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deleting standardProcTexture .js version

Etienne Margraff 9 년 전
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1개의 변경된 파일0개의 추가작업 그리고 419개의 파일을 삭제
  1. 0 419
      src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js

+ 0 - 419
src/Materials/Textures/Procedurals/babylon.standardProceduralTexture.js

@@ -1,419 +0,0 @@
-var __extends = (this && this.__extends) || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
-};
-var BABYLON;
-(function (BABYLON) {
-    var WoodProceduralTexture = (function (_super) {
-        __extends(WoodProceduralTexture, _super);
-        function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "woodtexture", scene, fallbackTexture, generateMipMaps);
-            this._ampScale = 100.0;
-            this._woodColor = new BABYLON.Color3(0.32, 0.17, 0.09);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        WoodProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("ampScale", this._ampScale);
-            this.setColor3("woodColor", this._woodColor);
-        };
-        Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
-            get: function () {
-                return this._ampScale;
-            },
-            set: function (value) {
-                this._ampScale = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
-            get: function () {
-                return this._woodColor;
-            },
-            set: function (value) {
-                this._woodColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return WoodProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.WoodProceduralTexture = WoodProceduralTexture;
-    var FireProceduralTexture = (function (_super) {
-        __extends(FireProceduralTexture, _super);
-        function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "firetexture", scene, fallbackTexture, generateMipMaps);
-            this._time = 0.0;
-            this._speed = new BABYLON.Vector2(0.5, 0.3);
-            this._autoGenerateTime = true;
-            this._alphaThreshold = 0.5;
-            this._fireColors = FireProceduralTexture.RedFireColors;
-            this.updateShaderUniforms();
-            this.refreshRate = 1;
-        }
-        FireProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("time", this._time);
-            this.setVector2("speed", this._speed);
-            this.setColor3("c1", this._fireColors[0]);
-            this.setColor3("c2", this._fireColors[1]);
-            this.setColor3("c3", this._fireColors[2]);
-            this.setColor3("c4", this._fireColors[3]);
-            this.setColor3("c5", this._fireColors[4]);
-            this.setColor3("c6", this._fireColors[5]);
-            this.setFloat("alphaThreshold", this._alphaThreshold);
-        };
-        FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
-            if (this._autoGenerateTime) {
-                this._time += this.getScene().getAnimationRatio() * 0.03;
-                this.updateShaderUniforms();
-            }
-            _super.prototype.render.call(this, useCameraPostProcess);
-        };
-        Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.5, 0.0, 1.0),
-                    new BABYLON.Color3(0.9, 0.0, 1.0),
-                    new BABYLON.Color3(0.2, 0.0, 1.0),
-                    new BABYLON.Color3(1.0, 0.9, 1.0),
-                    new BABYLON.Color3(0.1, 0.1, 1.0),
-                    new BABYLON.Color3(0.9, 0.9, 1.0)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.5, 1.0, 0.0),
-                    new BABYLON.Color3(0.5, 1.0, 0.0),
-                    new BABYLON.Color3(0.3, 0.4, 0.0),
-                    new BABYLON.Color3(0.5, 1.0, 0.0),
-                    new BABYLON.Color3(0.2, 0.0, 0.0),
-                    new BABYLON.Color3(0.5, 1.0, 0.0)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture, "RedFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.5, 0.0, 0.1),
-                    new BABYLON.Color3(0.9, 0.0, 0.0),
-                    new BABYLON.Color3(0.2, 0.0, 0.0),
-                    new BABYLON.Color3(1.0, 0.9, 0.0),
-                    new BABYLON.Color3(0.1, 0.1, 0.1),
-                    new BABYLON.Color3(0.9, 0.9, 0.9)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
-            get: function () {
-                return [
-                    new BABYLON.Color3(0.1, 0.0, 0.5),
-                    new BABYLON.Color3(0.0, 0.0, 0.5),
-                    new BABYLON.Color3(0.1, 0.0, 0.2),
-                    new BABYLON.Color3(0.0, 0.0, 1.0),
-                    new BABYLON.Color3(0.1, 0.2, 0.3),
-                    new BABYLON.Color3(0.0, 0.2, 0.9)
-                ];
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
-            get: function () {
-                return this._fireColors;
-            },
-            set: function (value) {
-                this._fireColors = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture.prototype, "time", {
-            get: function () {
-                return this._time;
-            },
-            set: function (value) {
-                this._time = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture.prototype, "speed", {
-            get: function () {
-                return this._speed;
-            },
-            set: function (value) {
-                this._speed = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
-            get: function () {
-                return this._alphaThreshold;
-            },
-            set: function (value) {
-                this._alphaThreshold = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return FireProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.FireProceduralTexture = FireProceduralTexture;
-    var CloudProceduralTexture = (function (_super) {
-        __extends(CloudProceduralTexture, _super);
-        function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "cloudtexture", scene, fallbackTexture, generateMipMaps);
-            this._skyColor = new BABYLON.Color4(0.15, 0.68, 1.0, 1.0);
-            this._cloudColor = new BABYLON.Color4(1, 1, 1, 1.0);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        CloudProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setColor4("skyColor", this._skyColor);
-            this.setColor4("cloudColor", this._cloudColor);
-        };
-        Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
-            get: function () {
-                return this._skyColor;
-            },
-            set: function (value) {
-                this._skyColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
-            get: function () {
-                return this._cloudColor;
-            },
-            set: function (value) {
-                this._cloudColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return CloudProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.CloudProceduralTexture = CloudProceduralTexture;
-    var GrassProceduralTexture = (function (_super) {
-        __extends(GrassProceduralTexture, _super);
-        function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "grasstexture", scene, fallbackTexture, generateMipMaps);
-            this._herb1 = new BABYLON.Color3(0.29, 0.38, 0.02);
-            this._herb2 = new BABYLON.Color3(0.36, 0.49, 0.09);
-            this._herb3 = new BABYLON.Color3(0.51, 0.6, 0.28);
-            this._groundColor = new BABYLON.Color3(1, 1, 1);
-            this._grassColors = [
-                new BABYLON.Color3(0.29, 0.38, 0.02),
-                new BABYLON.Color3(0.36, 0.49, 0.09),
-                new BABYLON.Color3(0.51, 0.6, 0.28)
-            ];
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        GrassProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setColor3("herb1Color", this._grassColors[0]);
-            this.setColor3("herb2Color", this._grassColors[1]);
-            this.setColor3("herb3Color", this._grassColors[2]);
-            this.setColor3("groundColor", this._groundColor);
-        };
-        Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
-            get: function () {
-                return this._grassColors;
-            },
-            set: function (value) {
-                this._grassColors = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
-            get: function () {
-                return this._groundColor;
-            },
-            set: function (value) {
-                this.groundColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return GrassProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.GrassProceduralTexture = GrassProceduralTexture;
-    var RoadProceduralTexture = (function (_super) {
-        __extends(RoadProceduralTexture, _super);
-        function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "roadtexture", scene, fallbackTexture, generateMipMaps);
-            this._roadColor = new BABYLON.Color3(0.53, 0.53, 0.53);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        RoadProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setColor3("roadColor", this._roadColor);
-        };
-        Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
-            get: function () {
-                return this._roadColor;
-            },
-            set: function (value) {
-                this._roadColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return RoadProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.RoadProceduralTexture = RoadProceduralTexture;
-    var BrickProceduralTexture = (function (_super) {
-        __extends(BrickProceduralTexture, _super);
-        function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "bricktexture", scene, fallbackTexture, generateMipMaps);
-            this._numberOfBricksHeight = 15;
-            this._numberOfBricksWidth = 5;
-            this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
-            this._brickColor = new BABYLON.Color3(0.77, 0.47, 0.40);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        BrickProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
-            this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
-            this.setColor3("brickColor", this._brickColor);
-            this.setColor3("jointColor", this._jointColor);
-        };
-        Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
-            get: function () {
-                return this._numberOfBricksHeight;
-            },
-            set: function (value) {
-                this._numberOfBricksHeight = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
-            get: function () {
-                return this._numberOfBricksWidth;
-            },
-            set: function (value) {
-                this._numberOfBricksWidth = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
-            get: function () {
-                return this._jointColor;
-            },
-            set: function (value) {
-                this._jointColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
-            get: function () {
-                return this._brickColor;
-            },
-            set: function (value) {
-                this._brickColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return BrickProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.BrickProceduralTexture = BrickProceduralTexture;
-    var MarbleProceduralTexture = (function (_super) {
-        __extends(MarbleProceduralTexture, _super);
-        function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
-            _super.call(this, name, size, "marbletexture", scene, fallbackTexture, generateMipMaps);
-            this._numberOfTilesHeight = 3;
-            this._numberOfTilesWidth = 3;
-            this._amplitude = 9.0;
-            this._marbleColor = new BABYLON.Color3(0.77, 0.47, 0.40);
-            this._jointColor = new BABYLON.Color3(0.72, 0.72, 0.72);
-            this.updateShaderUniforms();
-            this.refreshRate = 0;
-        }
-        MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
-            this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
-            this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
-            this.setFloat("amplitude", this._amplitude);
-            this.setColor3("marbleColor", this._marbleColor);
-            this.setColor3("jointColor", this._jointColor);
-        };
-        Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
-            get: function () {
-                return this._numberOfTilesHeight;
-            },
-            set: function (value) {
-                this._numberOfTilesHeight = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
-            get: function () {
-                return this._numberOfTilesWidth;
-            },
-            set: function (value) {
-                this._numberOfTilesWidth = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
-            get: function () {
-                return this._jointColor;
-            },
-            set: function (value) {
-                this._jointColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        Object.defineProperty(MarbleProceduralTexture.prototype, "marbleColor", {
-            get: function () {
-                return this._marbleColor;
-            },
-            set: function (value) {
-                this._marbleColor = value;
-                this.updateShaderUniforms();
-            },
-            enumerable: true,
-            configurable: true
-        });
-        return MarbleProceduralTexture;
-    })(BABYLON.ProceduralTexture);
-    BABYLON.MarbleProceduralTexture = MarbleProceduralTexture;
-})(BABYLON || (BABYLON = {}));