فهرست منبع

Adjusted type of shaderPath in shaderMaterial so it is the same type as baseName in "engine.createEffect()".

Daniel Eriksson 11 سال پیش
والد
کامیت
fa301e4f4a
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 2 2
      Babylon/Materials/babylon.shaderMaterial.ts

+ 2 - 2
Babylon/Materials/babylon.shaderMaterial.ts

@@ -1,6 +1,6 @@
 module BABYLON {
     export class ShaderMaterial extends Material {
-        private _shaderPath: string;
+        private _shaderPath: any;
         private _options: any;
         private _textures = new Array<Texture>();
         private _floats = new Array<number>();
@@ -12,7 +12,7 @@
         private _matrices = new Array<Matrix>();
         private _cachedWorldViewMatrix = new BABYLON.Matrix();
 
-        constructor(name: string, scene: Scene, shaderPath: string, options) {
+        constructor(name: string, scene: Scene, shaderPath: any, options: any) {
             super(name, scene);
             this._shaderPath = shaderPath;