@@ -1,6 +1,6 @@
module BABYLON {
/**
- * A behavior that when attached to a mesh will allow the mesh to be dragged around based on directiona and origin of the pointer's ray
+ * A behavior that when attached to a mesh will allow the mesh to be dragged around based on directions and origin of the pointer's ray
*/
export class SixDofDragBehavior implements Behavior<Mesh> {
private static _virtualScene:Scene;