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@@ -55,8 +55,10 @@ module BABYLON {
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}
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}
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- export class LavaMaterial extends Material {
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- @serializeAsTexture()
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+ export class LavaMaterial extends PushMaterial {
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+ @serializeAsTexture("diffuseTexture")
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+ private _diffuseTexture: BaseTexture;
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+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
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public diffuseTexture: BaseTexture;
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@serializeAsTexture()
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@@ -82,23 +84,22 @@ module BABYLON {
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@serializeAsColor3()
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public diffuseColor = new Color3(1, 1, 1);
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- @serialize()
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- public disableLighting = false;
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+ @serialize("disableLighting")
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+ private _disableLighting = false;
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+ @expandToProperty("_markAllSubMeshesAsLightsDirty")
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+ public disableLighting: boolean;
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- @serialize()
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- public maxSimultaneousLights = 4;
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+ @serialize("maxSimultaneousLights")
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+ private _maxSimultaneousLights = 4;
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+ @expandToProperty("_markAllSubMeshesAsLightsDirty")
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+ public maxSimultaneousLights: number;
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private _worldViewProjectionMatrix = Matrix.Zero();
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private _scaledDiffuse = new Color3();
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private _renderId: number;
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- private _defines = new LavaMaterialDefines();
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- private _cachedDefines = new LavaMaterialDefines();
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-
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constructor(name: string, scene: Scene) {
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super(name, scene);
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-
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- this._cachedDefines.BonesPerMesh = -1;
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}
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public needAlphaBlending(): boolean {
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@@ -114,150 +115,98 @@ module BABYLON {
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}
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// Methods
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- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
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- if (!mesh) {
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- return true;
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- }
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-
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- if (this._defines.INSTANCES !== useInstances) {
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- return false;
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- }
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-
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- return false;
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- }
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-
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- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
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- if (this.checkReadyOnlyOnce) {
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- if (this._wasPreviouslyReady) {
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+ public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
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+ if (this.isFrozen) {
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+ if (this._wasPreviouslyReady && subMesh.effect) {
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return true;
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}
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}
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+ if (!subMesh._materialDefines) {
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+ subMesh._materialDefines = new LavaMaterialDefines();
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+ }
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+
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+ var defines = <LavaMaterialDefines>subMesh._materialDefines;
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var scene = this.getScene();
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if (!this.checkReadyOnEveryCall) {
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if (this._renderId === scene.getRenderId()) {
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- if (this._checkCache(scene, mesh, useInstances)) {
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- return true;
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- }
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+ return true;
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}
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}
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var engine = scene.getEngine();
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- var needUVs = false;
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-
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- this._defines.reset();
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// Textures
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- if (scene.texturesEnabled) {
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- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
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- if (!this.diffuseTexture.isReady()) {
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- return false;
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- } else {
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- needUVs = true;
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- this._defines.DIFFUSE = true;
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- }
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+ if (defines._areTexturesDirty) {
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+ defines._needUVs = false;
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+ if (scene.texturesEnabled) {
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+ if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
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+ if (!this._diffuseTexture.isReady()) {
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+ return false;
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+ } else {
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+ defines._needUVs = true;
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+ defines.DIFFUSE = true;
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+ }
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+ }
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}
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}
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- // Effect
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- if (scene.clipPlane) {
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- this._defines.CLIPPLANE = true;
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- }
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-
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- if (engine.getAlphaTesting()) {
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- this._defines.ALPHATEST = true;
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- }
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-
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- // Point size
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- if (this.pointsCloud || scene.forcePointsCloud) {
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- this._defines.POINTSIZE = true;
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- }
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-
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- // Fog
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- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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- this._defines.FOG = true;
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- }
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+ // Misc.
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+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
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- if (scene.lightsEnabled && !this.disableLighting) {
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- MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, false, this.maxSimultaneousLights);
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- }
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+ // Lights
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+ defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
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+ // Values that need to be evaluated on every frame
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+ MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
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+
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// Attribs
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- if (mesh) {
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- if (mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
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- this._defines.NORMAL = true;
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- }
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- if (needUVs) {
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- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
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- this._defines.UV1 = true;
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- }
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- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
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- this._defines.UV2 = true;
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- }
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- }
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- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
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- this._defines.VERTEXCOLOR = true;
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-
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- if (mesh.hasVertexAlpha) {
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- this._defines.VERTEXALPHA = true;
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- }
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- }
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- if (mesh.useBones && mesh.computeBonesUsingShaders) {
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- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
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- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
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- }
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-
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- // Instances
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- if (useInstances) {
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- this._defines.INSTANCES = true;
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- }
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- }
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+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
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// Get correct effect
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- if (!this._defines.isEqual(this._cachedDefines)) {
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- this._defines.cloneTo(this._cachedDefines);
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-
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+ if (defines.isDirty) {
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+ defines.markAsProcessed();
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scene.resetCachedMaterial();
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// Fallbacks
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var fallbacks = new EffectFallbacks();
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- if (this._defines.FOG) {
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+ if (defines.FOG) {
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fallbacks.addFallback(1, "FOG");
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}
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- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks);
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+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
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- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
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+ if (defines.NUM_BONE_INFLUENCERS > 0) {
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fallbacks.addCPUSkinningFallback(0, mesh);
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}
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//Attributes
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var attribs = [VertexBuffer.PositionKind];
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- if (this._defines.NORMAL) {
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+ if (defines.NORMAL) {
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attribs.push(VertexBuffer.NormalKind);
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}
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- if (this._defines.UV1) {
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+ if (defines.UV1) {
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attribs.push(VertexBuffer.UVKind);
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}
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- if (this._defines.UV2) {
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+ if (defines.UV2) {
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attribs.push(VertexBuffer.UV2Kind);
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}
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- if (this._defines.VERTEXCOLOR) {
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+ if (defines.VERTEXCOLOR) {
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attribs.push(VertexBuffer.ColorKind);
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}
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- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
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- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
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+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
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+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
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// Legacy browser patch
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var shaderName = "lava";
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- var join = this._defines.toString();
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- this._effect = scene.getEngine().createEffect(shaderName,
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+ var join = defines.toString();
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+ subMesh.setEffect(scene.getEngine().createEffect(shaderName,
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attribs,
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["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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"vLightData0", "vLightDiffuse0", "vLightDirection0", "vLightGround0", "lightMatrix0",
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@@ -275,9 +224,9 @@ module BABYLON {
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["diffuseSampler",
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"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3", "noiseTexture"
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],
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- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights - 1 });
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+ join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights - 1 }), defines);
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}
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- if (!this._effect.isReady()) {
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+ if (!subMesh.effect.isReady()) {
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return false;
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}
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@@ -287,73 +236,76 @@ module BABYLON {
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return true;
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}
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- public bindOnlyWorldMatrix(world: Matrix): void {
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- this._effect.setMatrix("world", world);
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- }
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-
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- public bind(world: Matrix, mesh?: Mesh): void {
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+ public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
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var scene = this.getScene();
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+ var defines = <LavaMaterialDefines>subMesh._materialDefines;
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+ if (!defines) {
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+ return;
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+ }
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+
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+ var effect = subMesh.effect;
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+ this._activeEffect = effect;
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+
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// Matrices
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this.bindOnlyWorldMatrix(world);
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- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
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+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
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// Bones
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- MaterialHelper.BindBonesParameters(mesh, this._effect);
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+ MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
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- if (scene.getCachedMaterial() !== this) {
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+ if (this._mustRebind(scene, effect)) {
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// Textures
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if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
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- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
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+ this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
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- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
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- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
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+ this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
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+ this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
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}
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if (this.noiseTexture) {
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- this._effect.setTexture("noiseTexture", this.noiseTexture);
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+ this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
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}
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// Clip plane
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- MaterialHelper.BindClipPlane(this._effect, scene);
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+ MaterialHelper.BindClipPlane(this._activeEffect, scene);
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// Point size
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if (this.pointsCloud) {
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- this._effect.setFloat("pointSize", this.pointSize);
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+ this._activeEffect.setFloat("pointSize", this.pointSize);
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}
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- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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+ this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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}
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- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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+ this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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if (scene.lightsEnabled && !this.disableLighting) {
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- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines);
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+ MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines);
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}
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// View
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if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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- this._effect.setMatrix("view", scene.getViewMatrix());
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+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
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}
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// Fog
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- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
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+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
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this._lastTime += scene.getEngine().getDeltaTime();
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- this._effect.setFloat("time", this._lastTime * this.speed / 1000);
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+ this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
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if (! this.fogColor) {
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this.fogColor = Color3.Black();
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}
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- this._effect.setColor3("fogColor", this.fogColor);
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- this._effect.setFloat("fogDensity", this.fogDensity);
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-
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- this._effect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
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- this._effect.setFloat("movingSpeed", this.movingSpeed);
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+ this._activeEffect.setColor3("fogColor", this.fogColor);
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+ this._activeEffect.setFloat("fogDensity", this.fogDensity);
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+ this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
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+ this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
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- this._afterBind(mesh);
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+ this._afterBind(mesh, this._activeEffect);
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}
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public getAnimatables(): IAnimatable[] {
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