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What s new

sebavan 6 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      dist/preview release/what's new.md

+ 2 - 2
dist/preview release/what's new.md

@@ -30,8 +30,8 @@
 - Added `TrailMesh` class. Credit to furcatomasz ([danjpar](https://github.com/danjpar)) **** NEED DEMO or DOC LINK)
 - Support rendering to a Multiview outputRenderTargetTexture with multiview engine component to improve performance for XR scenarios ([TrevorDev](https://github.com/TrevorDev))
 - PBR:
-  - Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
-  - Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
+  - Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) [](https://doc.babylonjs.com/how_to/physically_based_rendering_master#how-to-debug)
+  - Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) [White Paper](http://jcgt.org/published/0003/02/03/)
   - Added energy conservation through Multiscattering BRDF support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
   - Added clear coat support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
   - Added anisotropy support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)