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@@ -64,7 +64,7 @@ var BABYLON;
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for (var meshIndex = 0; meshIndex < this.renderList.length; meshIndex++) {
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var mesh = this.renderList[meshIndex];
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- if (mesh && mesh.isEnabled() && mesh.isVisible) {
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+ if (mesh && mesh.isEnabled() && mesh.isVisible && mesh.subMeshes) {
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for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
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var subMesh = mesh.subMeshes[subIndex];
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scene._activeVertices += subMesh.verticesCount;
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