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Merge pull request #4144 from royibernthal/master

what's new to preview
David Catuhe 7 jaren geleden
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2 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
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      dist/preview release/what's new.md
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      what's new.md

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dist/preview release/what's new.md

@@ -114,6 +114,7 @@
 - Added unlit material extension support to glTF 2.0 loader. ([bghgary](https://github.com/bghgary))
 - (Viewer) Viewer's declaration file automatically generated ([RaananW](https://github.com/RaananW))
 - New serialize and parse functions for effect layers (Highlight and Glow layers) ([julien-moreau](https://github.com/julien-moreau))
+- GUI: Introduced `MultiLine` which will draw lines between any number of meshes, controls and points. [Documentation](http://doc.babylonjs.com/how_to/gui#multiline) ([royibernthal](https://github.com/royibernthal))
 - Added alphaCutOff support for StandardMaterial ([deltakosh](https://github.com/deltakosh))
 - Add support for sparse accessors to glTF 2.0 loader. ([bghgary](https://github.com/bghgary))
 - Add support for cameras to glTF 2.0 loader. ([bghgary](https://github.com/bghgary)]

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what's new.md

@@ -67,7 +67,6 @@
 - Added shadowBlur, shadowOffsetX, shadowOffsetY, shadowColor to GUI Controls ([adam](https://github.com/abow))
 - Added alignWithNormal to AbstractMesh ([adam](https://github.com/abow))
 - Added transformNode.forward/up/right ([bobalazek](https://github.com/bobalazek))
-- GUI: Introduced `MultiLine` which will draw lines between any number of meshes, controls and points. [Documentation](http://doc.babylonjs.com/how_to/gui#multiline) ([royibernthal](https://github.com/royibernthal))
 
 ## Bug fixes