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@@ -46957,7 +46957,7 @@ var BABYLON;
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var fps = runtimeAnimations[0].animation.framePerSecond;
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var currentFrame = runtimeAnimations[0].currentFrame;
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var adjustTime = frame - currentFrame;
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- var delay = adjustTime * 1000 / fps;
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+ var delay = adjustTime * 1000 / (fps * this.speedRatio);
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if (this._localDelayOffset === null) {
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this._localDelayOffset = 0;
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}
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