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@@ -65,7 +65,7 @@
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gl_FragColor.rgb = surfaceReflectivityColorMap.rgb;
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#define DEBUGMODE_GAMMA
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#elif DEBUGMODE == 27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
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- gl_FragColor.rgb = clearCoatMapData.rgb;
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+ gl_FragColor.rgb = vec3(clearCoatMapData.rg, 1.0);
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#elif DEBUGMODE == 28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
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gl_FragColor.rgb = clearCoatTintMapData.rgb;
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#elif DEBUGMODE == 29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
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