@@ -173,6 +173,8 @@
- Angular and linear velocity were using the wrong method to copy values to the physics engine ([RaananW](https://github.com/RaananW))
- Fixed env texture generation in Byte Mode ([sebavan](http://www.github.com/sebavan))
- Oimo.js now receives quaternion and not euler when a body is being constructed ([RaananW](https://github.com/RaananW))
+- Improving visual quality on SSAO2 shader ([CraigFeldspar](https://github.com/CraigFeldspar))
+- Fixed a bug where changing the sample count on `PostProcess` would not update the WebGL Texture ([CraigFeldspar](https://github.com/CraigFeldspar))
### Viewer
@@ -202,7 +202,7 @@ module BABYLON {
this._multiRenderTarget.onClearObservable.add((engine: Engine) => {
engine.clear(new Color4(0.0, 0.0, 0.0, 1.0), true, true, true);
});
-
+
// Custom render function
var renderSubMesh = (subMesh: SubMesh): void => {
var mesh = subMesh.getRenderingMesh();