David Catuhe 7 anos atrás
pai
commit
fc78cc2d5b

Diferenças do arquivo suprimidas por serem muito extensas
+ 8807 - 8807
dist/preview release/babylon.d.ts


Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/babylon.js


+ 1 - 1
dist/preview release/babylon.max.js

@@ -46957,7 +46957,7 @@ var BABYLON;
                 var fps = runtimeAnimations[0].animation.framePerSecond;
                 var currentFrame = runtimeAnimations[0].currentFrame;
                 var adjustTime = frame - currentFrame;
-                var delay = adjustTime * 1000 / fps;
+                var delay = adjustTime * 1000 / (fps * this.speedRatio);
                 if (this._localDelayOffset === null) {
                     this._localDelayOffset = 0;
                 }

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/babylon.worker.js


Diferenças do arquivo suprimidas por serem muito extensas
+ 5500 - 5500
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -46957,7 +46957,7 @@ var BABYLON;
                 var fps = runtimeAnimations[0].animation.framePerSecond;
                 var currentFrame = runtimeAnimations[0].currentFrame;
                 var adjustTime = frame - currentFrame;
-                var delay = adjustTime * 1000 / fps;
+                var delay = adjustTime * 1000 / (fps * this.speedRatio);
                 if (this._localDelayOffset === null) {
                     this._localDelayOffset = 0;
                 }

+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/es6.js

@@ -46943,7 +46943,7 @@ var BABYLON;
                 var fps = runtimeAnimations[0].animation.framePerSecond;
                 var currentFrame = runtimeAnimations[0].currentFrame;
                 var adjustTime = frame - currentFrame;
-                var delay = adjustTime * 1000 / fps;
+                var delay = adjustTime * 1000 / (fps * this.speedRatio);
                 if (this._localDelayOffset === null) {
                     this._localDelayOffset = 0;
                 }

+ 1 - 1
dist/preview release/es6.js

@@ -46943,7 +46943,7 @@ var BABYLON;
                 var fps = runtimeAnimations[0].animation.framePerSecond;
                 var currentFrame = runtimeAnimations[0].currentFrame;
                 var adjustTime = frame - currentFrame;
-                var delay = adjustTime * 1000 / fps;
+                var delay = adjustTime * 1000 / (fps * this.speedRatio);
                 if (this._localDelayOffset === null) {
                     this._localDelayOffset = 0;
                 }

Diferenças do arquivo suprimidas por serem muito extensas
+ 2 - 2
dist/preview release/viewer/babylon.viewer.js


+ 1 - 1
src/Animations/babylon.animatable.ts

@@ -110,7 +110,7 @@
                 var fps = runtimeAnimations[0].animation.framePerSecond;
                 var currentFrame = runtimeAnimations[0].currentFrame;
                 var adjustTime = frame - currentFrame;
-                var delay = adjustTime * 1000 / fps;
+                var delay = adjustTime * 1000 / (fps * this.speedRatio);
                 if (this._localDelayOffset === null) {
                     this._localDelayOffset = 0;
                 }