingType = undefined
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easingMode = undefined;
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} else {
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@@ -44,75 +168,107 @@ export class AnimationCurveEditorComponent extends React.Component<IAnimationCur
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const { easingMode, easingType } = this.getAnimationProperties(animation);
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const keyframes = animation.getKeys();
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+
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+
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if (keyframes === undefined) {
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return "";
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}
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const startKey = keyframes[0];
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- // This will change when Graph width becomes dinamic
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- const heightScale = 100;
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-
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- // This assumes the startkey is always 0... we will change this
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- let middle = (startKey.value / 2) * heightScale;
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+ // This assumes the startkey is always 0... beed to change this
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+ let middle = this._heightScale / 2;
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// START OF LINE/CURVE
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- let data: string | undefined = `M0, ${middle}`;
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+ let data: string | undefined = `M${startKey.frame}, ${this._heightScale - (startKey.value * middle)}`;
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- if (easingType === undefined && easingMode === undefined){
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- data = this.linearInterpolation(keyframes, data, heightScale, middle);
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+ if (easingType === undefined && easingMode === undefined) {
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+ data = this.linearInterpolation(keyframes, data, middle);
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} else {
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let easingFunction = animation.getEasingFunction();
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- data = this.curvePath(keyframes, data, heightScale, middle, easingFunction as EasingFunction)
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+
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+ data = this.curvePath(keyframes, data, middle, easingFunction as EasingFunction)
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}
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+
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+
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return data;
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}
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- curvePath(keyframes: IAnimationKey[], data: string, heightScale: number, middle: number, easingFunction: EasingFunction) {
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+ drawAllFrames(initialKey: IAnimationKey, endKey: IAnimationKey, easingFunction: EasingFunction) {
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+
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+ let i = initialKey.frame;
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+
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+ for (i; i < endKey.frame; i++) {
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+
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+ (i * 100 / endKey.frame)
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+
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+ let dy = easingFunction.easeInCore(i);
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+ let value = this._heightScale - (dy * (this._heightScale / 2));
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+ this._frames.push(new Vector2(i, value));
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+
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+ }
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+
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+ }
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+
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+ curvePath(keyframes: IAnimationKey[], data: string, middle: number, easingFunction: EasingFunction) {
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// This will get 1/4 and 3/4 of points in eased curve
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const u = .25;
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const v = .75;
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keyframes.forEach((key, i) => {
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- if (i !== 0) {
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- // Gets previous initial point of curve segment
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- var pointA = new Vector2(0, 0);
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- if (i === 0) {
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- pointA.x = 0
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- pointA.y = middle;
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- } else {
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- pointA.x = keyframes[i - 1].frame;
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- pointA.y = heightScale - (keyframes[i - 1].value * middle)
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- }
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+ // Gets previous initial point of curve segment
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+ var pointA = new Vector2(0, 0);
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+ if (i === 0) {
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+ pointA.x = key.frame;
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+ pointA.y = this._heightScale - (key.value * middle);
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+
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+ this.setKeyframePoint([pointA], i, keyframes.length);
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+
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+ } else {
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+ pointA.x = keyframes[i - 1].frame;
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+ pointA.y = this._heightScale - (keyframes[i - 1].value * middle)
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// Gets the end point of this curve segment
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- var pointB = new Vector2(key.frame, heightScale - (key.value * middle));
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+ var pointB = new Vector2(key.frame, this._heightScale - (key.value * middle));
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// Get easing value of percentage to get the bezier control points below
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- let du = easingFunction.ease(u); // What to do here, when user edits the curve? Option 1: Modify the curve with the new control points as BezierEaseCurve(x,y,z,w)
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- let dv = easingFunction.ease(v); // Option 2: Create a easeInCore function and adapt it with the new control points values... needs more revision.
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+ let du = easingFunction.easeInCore(u); // What to do here, when user edits the curve? Option 1: Modify the curve with the new control points as BezierEaseCurve(x,y,z,w)
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+ let dv = easingFunction.easeInCore(v); // Option 2: Create a easeInCore function and adapt it with the new control points values... needs more revision.
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+
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+ // Direction of curve up/down
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+ let yInt25 = 0;
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+ if (pointB.y > pointA.y) { // if pointB.y > pointA.y = goes down
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+ yInt25 = ((pointB.y - pointA.y) * du) + pointA.y
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+ } else if (pointB.y < pointA.y) { // if pointB.y < pointA.y = goes up
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+ yInt25 = pointA.y - ((pointA.y - pointB.y) * du);
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+ }
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+
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+ let yInt75 = 0;
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+ if (pointB.y > pointA.y) {
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+ yInt75 = ((pointB.y - pointA.y) * dv) + pointA.y
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+ } else if (pointB.y < pointA.y) {
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+ yInt75 = pointA.y - ((pointA.y - pointB.y) * dv)
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+ }
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// Intermediate points in curve
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- let intermediatePoint25 = new Vector2(((pointB.x - pointA.x) * u) + pointA.x, ((pointB.y - pointA.y) * du) + middle);
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- let intermediatePoint75 = new Vector2(((pointB.x - pointA.x) * v) + pointA.x, ((pointB.y - pointA.y) * dv) + middle);
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-
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+ let intermediatePoint25 = new Vector2(((pointB.x - pointA.x) * u) + pointA.x, yInt25);
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+ let intermediatePoint75 = new Vector2(((pointB.x - pointA.x) * v) + pointA.x, yInt75);
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+
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+
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// Gets the four control points of bezier curve
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let controlPoints = this.interpolateControlPoints(pointA, intermediatePoint25, u, intermediatePoint75, v, pointB);
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- if (controlPoints === undefined){
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+ if (controlPoints === undefined) {
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console.log("error getting bezier control points");
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} else {
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- this.setAnchorPoint(controlPoints[0], controlPoints[1]);
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- this.setAnchorPoint(controlPoints[3], controlPoints[2]);
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-
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- this.setKeyframePoint(pointA);
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- this.setKeyframePoint(pointB);
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-
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- data += ` C${controlPoints[1].x}, ${controlPoints[1].y} ${controlPoints[2].x}, ${controlPoints[2].y} ${pointB.x}, ${pointB.y}`
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+
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+ this.setKeyframePoint(controlPoints, i, keyframes.length);
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+
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+ data += ` C${controlPoints[1].x} ${controlPoints[1].y} ${controlPoints[2].x} ${controlPoints[2].y} ${controlPoints[3].x} ${controlPoints[3].y}`
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}
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}
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@@ -123,45 +279,97 @@ export class AnimationCurveEditorComponent extends React.Component<IAnimationCur
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}
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-
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- linearInterpolation(keyframes: IAnimationKey[], data: string, heightScale: number, middle: number): string {
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+
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+
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+ renderPoints(updatedSvgKeyFrame: IKeyframeSvgPoint, index: number) {
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+
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+ let animation = this.state.selected as Animation;
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+
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+ let keys = [...animation.getKeys()];
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+
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+ let newFrame = 0;
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+ if (updatedSvgKeyFrame.keyframePoint.x !== 0) {
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+ if (updatedSvgKeyFrame.keyframePoint.x > 0 && updatedSvgKeyFrame.keyframePoint.x < 1) {
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+ newFrame = 1;
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+ } else {
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+ newFrame = Math.round(updatedSvgKeyFrame.keyframePoint.x);
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+ }
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+ }
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+
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+ keys[index].frame = newFrame; // This value comes as percentage/frame/time
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+ keys[index].value = ((this._heightScale - updatedSvgKeyFrame.keyframePoint.y) / this._heightScale) * 2; // this value comes inverted svg from 0 = 100 to 100 = 0
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+
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+ animation.setKeys(keys);
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+
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+ this.selectAnimation(animation);
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+
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+ }
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+
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+
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+ linearInterpolation(keyframes: IAnimationKey[], data: string, middle: number): string {
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keyframes.forEach((key, i) => {
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+
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+ var point = new Vector2(0, 0);
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+ point.x = key.frame;
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+ point.y = this._heightScale - (key.value * middle);
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+ this.setKeyframePointLinear(point, i);
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+
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if (i !== 0) {
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- data += ` L${key.frame} ${heightScale - (key.value * middle)}`
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+ data += ` L${point.x} ${point.y}`
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}
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-
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});
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return data;
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}
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-
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- setAnchorPoint(point: Vector2, anchor: Vector2) {
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- this._anchorPoints.push({ point, anchor });
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+ setKeyframePointLinear(point: Vector2, index: number) {
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+ let svgKeyframe = { keyframePoint: point, rightControlPoint: null, leftControlPoint: null, id: index.toString() }
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+ this._svgKeyframes.push(svgKeyframe);
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}
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- setKeyframePoint(point: Vector2) {
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- this._keyframes.push(point);
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+ setKeyframePoint(controlPoints: Vector2[], index: number, keyframesCount: number) {
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+
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+ let svgKeyframe;
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+ if (index === 0) {
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+ svgKeyframe = { keyframePoint: controlPoints[0], rightControlPoint: null, leftControlPoint: null, id: index.toString() }
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+ } else {
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+ this._svgKeyframes[index - 1].rightControlPoint = controlPoints[1];
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+ svgKeyframe = { keyframePoint: controlPoints[3], rightControlPoint: null, leftControlPoint: controlPoints[2], id: index.toString() }
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+ }
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+
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+ this._svgKeyframes.push(svgKeyframe);
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+ }
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+
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+ isAnimationPlaying() {
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+ this._isPlaying = this.props.scene.getAllAnimatablesByTarget(this.props.entity).length > 0;
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+ if (this._isPlaying){
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+ this.props.playOrPause();
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+ } else {
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+ this._isPlaying = false;
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+ }
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}
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|
selectAnimation(animation: Animation) {
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- this._anchorPoints = [];
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- this._keyframes = [];
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+
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+ this.isAnimationPlaying();
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+
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+ this._svgKeyframes = [];
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const pathData = this.getPathData(animation);
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if (pathData === "") {
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console.log("no keyframes in this animation");
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}
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- this.setState({ selected: animation, currentPathData: pathData, anchorPoints: this._anchorPoints, keyframes: this._keyframes });
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+
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+ this.setState({ selected: animation, currentPathData: pathData, svgKeyframes: this._svgKeyframes });
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|
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}
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|
|
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- interpolateControlPoints(p0: Vector2, p1: Vector2, u: number, p2: Vector2, v:number, p3: Vector2 ): Vector2[] | undefined {
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+ interpolateControlPoints(p0: Vector2, p1: Vector2, u: number, p2: Vector2, v: number, p3: Vector2): Vector2[] | undefined {
|
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|
|
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- let a=0.0;
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- let b=0.0;
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- let c=0.0;
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- let d=0.0;
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- let det=0.0;
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+ let a = 0.0;
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+ let b = 0.0;
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+ let c = 0.0;
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+ let d = 0.0;
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+ let det = 0.0;
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|
let q1: Vector2 = new Vector2();
|
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|
let q2: Vector2 = new Vector2();
|
|
|
let controlA: Vector2 = p0;
|
|
@@ -169,28 +377,28 @@ export class AnimationCurveEditorComponent extends React.Component<IAnimationCur
|
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|
let controlC: Vector2 = new Vector2();
|
|
|
let controlD: Vector2 = p3;
|
|
|
|
|
|
- if ( (u<=0.0) || (u>=1.0) || (v<=0.0) || (v>=1.0) || (u>=v) ){
|
|
|
+ if ((u <= 0.0) || (u >= 1.0) || (v <= 0.0) || (v >= 1.0) || (u >= v)) {
|
|
|
return undefined;
|
|
|
}
|
|
|
|
|
|
- a = 3*(1-u)*(1-u)*u; b = 3*(1-u)*u*u;
|
|
|
- c = 3*(1-v)*(1-v)*v; d = 3*(1-v)*v*v;
|
|
|
- det = a*d - b*c;
|
|
|
+ a = 3 * (1 - u) * (1 - u) * u; b = 3 * (1 - u) * u * u;
|
|
|
+ c = 3 * (1 - v) * (1 - v) * v; d = 3 * (1 - v) * v * v;
|
|
|
+ det = a * d - b * c;
|
|
|
|
|
|
if (det == 0.0) return undefined;
|
|
|
|
|
|
- q1.x = p1.x - ( (1-u)*(1-u)*(1-u)*p0.x + u*u*u*p3.x );
|
|
|
- q1.y = p1.y - ( (1-u)*(1-u)*(1-u)*p0.y + u*u*u*p3.y );
|
|
|
-
|
|
|
- q2.x = p2.x - ( (1-v)*(1-v)*(1-v)*p0.x + v*v*v*p3.x );
|
|
|
- q2.y = p2.y - ( (1-v)*(1-v)*(1-v)*p0.y + v*v*v*p3.y );
|
|
|
+ q1.x = p1.x - ((1 - u) * (1 - u) * (1 - u) * p0.x + u * u * u * p3.x);
|
|
|
+ q1.y = p1.y - ((1 - u) * (1 - u) * (1 - u) * p0.y + u * u * u * p3.y);
|
|
|
|
|
|
+ q2.x = p2.x - ((1 - v) * (1 - v) * (1 - v) * p0.x + v * v * v * p3.x);
|
|
|
+ q2.y = p2.y - ((1 - v) * (1 - v) * (1 - v) * p0.y + v * v * v * p3.y);
|
|
|
|
|
|
- controlB.x = (d*q1.x - b*q2.x)/det;
|
|
|
- controlB.y = (d*q1.y - b*q2.y)/det;
|
|
|
|
|
|
- controlC.x = ((-c)*q1.x + a*q2.x)/det;
|
|
|
- controlC.y = ((-c)*q1.y + a*q2.y)/det;
|
|
|
+ controlB.x = (d * q1.x - b * q2.x) / det;
|
|
|
+ controlB.y = (d * q1.y - b * q2.y) / det;
|
|
|
+
|
|
|
+ controlC.x = ((-c) * q1.x + a * q2.x) / det;
|
|
|
+ controlC.y = ((-c) * q1.y + a * q2.y) / det;
|
|
|
|
|
|
return [controlA, controlB, controlC, controlD];
|
|
|
|
|
@@ -206,17 +414,44 @@ export class AnimationCurveEditorComponent extends React.Component<IAnimationCur
|
|
|
</div>
|
|
|
</div>
|
|
|
<div className="content">
|
|
|
+
|
|
|
<div className="animation-list">
|
|
|
+
|
|
|
+ <div>
|
|
|
+ <div>
|
|
|
+ <label>Animation Name</label>
|
|
|
+ <input type="text" value={this.state.animationName} onChange={(e) => this.handleNameChange(e)}></input>
|
|
|
+ </div>
|
|
|
+ <div>
|
|
|
+ <label>Target Property</label>
|
|
|
+ <input type="text" value={this.state.animationTargetProperty} onChange={(e) => this.handlePropertyChange(e)}></input>
|
|
|
+ </div>
|
|
|
+ <div className="add" onClick={(e) => this.addAnimation(e)}>
|
|
|
+ <FontAwesomeIcon icon={faPlusCircle} />
|
|
|
+ </div>
|
|
|
+ </div>
|
|
|
+
|
|
|
<h2>{this.props.entityName}</h2>
|
|
|
<ul>
|
|
|
- {this.props.animations.map((animation, i) => {
|
|
|
+ {this.props.animations && this.props.animations.map((animation, i) => {
|
|
|
return <li className={this.state.selected.name === animation.name ? 'active' : ''} key={i} onClick={() => this.selectAnimation(animation)}>{animation.name} <strong>{animation.targetProperty}</strong></li>
|
|
|
})}
|
|
|
+
|
|
|
+ </ul>
|
|
|
+
|
|
|
+ <h2>New Animations</h2>
|
|
|
+ <ul>
|
|
|
+ {this.state.animations && this.state.animations.map((animation, i) => {
|
|
|
+ return <li className={this.state.selected.name === animation.name ? 'active' : ''} key={i} onClick={() => this.selectAnimation(animation)}>{animation.name} <strong>{animation.targetProperty}</strong></li>
|
|
|
+ })}
|
|
|
+
|
|
|
</ul>
|
|
|
</div>
|
|
|
<div className="graph-chart">
|
|
|
- <svg className="linear" viewBox="0 0 100 100" preserveAspectRatio="none">
|
|
|
- {/* Frame Labels */}
|
|
|
+
|
|
|
+ {this.state.svgKeyframes && <SvgDraggableArea keyframeSvgPoints={this.state.svgKeyframes} updatePosition={(updatedSvgKeyFrame: IKeyframeSvgPoint, index: number) => this.renderPoints(updatedSvgKeyFrame, index)}>
|
|
|
+
|
|
|
+ {/* Frame Labels */}
|
|
|
<text x="10" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>10</text>
|
|
|
<text x="20" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>20</text>
|
|
|
<text x="30" y="0" dx="-1em" style={{ font: 'italic 0.2em sans-serif' }}>30</text>
|
|
@@ -263,15 +498,16 @@ export class AnimationCurveEditorComponent extends React.Component<IAnimationCur
|
|
|
{ /* Single Curve -Modify this for multiple selection and view */}
|
|
|
<path id="curve" d={this.state.currentPathData} style={{ stroke: 'red', fill: 'none', strokeWidth: '0.5' }}></path>
|
|
|
|
|
|
- {this.state.anchorPoints?.map((anchorPoint, i) =>
|
|
|
- <AnchorSvgPoint key={i} point={anchorPoint.point} anchor={anchorPoint.anchor} />
|
|
|
- )}
|
|
|
+ {this._frames && this._frames.map(frame =>
|
|
|
+ <svg x={frame.x} y={frame.y} style={{ overflow: 'visible' }}>
|
|
|
+ <circle cx="0" cy="0" r="2" stroke="black" strokeWidth="1" fill="white" />
|
|
|
+ </svg>
|
|
|
|
|
|
- {this.state.keyframes?.map((keyframe, i) =>
|
|
|
- <KeyframeSvgPoint key={i} point={keyframe} />
|
|
|
)}
|
|
|
|
|
|
- </svg>
|
|
|
+ </SvgDraggableArea>
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
Animation name: {this.state.selected.name}
|
|
|
|