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@@ -17,6 +17,7 @@
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- Added support for multiple canvases with one engine [Doc](https://doc.babylonjs.com/how_to/multi_canvases) ([Deltakosh](https://github.com/deltakosh/)
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## Updates
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+
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### General
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- Added support for dual shock gamepads ([Deltakosh](https://github.com/deltakosh/))
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@@ -141,6 +142,7 @@
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- If canvas does not have WebXR support the scene will still render (mainly Firefox) ([RaananW](https://github.com/RaananW/))
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- Added support for foveated rendering in Oculus Quest ([Deltakosh](https://github.com/deltakosh/))
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- Added option to configure the output canvas ([RaananW](https://github.com/RaananW/))
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+- Supporting multisampled multiview rendering using the oculus multiview extension ([RaananW](https://github.com/RaananW/))
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### Ray
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@@ -213,6 +215,7 @@
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- Prevent an infinite loop when calling `engine.dispose()` in a scene with multiple `SoundTracks` defined ([kirbysayshi](https://github.com/kirbysayshi))
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- Fixed missing properties in serialization / parsing of `coneParticleEmitter` ([Popov72](https://github.com/Popov72))
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- Fix a bug with exit VR and Edge ([RaananW](https://github.com/RaananW/))
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+- Fixed an issue with size of texture in multiview ([RaananW](https://github.com/RaananW/))
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## Breaking changes
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