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@@ -36,6 +36,7 @@
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- It is now possible to get the physics engine's body and wolrd objects using the physics engine. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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- new Heightmap Impostor for Cannon.js physics engine. [PR](https://github.com/BabylonJS/Babylon.js/pull/78), [Demo] (http://www.babylonjs-playground.com/#D3LQD#3) ([RaananW](https://github.com/RaananW))
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- A plane mesh can be created with a source plane (math). [PR](https://github.com/BabylonJS/Babylon.js/pull/779) ([RaananW](https://github.com/RaananW))
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+ - AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
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- **Bug fixes**
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- Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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@@ -52,7 +53,6 @@
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- Fixed tube and extruded shape cap light artifact ([jerome](https://github.com/jbousquie))
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- Fixed a bug calculating velocity during collision with gravity enabled. [PR](https://github.com/BabylonJS/Babylon.js/pull/738) ([RaananW](https://github.com/RaananW))
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- Fixed a bug in instance serialization. [PR](https://github.com/BabylonJS/Babylon.js/pull/726) ([RaananW](https://github.com/RaananW))
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- - AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
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- **Breaking changes**
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- `VertexData.CreateCylinder()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie))
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- `VertexData.CreateRibbon()` now supports only the single _options_ parameter ([jerome](https://github.com/jbousquie))
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